Vegas Showdown manages to borrow elements from several
other games, add very little new ideas, and somehow combine
them into a game that is quite a bit of fun.
The goal is to build the best casino, but as anyone who's
been to
Vegas lately can attest, today's casinos are
multi-functional mini-
empires. You need restaurants, lounges, theaters, etc. in
addition to your gambling options.
There is a bidding aspect for the best "rooms" that seems
borrowed from Amun-Re, a
building aspect that seems borrowed
from Alhambra, and
several varying ways to score. There are
also some random events that happen whenever new rooms
become available. If none of this sounds new, it's really
not. But
interacting with other players is where it becomes fun.
The game is really all about optimization. Who can best
use the
rooms, and what are you willing to pay for them? Should you
buy something to keep it away from another player? Should you
buy something expensive or take a risk by letting it get
cheaper?
Is your casino layout efficient, or will you have to take a
turn
to "renovate?"
There are so many options that you always need to be
looking at
what is best for you, and also what is best for your opponent.
This aspect of keeping you on your toes is what makes the game
rise above the sum of its parts.