Inspired by Acquire, this game is refreshingly different in that it is simpler to play and the main resource, money, is less restricted (players receive money every time they play a turn). The pieces are of higher quality than Acquire, and the theme is more big-business rather than owning hotels. The single track design of the gameboard creates fewer potential merge situations than Acquire, which allows players to better guess the future performance of companies. I prefer this game, but thanks to Sid Sackson for inspiring it!