Combine Monopoly with Silverton and you get an inkling of what PNWR is
about. The play emphasis of this unique game is on acquiring stock and
making runs among various towns in the states of Washington, Idaho, and
Oregon in the US at the end of the 19th century.
The long box and laminated map give an initial impression of a crayon
RR game in a tube, but this abruptly changes upon closer investigation.
This is not a clone of some previously established system! The map consists
of a perimeter of squares that the players move upon. Some of these permit you
to buy and sell stocks; others show a departure or destination city. These
cities are connected within the interior of the map by a criss-crossing of
railroad lines. The flavor of the game is greatly spiced up by the obscure
short line runs that only a native would have even heard of. Yes, the
major lines, such as the Great Northern, and Northern Pacific, are
included, but how many of you have heard of the Astoria and Columbia River
Railway? Or the Coer d'Alene Railway and Navigation? Three decks of
cards -- Stock Certificates, Dispatch Cards, and Movement Cards -- along
with a pile of money, six pawns, stock market markers, and a die, round out
the remaining components. All are very nice quality for a small company.
The Movement Cards are true works of art containing lithographic quality
drawings of various period engines.
At start, all of the movement cards are dealt out, and everyone begins in
the city of Spokane with $1200 divided by the number of players. Play
begins with the turning over of five Dispatch Cards (or more, depending upon
the number of players). Each shows a run from a specific city to a specific
city and the railroad(s) that you must use to make the run. Also shown are
the dividends paid to stockholders, along with a bonus paid to the player
who completes the run. Player turn order is determined by bidding money
from your meager initial funds. Being first in the turn order is auctioned
off, then second, etc. The established order can be very important since
this is the player order for the entire game(!), and getting a jump on the
other players can greatly assist you in the early going.
Each player turn is a very basic `move then buy or sell stock', but the how
and the when are the questions to be answered to maximize your gain.
Movement can be done in three ways: By playing a Movement Card (which
range from 1 to 6), or rolling the six-sided die, or paying $1 per space
(up to six). When making a run, you can only run on lines that you have
stock in, so a general strategy might be to own at least one share in each
of the fifteen railroads. But, since you gain money per share of completed
runs, multiple shares can be extremely profitable. As runs are
completed, new Dispatch Cards are turned over and some are year end tax
cards. These tax you $1 per share times the number of years completed!
This can really eat into your expense budget. The winner is the first
player to accumulate $1500 in cash, or is the player with the most cash at
the end of ten years. There are twenty year end cards in the deck, so this
provides a nice uncertainty to the finish.
The price of each stock is adjusted up when its stock is bought and when a run
is completed. A year end card also randomly alters the price of a stock up
or down.
So, you just move around the board, buy stocks, and make runs. What makes
the game unique? It's also a race! The Dispatch Cards in play are for all
the players to use, and only the first player completing the run gains the
substantial bonus that goes with it! Now, the player that starts a run
first will almost always finish it first (see, I told you turn order was
important), but identifying what run each player is vying for is the
strategic guessing game that is constantly taking place. A very nice
twist.
This is not a thrill a minute game, there are no actual commodities to
deliver, and it does take four hours to complete the ten years or to attain
$1500 (but you can easily play for a shorter number of years). Though, if
you are in the mood for an 18xx game, but want something different, this
suits very nicely.