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Store:  Card Games, War Games
Theme:  World War 2
Genre:  War & Combat, Trick-Taking
Format:  Card Games

Atlantic Storm

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Ages Play Time Players
10+ 60 minutes 2-6
Designer(s): Ben Knight
Manufacturer(s): Avalon Hill
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Product Description

Even on quiet days, they expected an Atlantic Storm.

From September 1940 through December 1943, the German Navy and Air Force sank nearly 2,000 Merchant Marine vessels carrying over 10 million tons of needed war materials for Great Britain and Russia. However, by the end of 1943 the Allies had defeated Hitler's surface fleet, and his U-boat "wolf packs" were the hunted instead of the hunters.

Atlantic Storm recreates the tension experienced by Allied seamen during those deadly times when German U-boats, bombers and warships tried to stop them. Atlantic Storm features simplicity and replayability. 2 to 6 players fight a battle for each convoy, with the winner of the battle taking the convoy as a prize. Lots of table talk keeps the game exciting as opponents negotiate with one another to thwart the efforts of the leader.

Product Information

  • Designer(s): Ben Knight
  • Manufacturer(s): Avalon Hill
  • Year: 1998
  • Players: 2 - 6
  • Time: 60 minutes
  • Ages: 10 and up
  • Weight: 480 grams

Product Reviews

****
Average Rating: 4 in 1 review


****
A great game for all gamers.
December 05, 1999

Atlantic Storm is one of my favorite games. I would recommend it to all gamers. It has good replayability with lots of pros and few cons. Although its designed for 2 to 6 players, I recommend at least 4. The ideal number of players is 6 or 7 but the game is still playable with 8 or more players. One of the most interesting parts of the game is your interaction with the other players. With fewer than 4 players, there just arent enough players to interact with.

I would also recommend playing with all the optional rules from the rules booklet since they give the players more options during their turn. With the original rules a weak hand stays weak but with the optional rules, you can replace your entire hand with hopefully a better one.

The pros:

  • Easy to learn. There are not a whole lot of rules and playing one or 2 turns face up will be enough to teach most players almost everything they need to know. The special cards have the rules for what they do printing on them so memorizing what cards do is not necessary.
  • Player interaction. There are two teams and each turn you choose which team you will support. You are encouraged to talk to your fellow players to hopefully recruit players onto the same side that you are playing. This interaction is where much of the fun of the game comes out.
  • Good for 4 to 8 (or more) players. Great for your larger groups of gamers.
  • Great graphics. The cards show actual pictures of the ships that they represent.
  • Can be played in under an hour. Although games can take over an hour, (especially if you have 6 or more players) you are not required to play all 20 rounds. If you want to play a shorter game, then play fewer rounds. The game doesnt suffer if you shorten it in this way.
  • Interesting content. The cards contain history text on them. Oh, and history does tend to repeat itself.

The cons:

  • Need to have at least 4 players. Well, the box does say 2 to 6 so maybe its me. I like multiplayer games.
  • The backgrounds of the cards have meaning. There are only 3 different backgrounds and new players can have problems telling them apart. After playing a game or two, this problem goes away as you become more familiar with the cards.

Other Resources for Atlantic Storm:

Board Game Geek
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Luding Database
The Luding Database is a game database that contains several thousand games, authors and publishers. There are also links to game discussions at more than 60 sites around the web.
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