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Spiel Des Jahres
Special Prize for Fantastic Play
2006
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GAMES Magazine
Advanced Strategy Game Nominee
2006
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International Gamers Awards
Best Strategy Game Nominee
2005
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Deutscher SpielePreis
7th place
2005
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Year:
2005
Players:
3
- 7
Time:
60
- 80
minutes
Ages:
10
and up
Est. time to learn:
30+ minutes
Weight:
1,898 grams
All-Time Sales Rank:
#248
Customer Favorites Rank:
#90
Language Requirements:
Game components are printed in English.
Manufacturer's rules are printed in English.
This is an international edition or domestic edition of an imported item.
Login to use shopping lists.
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Shadows over Camelot is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot.
Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.
But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows!
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- 1 master gameboard
- 3 double-sided quest boards
- 16 swords of the Round Table
- 168 cards:
- 84 white cards
- 8 loyalty cards
- 76 black cards
- 7 coats-of-arms
- 7 standard dice
- 1 8-sided die
- 1 rules booklet (including Days of Wonder access number)
- 1 book of quests
- 30 miniatures:
- 12 siege engines
- 3 relics
- 4 Saxon warriors
- 4 Pict warriors
- 7 knights
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     Shadows Over Camelot: A Quick Review
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Giles Pritchard
May 24, 2006
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Shadows Over Camelot
Shadows Over Camelot is one of the best thematic games on the
market; this is the perfect board game for role players. It is an
unusual co-operative game, where players work together, not
competitively, by Bruno Cathala (Queen's Necklace, Mission: Red
Planet and many more) and Serge Laget (Mare Nostrum, Castle
and many more). Produced by Days of Wonder (Ticket to Ride,
Fist of Dragonstones, Pirate's Cove and the much anticipated
Cleopatra and the Society of Architects, among other titles), this
game is absolutely gorgeous, and the artwork and high quality
components do much to inspire the game to become the
pleasure it is to play. Full credit must be given to the artist,
Julien Delval (Shadows Over Camelot, Citadels, Fist of
Dragonstones and many more), whose talents are truly on
display in this game.
Shadows Over Camelot is a very different sort of game, it
requires the players to work together against the game, and at
this it works brilliantly. Added to the fun and tension is the
additional possibility that one of the knights (the players) may
actually be a traitor, secretly working to bring Camelot to
destruction and ruin. This additional tension makes the game a
riotous experience, and great fun, any simple mistake, any action
that even looks slightly dodgy will get the other players looking
at you with the question in their eyes ‘are you a traitor?’
Shadows Over Camelot is a brilliant game for people who enjoy
the human aspect to board gaming; with rules about the ways in
which Knights can communicate, the game also inspires a fair
share of role-playing, and can be extremely tense. In order to
enjoy the game properly players need to make an attempt to
play the game the way it is designed to be played, this includes
communicating according to the rules of collaboration as laid out
in the rule book and playing within the spirit of the game.
Shadows Over Camelot does much to invoke the style and theme
of Arthurian legend, the players are knights faced with the
challenge of many quests, many of them extremely dangerous.
These quests, if won by the knights, do much to restore faith in
the legendary round table, if failed they cause yet more faith to
be lost. The good and bad faith (as I like to see it) is
represented by white and black swords, which are placed about
the round table during the game, and form the scoring
mechanism at the end of the game. If the knights have managed
to get more white than black swords (and haven’t all died, or
allowed Camelot to fall), then they win the day, if black swords
number as many or more than the white, then the legend of
glorious Camelot is cast down and faith in the brave knights is
forever broken.
Shadows Over Camelot is one of the most enjoyable and
interesting games I have played, it is not a tactical gem in the
style of ‘Go’ or ‘Tigris and Euphrates’ (although good tactics must
play a part), it is a game to be enjoyed, savoured, and
experienced. If you believe that games should be played so that
a group of friends can sit down and have a great time, then
Shadows Over Camelot is for you. This is one of the best games
I own, and certainly one of the most enjoyable gaming
experiences my game collection can provide.
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     Co-op game at it's finest.
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Lai Tang
Jan 30, 2006
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The rare gems that I give 5 stars, o', how I bow to thee.
Anyways, Shadows over Camelot, believe it or not, it's
not as dorky as
it might sound (okie, still pretty dorky). If you've played
the game
and understand the rules, you can explain it to someone in
about 10
minutes. I know 10 minutes is still a pretty steep amount of
time,
especially if you have friends like mine.
The game is undoubtedly one of the best co-op games I've
ever played,
and I've played a few in my time let me tell'ya. The game is
extremely
rich in components, the little siege engines to the knights
themselves. The board is layed out in a great way that is
managable as
long as you have a table that is about 2 and a half foot by
2 and a
half foot.
The game requires that players play in a type of secrecy
about their
cards and actions, other-wise it's extremely easy for the
knights to
win. The only downside I see to this game is that after
perhaps 30-40
games it can be predictable, but hey, I've played it perhaps
20 times
now, and it's still fun.
- L.T.
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     The way a cooperative game should be
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Rich Heimlich
Oct 01, 2005
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The concept of a fully cooperative game was quite
compelling to me. It was so compelling that when
the cooperative
"Lord
of the Rings" game came out,
I bought it and its two expansions before ever
playing the core game.
We then played the core game and every single
playing fell flat for us. It felt mechanical,
contrived and lacked any real immersion with the
theme.
Then came Shadows Over Camelot. It doesn't hurt
that I'm also a big fan of anything "King Arthur"
but found other
Arthur-related games lacking. Not
so with SOC.
SOC is rife with theme. You feel like you're
really involved in some Arthurian experience and
the cooperative aspects are fantastic. Table talk,
though limited in what specifics can be discussed,
will be rampant throughout. Debates will form as
to the best course of action. The tension is also well
designed here and rises
with each round of play.
The concept of a traitor is, as has been well
covered here, an excellent one that takes SOC from
being a very good game to a great one, in my view.
So much of the game will hinge on the possibility
of a traitor, so much so that it comes as a
surprise when one isn't in the game. Conversely
it's often a surprise when one IS in the game!
That's a pretty good trick.
The only minor complaints I have with the game are
as follows:
1. The game can go long especially with slower or
newer players. Generally this isn't a problem
thankfully.
2. The loyalty/traitor cards are pretty flimsy.
Given their extreme importance, I would have liked
to have seen something far more durable to handle
its task.
3. The images of the cards on the various play
surfaces are perfectly mirrored images of the
cards which serve to confuse players. Those images
should have been subdued or restricted to
black-and-white representations.
None of those problems adds up to knocking this
game off the 5 that I've rated it. It's a fun time
for most gamers and great family fun.
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See all Shadows Over Camelot reviews
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Shadows Over Camelot: Merlin's Company
(Preorder)
$27.99
The swallows have long departed, replaced by sinister crows of dark omen. The land has grown more desolate, and travel ever more dangerous since a traitor was discovered in our midst. Rumor has it that Merlin himself is now scouring the plains around...
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Shadows Over Camelot: A Company of Knights painted miniatures
$19.95
A set of painted plastic miniatures of the 8 Knights of Shadows over Camelot, including the famed Sir Bedivere, which was initially only available through Game Trade Magazine.
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Saboteur English language edition
(Temporarily Out of Stock)
List: $14.99
$11.95
(20% savings!)
You are dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed...
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Lord of the Rings English language edition
$49.99
The game follows the spirit of the book with the players as Hobbits. The fellowship members are working toward a common goal--the destruction of the One Ring before it corrupts them, or they are overcome by Sauron's power. Other members of the...
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Battlestar Galactica: The Board Game
(Preorder)
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$31.99
(20% savings!)
Players work together to solve problems confronting the fleet, ranging from mechanical to political issues, all the while remaining vigilant for Cylon attacks. However, suspicion clouds the ship and its crew, as one or more players may indeed be a Cylon!
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Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.
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The Luding Database is a game database that contains several thousand games, authors and publishers. There are also links to discussion of games at more than 60 sites around the WWW.
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The Game Cabinet is the original online game resource. While it has not been updated in several years, it remains a valuable archive of information about older games.
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