Zoom In Risk: Star Wars
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Store:  Strategy Games, War Games
Series:  Risk
Theme:  Star Wars
Genre:  War & Combat
Format:  Board Games
Other:  A galaxy far, far away...

Risk: Star Wars

Clone Wars edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Risk: Star Wars: Clone Wars Edition
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Ages Players
10+ 2-4
Manufacturer(s): Hasbro
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Product Description

It is a time of civil war in the galaxy. The Separatist forces, led by the charismatic Count Dooku, have persuaded thousands of planets to rebel against the Republic. The Republic has organized a clone trooper army, led by Jedi generals, to quell the insurrection. Little do the Jedi know that the whole war is being organized by Darth Sidious, a Sith Lord, who is about to step out of the shadows...

Product Information

  • Manufacturer(s): Hasbro
  • Year: 2005
  • Players: 2 - 4
  • Ages: 10 and up
  • Est. time to learn: 30+ minutes
  • Weight: 1,442 grams
  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.

Contents:

  • 1 gameboard
  • 4 armies
  • 18 Republic ships
  • 18 Separatist ships
  • 1 Darth Sidious pawn
  • 30 Republic faction cards
  • 29 Separatist faction cards
  • 17 turn reference cards
  • 5 six-sided dice
  • 5 eight-sided dice
  • 9 Separatist tokens

Product Reviews

****
Average Rating: 4 in 1 review


****
Excellent adaptation of Risk
April 27, 2005

I thought this was a great adaptation of Risk.

The best aspect I think is the two team game play. A problem with classic Risk and other games that are of an "everyone-for-themself" style is that when there is 3 or more players, some unlucky player always seems to get gang attacked; that player doesn't have a fighting chance. So I definitely prefer the two team aspect in Risk: Star Wars which provides more balance.

The cards and the addition of ships that modify the dice rolls of attackers and defenders is a great modification too.

The only downside to this game is an end-game inbalance. Like in the movie, the separatists and Emperor Palpatine get to unleash their trap to kill all the Jedi. That's well and good for a movie, but when this happens in the game, the game-play becomes very imbalanced in favor of the Empire. The Republic doesn't seem to have a chance.

I've only played the game a couple times now, so I could be missing something, but it seems that some rule modification is needed for this one aspect of an otherwise well-balanced and fun game.

Other Resources for Risk: Star Wars:

Board Game Geek
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Luding Database
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