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Store:  Kids Games, Ding & Dent
Edition:  Candy Land
Series:  Candy Land
Format:  Board Games

Candy Land

Your Price: $9.99
(Worth 999 Funagain Points!)
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Ages Players
3+ 2-4
Manufacturer(s): Hasbro, Milton Bradley
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Product Description

One of the all-time classic children's board games.

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Cover
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Product Information

  • Manufacturer(s): Hasbro, Milton Bradley
  • Year: 2004
  • Players: 2 - 4
  • Ages: 3 and up
  • Est. time to learn: Under 5 minutes
  • Weight: 657 grams
  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in multiple languages (including English). This is a domestic item.

Contents:

  • 1 gameboard
  • 4 pawns
  • 64 cards
  • instructions

Product Reviews

**�
Average Rating: 2.5 in 2 reviews


****
by David
The Defense Rests
July 08, 2000

This classic is the first real game that I played with my daughter. At three she could count but did not recognize numbers yet. The fact that you do not need to count is the beauty of this game. This game and Hi Ho Cherrio remained a staple until she was five. The fantasy setting held her attention and made it exciting for her. She is eighteen now and still an avid game player. I now have another daughter who just turned three and I can't wait to introduce her to this game. As a side there is another excellent game called Snail's Pace Race that uses color dice to move and does not require counting.

*
Why does this game persist?
July 07, 2000

Candy Land is a basic race game. Players take turns drawing cards and moving to the next space of that color. Occasionally, a player will draw a card moving them two spaces or to some random spot somewhere else on the track. At age three my daughter did not have the fine motor skills to effectively draw a single card or place her pawn correctly on the board. Nor did she have the attention span to sit through more than a few turns. Now, approaching four she can easily draw the cards and move her pieces but is understandably frustrated by the effect of 'special' cards that randomly send players forward or back on the track. The cards are cheap, the track on the board too narrow, and the artwork tawdry. The only value of this maddeningly random game seems to be the concepts of color identification, moving one or two, and taking turns. All of these ideas are better implemented in other games. Skip it!

Other Resources for Candy Land:

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