Carcassonne: The Tower
Carcassonne is a fun and gorgeous tile-laying game by Klaus
Jurgen Wrede (Carcassonne: Hunters and Gatherers,
Mesopotamia and many more). After the huge success of the
original game Carcassonne Wrede has followed up with a
veritable mountain expansions, there is Inns and Cathedrals,
Traders and Builders, Princess and Dragon, King and Scout, The
River II, as well as these there are a bunch of variant games
including The Castle (a clever two player designed with Reiner
Knizia), Ark of the Covenant, The City, The Discovery, & Hunters
and Gatherers.
The key question for people who own Carcassonne is, do I need
Carcassonne: The Tower? If you enjoy Carcassonne, or like the
game, but would appreciate it more if it were more tactical, then
The Tower is for you. This is one of the best expansions for
Carcassonne that money can buy.
The Tower adds a new flavour to a well-used game and just as
importantly, it is great fun. The Tower increases the choices that
a player can make on their turn; a player may now place a tile
and perform one of four actions. These four actions are: place a
meeple as usual, place a tower segment, add a tower segment
to an already extant tower, and place a meeple on top of a
tower to prevent it from getting any higher.
When a player places a tower segment, either beginning or
extending a tower, they may also take any meeple prisoner that
is within range of the tower. For example: if the player adds the
second tower piece they may take a meeple from any tile within
two tiles (orthogonally), if the third piece the captured meeple
could be from any tile within three tiles.
The fun, and amusing, aspect to the capturing of other player’s
meeples are the two ways the meeple can be returned to it’s
fellows. A meeple can be repatriated by paying a bounty to the
capturing player, the player attempting to get their meeple back
must pay three points, reducing their score by three and
increasing that of the capturer by three. The second way to
have a meeple returned to the fold is by capturing a meeple
belonging to the player who took yours, if this is the case the
two players neatly arrange a prisoner exchange and both get
their meeples back.
The Tower adds in a ton of tactical thought when it comes to
placing tiles and meeples, running out of meeples is now a very
serious problem, and placing tower tiles, normal tiles, and the
meeples you do have is often the subject of much thought and
some anxiety.
In addition to the tower pieces and rules Carcassonne: The
Tower also comes with a neat and very strong cardboard tower,
in which all the game tiles can be placed and drawn from. The
tower adds nothing to the way the game plays, but does look
nice, and in combination with the rules and tower pieces makes
The Tower even better value.
The Tower is a great addition to the Carcassonne set. The
Tower adds a whole set of thought processes the game really
benefits from, for those who love Carcassonne, for those who
would like to add more tactic and thought to the game, for those
who like the idea of taking meeples prisoner, Carcassonne: The
Tower is an expansion well worth the cost.