The Moon and Weissblum team have been cooking up quite a
few things lately, and Europa Tour represents the lighter
end, but not the lightest, of their recent output. The goal
is simple: create a continuous tour of Europe by getting ten
connected cards in a row. Cards consist of countries (one
card per country), ships, and airplanes. The first player to
create a connected tour wins.
Each player has a plastic form that holds the ten cards
in tour order, and begins with ten face-down cards. One at a
time, these are placed into your form but once placed they
cannot be moved. When play begins, players choose from one
of five face-up cards or draw blind from the deck, and they
can replace one card in their form with the new card. Sound
vaguely familiar? Yes, this is a modern take on
Rack-o,
but done in a better and more enjoyable form. The airplanes
and ships add to the updating, too.
The board shows a map of Europe with countries in five
colors. Some countries have shipping lines that extend from
their borders and connect to specific other countries. A
tour is connected if you can walk from one country to
another (they share a border), take a ship between the two
(three cards total: departing country card, ship card, and
arriving country card), or fly between the two (three cards
again: departing country card, airplane card in the same
color, arriving country card of the same color). Ships and
airplanes cannot start or end the tour, but they give good
flexibility within.
The five cards available for choosing can be stacked as
play continues. If I draw from the deck, for example, the
card I return to the table can cover an existing card.
Staying flexible in the game is important early on; those
who wait for the only country that can connect each end of
their form are likely to be disappointed. It is better to
build the middle of your tour first and move toward the
ends, rather than try to connect in the middle. As play
proceeds, you get some information about what others are
doing but usually not enough to affect your own play. Most
games end before the initial card stack is depleted, and
what looks like a complete unconnected mess at first can
quickly move into a logical approach with the right country
or airplane card.
The board is printed on both sides, one showing the
country names in German and the other side showing the
country names in their own language. The cards show both
names, and either side will help the
geographically-challenged learn which countries are close to
others. I strongly recommend taking the board to a color
copying machine and reducing it 50%, then making a copy for
each player. This makes the game easier to play and allows
each player to plan their tours without giving away what
they're looking at.
Marcia and I have played this as a two-player game
requiring a twenty-card tour, and I recommend it this way.
The card distribution is the same as a four player game, but
having twenty spaces gives some good flexibility and it
really doesn't last much longer than normal. This concept
has obvious applicability for other continents as well, so I
expect that soon we'll be seeing tours of new places.
Europa Tour is fun and given the Spiel des Jahres's
voting over the last few years I would not be surprised to
see this nominated or even make the top three. The game is
light enough to play with families or in schools but has a
dose of strategy in the card selection and replacement to be
comparable to jury favorites like
TransAmerica.
Along with
New
England, this gives the Alan/Aaron team a solid one-two
punch.