In 1992 Doris and Frank published a little game called Banana Republic.
In it players used bribe cards to try and win votes in some Latin American
election. The money cards came in two types: the local currency and US
dollars. (The designer was seemingly under the impression that the American
Government is in the habit of interfering in the political affairs of its
near neighbours. Damn sauce! I am surprised they didn't sue.). The dollar
bribes tended to be worth more but were vulnerable to the disclosures of
local investigative journalists. Further spicing the pack were hit men and
bodyguards. The game was much liked by many, including Mike Siggins who gave
it a very favourable review in Sumo (issue 10/11). Others, and these included
my group, thought it quite entertaining but a bit too lacking in substance to
be able to hold our attention for long. A couple of plays was all it ever
got with us. Bruno Faidutti would seem to have felt the same, for what he
has done here is take the same general idea and some of the same
mechanics -- an act duly and properly acknowledged in the game
credits -- and design a game with a bit more weight. The scenario
has also been changed. This time the players are building firms trying to
secure lucrative contracts by lining the pockets of local officials.
The game is dedicated to Jean Tiberi, the mayor of Paris.
Each player has a set of ten cards consisting of six bribes, a district
attorney, two journalists and a hit man. The bribes recycle, the characters
are `one use' and the game is played over four rounds.
There are three sets of officials -- City Hall, the County Seat and the
Capitol -- and each has two new contracts to allocate each turn. The
contracts vary in value from 100,000 up to 1,200,000. Players take it in
turns to assign cards to contracts. Some of the cards will be played face
up, others face down -- rather in the fashion of a game of Poker.
In later rounds the proportion played face up increases, neatly
simulating the fact that the further you get your snout into this
sort of trough, the easier it becomes to find out what level of bribes your
rivals are offering. Character cards are always played on to specific
contracts; bribe cards can be played either on to a specific contract or
into the department's Swiss bank account. The advantage of the latter is
that the money is safe from the prying eyes of journalists and can be
assigned to either of the department's contracts at a late stage in the
proceedings; the disadvantage is that the associated costs are higher and
so the bribe's real value is only half its nominal value.
When each player has played six cards, all the cards are turned over and
you work out who has got what. First, money in Swiss accounts is allocated
to specific contracts. Then hit men do their job, killing one of the other
characters allocated to the contract. Next come the district attorneys
who, horrified at what they see, cancel the contract to which they have
been assigned. Finally, you have the journalists who each blow the whistle
on a bribe and thereby nullify it. All that done, you add up the numbers
and the person who has paid most gets the contract. Any cancelled contracts
carry over to the next round.
The game is still a light one. Coming from Bruno you wouldn't expect
anything else, since he prefers games that are light and fun to those that
are heavy and serious. There is no point in designing a game that you aren't
going to enjoy playing yourself! However, though still light, the game
achieves its aim of being a more substantial, and in my view a better, game
than the one that inspired it. The sort of things that made Banana Republic
entertaining are still there, but there are more tactical options, you
are less reliant on guesswork and the scoring system is more finely graded.
I am not keen on games where the victory points come in a few large lumps
and that was rather the case in Banana Republic. Corruption is much better
in this regard, with 24 contracts to be assigned as opposed to 7 in the
earlier game. The game is also well suited to variants. There are some
suggested in the rules and you could also devise your own, for example
increasing the role of the journalists and hit men by making them `double
use' rather than single.