I'm an avid gamer, having played everything
from Chess to Starcraft to Torres and I have
to say that Cities and Knights is one of the
best games I've played ever. It's a little
complicated, though, but it's a lot better
balanced than either Settlers and Seafarers of
Catan, as you can control the ascent of the
winning players through a whole lot of
methods, and losing players have many, many
ways to get back in the game.
There's a lot more strategy here than initially
meets the eye.
Re: the Aqueduct. Technically, the Aqueduct
only gives you whatever resource you want if
you're not producing anything else. Ergo, if
you are producing something else, it doesn't
help you any. Being able to receive one
resource of your choice when you aren't going
to receive anything anyway is great for
smoothing out the production-luck factor but
hardly game-winning. Much better to receive
multiple resources and commodities every turn
and then trading.
In addition, the green line of city development
usually produces very weak progress cards
compared to yellow and doesn't help you
dominate Catan defense like blue. When you
go for green, with the help of the Aqueduct,
you usually go for massive infrastructure
development; with yellow, you go for
monopolizing resources and commodities. If
you go for blue, you go for military strength,
which can go a long way considering you can
earn as much as 4-5 VP on winning Catan
defense alone.
I've yet to find a single overpowering strategy
in the game that can't be matched by another
equally powerful strategy. Most of all, it's fun
to be able to claw and wend your way back
into the game after sitting at 4 points for 20
minutes.
I highly recommend Cities and Knights of
Catan to anyone who enjoys the Settlers of
Catan and is beginning to find it a bit too
simple.