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Harvest TimeList Price: $15.00
from 4 customer reviews
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This game draws the most fan mail. First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out. A simple but challenging game for beginners.
I don't see why people have to go into such deep analysis of kids games. Maybe it isn't a big test of your mental ability, but it's a game! It's fun and that is what matters. At least your kid isn't staring at a screen with no social contact. This was my favourite childhood game and it brings back great memories.
My son still didn't want to give this game up when he was 8 years old! He loved that you could help your fellow players to make sure that everyone had o good harvest. We played the long version most of the time which added to the fun. Very refreshing to play this type of game with children and the concept is fun and exciting.
This is a simple game that may appeal to very young players (some two year olds could play this) or youngsters with little to no gaming experience.
Players set the game up by planting a garden of vegetables. There are four types of vegetables and three spaces for each type. So, a garden consists of 12 total vegetables.
Gameplay consists of rolling a die and then removing (harvesting) the appropriate vegetable from that player's garden. For example, if yellow is rolled a corn tile would be removed from that player's garden.
Players work cooperatively and try to harvest their gardens before winter comes. Winter draws closer every time white is rolled. There's a Fall scene in the middle of the board that can become covered by winter pieces. When all six portions of the Fall scene are covered in snow the game ends.
Harvest Time is a decisionless game that, for most young gamers, will grow stale after a few playings. There are many other games for this age group that are markedly better. In fact, Family Pastimes produces a game called The Secret Door that I highly recommend.
While the game is definitely intended for younger players with its color-coded die and easy winter picture puzzle, I would like to point out that the game is not entirely 'decisionless' as one of the reviewers states.
As in all my games for the young, I offer opportunities for choice and decision-making. In Harvest Time, for example, you can use your turn on behalf of someone else. This is especially helpful, if that someone else is close to finishing his/her garden. Once finished, this person keeps on playing, helping others to harvest their gardens, AND in addition is allowed to hold back Winter by removing one of the Winter puzzle pieces. That's your reward for finishing and this benefits everyone, of course.
Another decision a child has to make occurs when he or she rolls up a black spot. This is the 'Lucky' spot and allows the child to harvest any vegetable from his/her garden or anyone else's garden as well. You have to choose which one.
These are just a few of the decisions that have to be made and, often, a successful harvest depends on making a good decision. If the game is played in too big a rush, these opportunities can be overlooked.