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Perquackey
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Perquackey contains ten black dice and three red dice, each with a letter on each side. On his turn, a player throws the dice, then moves them to form word after word. No more than five words havng the same number of letters may be used in one turn. Words containing more letters are worth more points. Each turn lasts three minutes. Until you score 2000 points, only the black-lettered dice are used. When 2000 points is reached, the player becomes vulnerableand the three red-lettered dice are added. Then, you may not use any three-letter words. When vulnerable, you must score at least 500 points during your turn, or you will have 500 deducted from your score. Perquackey may be played by any number of people. When there is an even number of players, you may play as partners.
We have worn the letters off the cubes from playing it for so many years. We use a winning score of 10,000 instead of 5,000 because we just want to keep playing. It's hard to introduce the game to new people because it can be kind of intimidating at first. How great that our parents introduced us to this as kids and made us love spelling and words! We couldn't wait to get to the dictionary to challenge our mom -- and her words were always in there, no matter how obscure they were to us. It's a low-tech, high interaction, great skill-building game that we have been playing for decades.
I've been playing Perquackey for nearly 30 years now, and it's amazing how every time I introduce it to someone else they become similarly addicted. I like it much better than games like Scrabble because the number of letters you play with allows for much larger and more exciting words. Yet, as another review noted, this game remains virtually unknown to the general public. I haven't seen it for sale in years. I actually picked up a second game at a yard sale because I love the game so much. Plus, if you've got little kids, I think it would be a great game for teaching about letter combinations.
Bottom line: if you have the chance, PLAY THIS GAME!!
I played it for years with my brother, who was very organized and very good at the game. He taught me to really enjoy it.
It's always good to challenge your mind, improve your hand-eye coordination and encourage speed in learning something new, which it was, every game. It's a good game for all ages when one is old enough to speak, think and spell.