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NautilusEnglish language editionList Price: $49.00
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from 8 customer reviews
Product Awards:
Games Magazine Awards
Family Strategy Game Nominee, 2005
Games Magazine Awards
Best Family Strategy Game Runner-Up, 2004
International Gamers Awards
Best Strategy Game Nominee (special award), 2003
Deutscher Spiele Preis
6th place, 2002
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Within the dark cold depths of the sea lies a world that could have risen from the works of Jules Verne. Here beneath the silt and sand of the sea floor resides the resting place of an ancient civilization once the marvel of the world. Swallowed by the sea, it sank to the depths to be remembered in legend.
Now, groups of researchers have come together to build a fantastic underwater city, made from the many components sunk on the ocean floor. Scientific stations are created to support the efforts of these brave heroes as they scour the bottom of the sea in ingenious mini-submarines.
Their quest? To search for lost treasures, scientific sensations, and of course glory! But, most of all they seek the remains of the lost civilization. Each searcher follows his own passions, seeking his own goals and judging his own success.
Can you aggressively explore the depths of the ocean, while efficiently guiding the construction and development of the underwater city? You must balance both goals if you wish to win fame and glory in Nautilus!
Players try to recover as many underwater discoveries as possible, and multiplying the value of these discoveries through the construction and activation of the underwater modules that will form the base for an underwater city. Additional victory points are earned by uncovering the ruins of Atlantis and conserving your resources.
What a great game this is. At fist I was unsure from some of the reviews but decided to bring it to the table anyway for a game with a our main gaming friends. They like Starfarers of Catan a lot so I figured they should like this one. Well they fell in love with it!!
I won't go back to the game mechanics. That has been covered here before. All I can say is that exept for me (I was far behind but it was because of a stupid, stupid mistake I made) it was a close endgame decided on the last tile discovered... that would have given the game to one player had she have 2 nemos instead of 1 to recover the Atlantis tile in the Abyss. Instead, another player got the tile and it was game.
There is also a big 'screw you' factor in this game. I was personnally frustrated on 2 occasions from placing modules where it would have given me a significant tactical advantage by players placing subs there on purpose. And watch that first player turn order. Someone playing before you can be critical, especially when you need to buy that last research module.
Finally, yes there is luck involved, but ity is part of what makes this game great. The anticipation of what discovery was discovered by you or your fellow players was great.
All in all a great game indeed...This will see numerous plays!
Jules Verne would be proud. Naming this game after his beloved Captain Nemo's underwater ship is perfect. Be forewarned though, playing Nautilus is comparable to reading Jules Verne. Its complex, has attention to detail, but never fails to entertain.
Briefly, two to four players (our first game was four) compete to (1) build labs and submerge them to the bottom of the ocean, (2) occupy them with your research teams, (3) explore the ocean floor w/ one to three subs. The labs represent five different learning areas and as you occupy them with your team, you gain knowledge enabling you to better explore the hidden ocean tiles and lower the costs of exploration. This is extremely important as this is NOT a money making game. You start with a limited budget and have only two ways to pad your meager budget (rent labs space to other players & discover treasure chests). Winning the game involves a balanced growth of research stations using your scientists times the value of your sea discoveries. You must work on building both areas, otherwise your score will suffer. A player with 3 research team points X 8 sea discoveries will probably lose to a player with 5 research team points and 6 sea discoveries (24 to 30). You add to your score what remaining money you have left to obtain your final total.
Our gaming group loved this game. Like any Jules Verne novel, it starts slow and builds to a frantic pace. There are lots of little rule nuances you must work through, but it's worth it. The gameboard is wonderful with lots of little attention to details; flares dimly light the ocean floor & monstrous creatures around the board. The research stations have desks, beds, lab tables in them, your research team looks like an army of Dr. Benton Quests in lab coats, and the subs have a Vernes quality to its appearance. You should go to Boardgame Geek and print out the English reproduction of the 'Overview card' to really simplify life 'under the sea' though, otherwise you deal with the German version. Some observations about the 'luck' factor in finding the best sea discoveries are actually quite moot. As you have up to three subs to work with, sonar to 'look before you buy', and testing stations to give you a free look at one to two hidden tiles, your planning and analysis off-sets any randomness. We at Boargamers of Reno, can hardly wait for our next, voyage to the bottom of the sea!
Both bits and board make for one of the most visually appealing games that I have played in a long, long time. The theme is extraordinarily convincing (this, in spite of the fact that, as I understand it, the Ditts originally intended this game to be set in outer space): you really feel like you're an aquanaut exploring the mysterious dark depths of the ocean abyss!
The challenge in Nautilus (as it should be in all exploration games) is one of resource management, specifically financial management. You start off with what looks like gobs of money, and it isn't long before you realize that your financial level is, in reality, plummeting faster than your submarines. Trying to balance your expenditures on scientific stations with that of your deep sea discoveries is NEVER easy. As well, a tricky opponent can always make things more difficult with a clever placement of a module to impede the placement of your researchers at the base, which can cost you both time and money. I'm new to the game, but it seems to me that there will be a slow learning curve before one can figure out the best way to plan financially for your oceanographers.
Never assume, as the game is drawing to a close, that you have won hands down, or that you've lost abysmally (pun intended). It ain't over 'til the giant squid sings, and victory is determined not by adding the value of your discoveries to your activated scientific modules, but by multiplying the two. This can lead to some surprising results.
Do I have any complaints about Nautilus? Yes! The English rule book is oftentimes a confusing translation from the German. Thankfully, however, there is a very good rules summary available at BoardGameGeek, which makes the rules much easier to grasp. Dive! Dive!