The school authorities in Kansas may have decided that they never existed
but for most of us, dinosaurs and the mystery surrounding their extinction
are matters of fascination. This game seeks to exploit that by taking
for its theme the idea that the players are trying to collect dinosaur
eggs. If nothing else, it makes for some quite attractive graphics.
The eggs come in five colours and are put up for competition two at a time.
Each player has an initially identical set of cards which they will use to
compete for the eggs. The problems for each of them are that not all of
their cards will be available at any one time and that as the game progresses
their stock will be subject to a steady attrition. The result is a game
about hand management and the husbanding of resources.
The set of cards that each player begins with consists of fifteen cards
numbered 1 to 15 and a couple of specials. The numbered cards also each
have a colour and a symbol. The symbol will be either a meteor shower
or a picture of between one and three cards. At the start of the game
each player shuffles their cards, places them in a face down stack and draws
the top seven to form their initial hand.
The other part of the initial preparation will be to decide the colour
precedence for the first round. This will help determine which cards
are superior to which and is a neat device to ensure that the value
of cards is constantly changing. One of the five colours will be
designated as the top colour, a second will be the bottom and the other
three will be tied in the middle.
The oldest player begins by laying a card on the table and the others
then follow in sequence. This play of cards will go round the table
at least once but just how far it goes beyond that will vary. This
is where the symbols on the cards played come into effect. If you play
a card with a card symbol, you pick up that many extra cards from your
face down stack. This is the only way you can replenish your hand.
As soon as someone plays a card with a meteor symbol, the countdown
starts for the end of the round. The end will come when the play gets
back to the player who played the meteor card -- unless someone else
plays a `higher' meteor card in the interim. If that happens this new
meteor player takes over the valuable `last person to play' spot.
When the round has ended, each player will have in front of them the
stack of cards that they have played. Only the top card is of any
importance. The highest card played will get the choice of the two eggs
on offer and the second highest will take the other one. When determining
which card is the highest, the rule is that the top colour beats all others
and the bottom colour loses to all others. Within a colour band the
number on the card decides. When two or more identical cards are involved,
the last one played has precedence.
Once the eggs have been handed out, each player must discard the top card
from either their face down or face up stacks. When that has been done,
the player who played the lowest card in the round may change one of the
trump colours. Two more eggs are then turned up and the process restarts.
After twelve rounds the game ends and your score is the sum of the squares
of the number of eggs you hold in each colour. So 3 green, 1 red and 1 brown
would give you a score of 9 + 1 + 1 = 11.
My verdict? Much the same as on An den Ufern des Nils, the other game from
this pair in my collection. It is well constructed, it has some novel
mechanisms, it is quite interesting and there is a reasonable level of
skill involved. On the other side of the balance, it doesn't make me
say ``Wow!''. I am happy with the purchase and shall get my money's
worth, but the game is not one that is destined for my `played at least
10 times' list. 5 maybe, but not 10.