Product DescriptionThere's gold in them hills! With that cry prospectors race westward and Boomtowns are establishedthe gold rush is on. In Boomtown, you must compete with your fellow prospectors in a mad scramble to find your fortune in gold, but watch out for highwaymen, card sharks and crooked politicians. There are many ways to make a buck in Boomtown. Aim of the game: The players are prospectors, trying to find gold and get rich. Every turn, mining concessions are auctioned. Then gold is found on some concessions, depending on the die rolls. Players can also act as highwaymen, tavern owners, and politicians. Through many means are fortunes won. At the end of the game, the player with the most influence, the best mines and the most gold wins Product Information
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Customer Reviews
More than anything else in a game, I value fun. If a game is just pure fun to play, then I don't care if it has great mechanics, a solid theme, etc. Fun is worth the price of a game alone. Boomtown (Face 2 Face Games, 2004 -- Bruno Faidutti and Bruno Cathala) is one of those games that provides a lot of fun. Of all the games that I brought back from Origins, it's the one that I see people playing repeatedly. A few people enjoyed it so much that they took over my job of teaching games and started to teach it to others. That, of course, is an excellent thing; as I love when games "grab" those I teach them to. Boomtown has a lot of luck, and the auctions each round are extremely important; but I haven't seen it bother people too much. It's so much fun to win an auction, or get the property you need, or have someone pay dearly to you because of one of your saloons. The artwork, theme, and mechanics are all secondary to the enjoyable time we have playing the game. A deck of sixty cards is shuffled and placed in a face-down deck in the middle of the table. Each player receives $10, in poker chips, with the remainder of the chips placed in a "bank" in the middle of the table. A pile of mayor pawns (one each of five different colors: purple, green, blue, yellow, and red), town tokens (two each of the same colors), and two dice are also placed in the middle of the table. One player is chosen to be the first player, and the first round is ready to begin. In each turn, cards equal to the number of players are turned face up in the middle of the table. Starting with the first player and proceeding in a clockwise manner, each player must bid (higher than the previous bidder), or pass. Once all players but one have passed, that player wins the auction and pays the amount they bid to the player on their RIGHT (counter-clockwise). The player gives half of the money they receive to the player on their right, until either there is nothing left to give or the bidding player is reached (they don't get any of their own money.) Once the bid has been paid, the highest bidder takes any of the cards from the middle, with each player following in a clockwise order, until they have taken all the cards. The cards that can be taken are of the following:
Once all players have taken a card, the first player rolls the dice. Each player checks their mines, and receives gold for the mines that have the same production number as the number rolled. The players receive gold equal to the number of gold pieces on the producing mine(s). A couple of mines automatically collapse if a two or twelve are rolled. Once production occurs, the next turn occurs, with the first player being the winner of the previous auction. When the last card from the deck has been drawn and auctioned, the game ends. Each player totals their points, adding their money, the production value of all the mines they control, and five points for each mayor token they control. The player with the most points is the winner! Some comments on the game...
Bruno Faidutti is known for his chaos in games, and I enjoy them for that reason; it just gives them the "fun factor" that Vasel enjoys so much. Boomtown is certainly one of his typical games, yet plays quickly and tightly, and is frankly a good auction game. There's more strategy in the game that initially appears; and while luck may determine the winner, superior play will usually supersede it. Boomtown is one of those games that is quick enough, fun enough, and clever enough that I don't care if I win anyway; it was fun just to play! Tom Vasel
This is one of my favorite recent titles as an
introductory game. It works great as the
precursor to Settlers because it uses the
same mechanic but it is much simplier. It is
fun for a lot of people because there are a
few "screw your neighbor" aspects. At the
same time, there is quite a bit of depth in the
game. This enables experienced players to
overcome being the target and the luck factor
a lot more than you might expect. Overall,
this is a very good game.
This game gets my modest recommendation. Its not a great game, but at the same time, by my tough standards, its better than most. Heres how it works: In a four player game, four cards are placed face up. Players bid gold for the cards. The highest bidder pays for the opportunity to choose his card first. The player to his left chooses second, and so on until each player gets 1 card. The turn is over and the next turn begins. On the next turn you roll a 2 dice. Lets say you roll a 6. Any card which displays a 6 on it pays gold to its owner. Once everyone is paid, then the bidding starts again. Its a very simple game in which you bid in order to get the highest payoff cards. You accumulate these cards and they, in turn, pay off, if they match the number rolled on the die. So, its somewhat enjoyable, but its no Medici. Medici is a MUST BUY bidding game. If you don't own it you SHOULD. Its simple, yet strategic. Another great bidding game is Pizzaro. Its a MUST BUY bidding game. Another simple, but very clever game. Other Resources for BoomTown:
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