Tikal is a unique, medium-weight strategy
game. The board and overall gameplay are
different every time.
You must carefully plan how to use your
limited resources each turn. You have to stay
on your toes or your opponent will spoil your
plans. You may think you have a little area of
the board carved out just for yourself, only to
have your opponent plunk down a base camp
right there and begin grabbing those
remaining empty spaces.
Two possible negatives in this game
are "analysis paralysis" and the fact that you
have very little to do during other players'
turns. But if all players agree to play
expeditiously, these two things aren't too
much problem. And if you do have slow turn-
takers, you can always use a timer. But
despite this, Tikal is still one of the best games
I own.
I have not played the auction variant
described in the rules, but I've heard it's more
challenging.