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Funkenschlagfirst edition
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This is an imported item.
Game components contain foreign text that does not impact play.
An English translation of the rules is provided.
from 4 customer reviews
Product Awards:
International Gamers Awards
Best Strategy Game Nominee, 2002
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A different take on a railway game, where you try to connect tracks. Here you try to connect POWER! Players string together power lines by using oil, coal, or uranium. 2F's games always use some interesting new mechanisms and this game is no exception.
I have played 6 games so far, and this remains one of my favorite games. The components are really pretty poor (the map and score track are too large to fit in the box and get bent, and the yellow crayon can't be seen on the map), but I like it well enough I have redone my own boards that fit in the box. The only places luck enter into the game are the initial draw which only affects the initial power plant auction, and the order power plants appear -- the first doesn't really make an impact and the second provides enough variability that blindly sticking to a strategy will fail. The resource market works well, and being in the lead is punished enough by buying resources at higher rates (or potentially not being available) and building last that you have to decide at which point it is valuable to be in the lead (which typically means you are getting more income). Highly recommended.
This is an excellent, slightly meatier, economic game. Players are competing to build power lines to cities (sort of a la Eurorails), purchase power plants to generate the power, and buy resources on the open market to fuel the plants.
The supply side of the game is quite well-done. There are 4 different kinds of fuel (coal, oil, trash, and uranium) which are available for different prices and have different rates of supply (which change as the game goes on). Plants are then sold by action, with value of a plant being affected not only by whether or not its capacity matches your current needs, but also the state of the market for the requisite fuel (and some plants can run on either coal and/or oil, or do not require fuel). This is always the stuff of good auction games, when the commodities can have complex and very different values to different players based on their current and future situations.
A lot to like here, as the game has simple rules but is hard to master. The game is not a typical Euro as it presents tough choices and similarly tough penalties for getting them wrong. Still, the game is not too long (should be about 2-3 hours, although number of players and playing style can make a big difference - 4 players is probably ideal, as more seems to lengthen the game quite a bit). One of the best games from Essen '01, a very unique and interesting design and so far Herr Friese's best, in my opinion.
Funkenschlag is a resource management game of building power plants and transmission lines.
The game is played in several phases:
The goal is to have the most cities connected to and supplied with power.
What makes this game work is all of the decisions are finely balanced--you have to be careful on how to divide your limited cash resources. You need early revenue that a cheap power plant can provide, good lines built to nearby cities and still have enough to buy the fuel you need. Rarely can you get all three.
As the game progresses, you have to worry about upgrading plants and finishing lines to more distant cities and getting fuel supplies. Do you risk pouring money into an expensive new plant or getting the cheapest route to a different part of the map or buying up fuel while it is relatively cheap? You really can't sit on your laurels in this game.
The game is a bit on the long side (the 6 player game I played took about 3 hours--but I expect that to drop with fewer players and more experience), but the game was fun all of the way through.