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PitchCar L'extension
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This expansion to PitchCar adds new track pieces, including sharper curves and a jump, for an even more exciting race.
Important note to owners of Carabande: PitchCar is NOT compatible with Carabande. There is a slight difference in track thickness between the two; and contrary to popular belief, the jigsaw-cut ends of the PitchCar track segments which attach one track segment to the next do NOT match with those in Carabande.
The expansion for Pitchcar came with 2 narrowed starightaways with 2 rails on each, 4 Curves with an rail in the middle as well as an outside rail (that narrowed the outside path as it went), and two starightaway pieces that allow a figure 8 formation with one flat side. No jump, and the straightaway pieces can't be connected one after another with all rails and be expected to work.
But, I love the expansion. With all rails in, the turn pieces are just challneging enough to make it tough, and the narrow straights allow for you to let another player push you through. For a change of pace, you can take out a rail, and make any of these pieces even more challanging. Try that curve without the outside rail, and you'll see what I mean.
One thing to note is that, through an unlucky flip, it may be possible to land on an unplayable spot of the straightaways where you are surrounded by rail. I would treat this as if your car went off track.
This is definately worth the price. Buy it and enjoy!
The best expansion ever made, it's still in stock so don't hesitate any longer because this item is really hard to find elsewhere. The publisher should re-release it with a new design/box in the following month, so this one will become a real collector ;-) If you have PitchCar, you need it, you'll enjoy it, you'll have fun with it, no doubt.
This one is a no brainer. If you have played the rather addictive Carrom racing game Carabande, you can buy this small box which add 2 curves, 2 narrow straightaways, and a jump.
The narrows consist of one which starts wide, narrows in the middle, and widens on the other side. The other truly evil narrow starts narrow on one side and widens on the other.
The jump and extra pieces allow for some really creative track construction. We have created a very nice optional jump where you can take a jump short cut, as well as a few evil jumps where failing to clear puts you further back in the field. (And of course we have a house rule that KNOCKING another player just over the edge of the jump is perfectly legal. Adds a lot of tension about the jump.)