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CaribbeanList Price: $27.95
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from 2 customer reviews
Product Awards:
Games Magazine Awards
Family Game Nominee, 2006
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The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea, ready to pillage the rich ports, or to rob the booty from other ships.
The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces.
The aim of each player is to lure the pirates to deliver treasure crates to one of his own safe havens, and not to the safe havens of the opponents.
Caribbean may well be one of the most overlooked games out there, which is a shame. The game is fairly light and takes about 45 minutes to play, but it always serves up a close match. And for the price, it is a hidden treasure itself.
Players bribe different pirate ships throughout the Caribbean with casks of rum to pick up treasure and deliver it to their own ports. The pirates are anything but loyal and are not above stealing from other ships in order to get that demon liquor you are offering. Each round gives players a chance to out-maneuver and out-plan their opponents in order to hit the jackpot with collected bronze, silver, and gold coins.
It isn't about accruing the most wealth as much as hitting the magic total first.
I like moving the cardboard pirate ships around what can be very busy waters as the game progresses, even though the ships easily fall apart on you. I also appreciate the random distribution of treasure locations around the board. This is a great game for casual gamers or just a short excursion with some non-gaming friends. Plays well with kids as well and allows clever players at any age the possibility of winning.
I played this recently at my weekly game night. First, it is important to know that this game is relatively light. The rules are pretty simple. Basically, there are six ships on a map and you want to bribe them to deliver treasure to your harbors. The problem is that other players are trying to bribe the same ships, so you have to allocate your bribes carefully. You can also steal treasures and have them stolen. The game is a little bit predictable because you can tell which player wants to bribe which ships, but there enough options that some bluffing is certainly possible. So there are some choices to make, but they won't strain your brain.
The game looks pretty good too. The art is nice, and the ships are very cool, though they are rather flimsy when "constructed." The treasure tokens fit nicely on the ships and the "bribe rack" works well too. No complaints about appearance.
Overall, it's not too long and not too complicated, and if that's what you're looking for, you could do a lot worse. But you could probably do better too.