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Anno 1503List Price: $49.00
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from 1 customer review
Product Awards:
Games Magazine Awards
Family Strategy Game Nominee, 2005
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Brave pioneers explore uncharted islands in tall ships, finding bountiful lands that yield valuable resources, while establishing homes and becoming the first settlers of this new world. Soon their isolated cabins grow together, forming villages, and before long they begin to establish trade with the inhabitants of neighboring islands. The island world begins to grow the inhabitants attaining prosperity and wealth as they become skilled in trades and commerce. This idle life is treacherous -- wildfires threaten the rapidly growing colonies, and the seas hide gold-greedy pirates intent on booty & plunder...
Since it's first appearance, the PC-game ANNO 1503 has been a true success story. No other PC-game has been so successful in the German-speaking world in so short a time. Now master game-designer Klaus Teuber has succeeded in transferring all of the excitement and action of this popular game into this board game, stamped with his own unique type of play. Now you can experience all the variety and adventure of this strategic game in about an hour. You guide the fate of your homeland and people with ANNO 1503!
Designer: Klaus Teuber
Publisher: Mayfair / Kosmos
2 – 4 Players, 1 ½ hours
Review by: Greg J. Schloesser
Designer Klaus Teuber is obviously enamored with exploration. He has utilized the exploration theme in many of his games, including Entdecker, Oceania, Die Neuen Entedecker and even numerous Settlers of Catan variants. It was no surprise when he was tapped to develop a board game based on the popular German computer game Anno 1503.
Set in the exciting period when Europeans began their historic voyages of discovery, Anno 1503 cast players in the role of the brave settlers who were attempting to establish colonies in the newly discovered lands. Ships must be sent into the unknown to discover uncharted islands and bring back their resources or establish outposts and trade agreements. Armed with the proper resources, hardy pioneers become settlers, townsmen and ultimately merchants. Various victory conditions give players sufficiently wide latitude and strategic paths.
A central board depicts a sea dotted with islands. The reverse of these island tiles will yield resources, gold or trade agreements. Each player receives a home island board, which he populates with one pioneer and one settler tile. The top of this board depicts various workshops that will produce commodities when the appropriate resource number is rolled. There is also space for six more colonist tiles and four public buildings. In addition, there are spaces for outposts and trade agreements, which may be found on the voyages of discovery.
Each turn follows the following sequence:
As mentioned, players may recruit new pioneers or recruit existing colonists. There are four levels of colonists: pioneers, settlers, townsmen and merchants. Each promotion requires a specific combination of resources, and each allows a specific type of commodity to be sold. Further, once a player recruits his fourth colonist, he may begin acquiring a public building for each additional colonist added to his island. Public buildings grant special powers, including protection from pirates and fires, additional commodities, increased income when selling, increased movement of ships, etc. Each player can only possess four buildings, and there is a limited quantity of each. So, choosing which buildings to acquire and at what point is very important.
Ultimately, players are attempting to be the first to satisfy three of five possible victory conditions:
I am particularly fond of games wherein there are numerous methods in which to achieve victory. This generally allows players some latitude in pursuing various strategies, and while it works in Anno 1503, it is not without its problems. There is a very limited quantity of outposts and trade agreements. Several tiles are not actually placed onto the board, and may actually never appear. If two players are pursuing the same tiles, it may well be possible that one player is unable to acquire the needed tiles, and be forced to change his strategy late in the game. Often, it is usually too late, and the player will effectively be out of contention.
While the game works and has some interesting aspects, it somehow lacks spark. The exploration aspect is rather lifeless. Generally, you are searching for a particular type of tile, and will often just keep sailing, looking, and sailing again. This is actually a bit frustrating, especially when an opponent seems to find the tiles he is seeking quickly.
Other aspects of the game aren’t as potentially frustrating, but again, seem to lack excitement. While there is a race to achieve various victory conditions, the end can be anti-climatic. Often, a player can sell numerous commodities to quickly acquire the gold needed, or simply get lucky in finding a needed outpost or trade agreement. I found the ending unsatisfying.
Anno 1503 is one of those games that is decent, but not spectacular. For the most part, the mechanisms work fine, and it does present the players with some interesting decisions. Unfortunately, there is nothing here that generates a high degree of excitement or challenge. The game simply doesn’t rise above the “slightly above average” category. The fact that it is limited to four players also limits its appeal. As such, it is a game that has languished on my shelf for a long time, and its prospects for further play are bleak.