I’m assuming that those who are reading this
review already know how to play Bang!
Bang! is one of the most successful games that I
introduce to large groups. Even with it’s
gun-toting, western feel, it attracts all ages
equally and doesn’t discriminate according to
gender - almost all who play the game enjoy it.
The first expansion for the game, High Noon,
breathed some life into the game, and that was
only with a few cards. So I was pretty excited
when I heard that the Dodge City (daVinci Games,
2004 - Emiliano Sciarra) expansion was going to
add 63 new cards to the game. Once we got the
expansion, we inserted it into our well-used Bang!
deck immediately, and it was even more fun!
Some thoughts on the expansion...
1.) Role cards: Probably the biggest and best
change in Dodge City was the addition of another
Renegade card. One can play with up to eight
players now, something that happens frequently in
my circles, and having two renegades in the mix
really shakes things up. The renegades are not on
the same team; they still follow the rule were
each wins only if they are the last person alive.
I appreciated the fact that all the role cards
were included with this expansion for two reasons.
One, my old role cards were starting to get worn,
and these made nice replacements (which I’m
putting in card sleeves), and two - the new
Renegade card doesn’t stick out because of its
newness.
2.) Green-bordered Cards: These are cards with a
green border, obviously. They are similar to
other cards except a player cannot use them on the
turn they are played. Rather, they remain face-up
in front of the player to be used on a future
turn. This gives them some unique
characteristics, since they can be discarded or
stolen and basically increase the size of a
player’s hand; although they give extra
information to other players. The green cards
included are:
- Derringer: Acts as a Bang! with a range of one
and allows a player to draw a card.
- Pepperbox: Acts as a Bang! (basically allows a
player an extra shot)
- Knife: Acts as a Bang! with a range of one.
- Ten-Gallon Hat, Iron Plate (2), Sombrero: Act as
Missed! cards.
- Buffalo Rifle: An excellent card that acts as a
Bang! with unlimited range.
- Pony Express: The player can draw three cards.
- Can Can: Same as Cat Balou
- Canteen: Same as Beer (really?)
- Bible: Acts as a Missed! card and allows the
player to draw a card. (Superb card!)
- Howitzer: Same as Gatling
- Conestoga: Allows another player to draw a card.
As you can see, most of these cards are repeats of
tan-bordered cards, but because they are played in
front of the player, have different advantages and
disadvantages.
3.) Blue-bordered Cards: Another stick of
dynamite is added, which really adds more
excitement to the game, and makes the likelihood
of dynamite appearing in a game that much more
viable. A couple more guns and a barrel are
included, as well as two new cards: Silver and
Hideout. These cards are identical to the Mustang
and Appaloosa, but allow the player to have more
than one in front of them, increasing and/or
decreasing distance modifiers. This can
drastically change the importance of guns and
really increases the value of the Winchester.
4.) Tan-bordered Cards: A few of the cards from
the original set are included, to keep card
distribution fairly even, but several new cards
are included:
- Brawl: The player must discard one additional
card to cause all other players to discard one card.
- Dodge (2): Acts as a Missed!, but allows the
player to draw a card. (This is probably my
favorite card to have in hand.)
- Rag Time: The player must discard one
additional card to steal a card from any other player.
- Whisky: The player must discard one additional
card, to heal two health.
- Punch: Acts as a Bang! with a range of one.
- Tequila: The player must discard one additional
card, to heal any player one health. (useful for a
deputy to have.)
- Springfield: The player must discard one
additional card, and then the card acts as a Bang!
with unlimited range.
5.) Characters: Fifteen new characters are
included, with a variety of special abilities -
some of them quite powerful. I really enjoyed
them thrown into the mix, because the large
character mix means that games will frequently be
different. Some of the new character abilities are:
- Bill Noface, who draws one card, plus one card
for each wound he has.
- Apache Kid, who cannot be affected by cards with
diamonds on them.
- Sean Mallory, who can hold any number of cards
in hand, and
- Elena Fuente, who can use any card as a Missed!
- And there are eleven more, none of whom I
thought were underpowered.
6.) Mixing with the Original: All of these new
cards add a lot to the game. They add so much,
that when I tried to teach a new group of people
Bang! with both this expansion and High Noon!,
they were overwhelmed. There were just too many
different new cards. I wouldn’t recommend using
Dodge City until people were comfortable with the
original game. But for those who already enjoy
Bang!, the new rules are quite simple and easy,
and not enough is changed to disturb the basic
flavor of the game.
7.) Three Player: Rules are included to allow
players to play with only three players. The
sheriff is excluded, and players are randomly
assigned the roles of Deputy, Renegade, and
Outlaw. All roles are revealed, and each player
must complete their goal of killing another
player. The Deputy must kill the Renegade, who
must kill the Outlaw, who must kill the Deputy.
The first to kill their target wins. I found this
variant passable, but I’d much rather play with
eight players.
8.) Fun Factor: If you didn’t like Bang!, this
expansion isn’t going to change your mind, as it’s
basically just more of the same. However, if you
loved the original game, but felt that it was
getting a little stale, this game really spices it
up with a lot of new cards. That, and the fact
that there are two renegades in the mix really
changes the whole aspect of the game. Some folk
complained that there are too many cards that act
as a “Missed!” card now, but I contend that the
new Bang!-type cards even out the mix. If you
thought Bang! was fun, Bang! with Dodge City is
twice as fun!
I really enjoy the new expansion, as it really
adds a lot of fun and diversity to the game,
without really adding too much complexity. With a
whole cast of characters to draw from, and even
more Wild West clichés on the cards, the theme is
that much more pronounced. The sheriff feels more
pressure (another renegade in town!), and everyone
is a little more tense (you can see the green
cards in front of all the players, and there’s
another stick of dynamite in the game!). This
increases the “fun factor” quite a bit, which is
the whole reason people like to play Bang! in the
first place. If you own the original and enjoy
it, then this expansion is a must-buy!
Tom Vasel
“Real men play board games.”