My family (aged 36 to 68) loves to play Seafarers and Cities & Knights. We thought the events on these cards might spice things up a
bit. Unfortunately, however, 22 of the 36 cards are actually very
boring. 16 of them are just regular dice rolls with no events, and
six are robber attacks. The events on the other cards are not very
exciting (details follow). We will be returning to our dice...
ROBBER FLEES (2) remove robber from play without drawing card from anyone
CALM SEAS (2) player(s) with most harbors receives resource card of choice
NEIGHBORLY ASSISTANCE (2) player with most VP gives resource card to
each other player
EPIDEMIC (2) each city receiving resources this roll receives only one
resource instead of two
TOURNAMENT (1) player with most soldier cards revealed receives
resource card of choice
CONFLICT (1) player with Largest Army (or most soldier cards) takes
one resource card from any one player
TRADE ADVANTAGE (1) player with Longest Road takes one resource card
from any one player
PLENTIFUL YEAR (1) each player receives one resource card of choice
EARTHQUAKE (1) one road per player is damaged (turned sideways); roads
cannot be built until damage is repaired (one lumber and one brick)
GOOD NEIGHBORS (1) each player passes one resource card to player on left.