Product DescriptionThe players are the Grandes in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game! This Decennial version also contains the expansions previously known as Intrigue & the King, Grand Inquisitor & the Colonies, and Grandissimo. In Intrigue & the King, each player has 18 or 28 cards that replace the action cards from the basic game. Before the game begins, each player chooses 13 cards to be his action/priority deck for the game. The players use these cards instead of the action a nd priority cards in determining turn order and special actions. Grand Inquisitor & the Colonies adds four new regions, the Grand Inquisitor, and new action cards to support these additions. The new action cards are in two new stacks, giving players seven options on each turn instead of the five from the basic game. By combining the two, you can play The King & the Colonies. In this game, you use the action/priority cards from Intrigue & the King, and the new regions, the Grand Inquisitor, and the new action cards supporting them from Grand Inquisitor & the Colonies. Grandissimo adds a ship, jail, Portugal, the Grand Inquisitor, the Queen, the Jester, and new action cards in two new stacks to support these additions. Product Information
Contents:
Editorial ReviewsRick O'Neil
September 28, 1998
Winner of the German Game of the Year in 1996, and well-deserved.
One of the most satisfying aspects about this game is that there are
so many different ways to achieve a goal. In El Grande, each player
represents a political faction in medieval Spain trying to spread
their influence throughout various territories. The game consists of
9 turns, with a general scoring round after the 3rd, 6th, and 9th
turns. The players with the most influence, 2nd most influence, and
3rd most influence in each territory receive the points. Players
select and make use of action cards during each turn to alter the
political situation in a given territory or to get bonus points
instantly--but the cards with the most powerful actions offer the
least long-term political influence, so selecing the best card is
often a difficult choice. Because of the numerous scoring
combinations possible, the outcome of a game is usually in question
until the last territory is scored.
And as if that weren't enough, there are also two El Grande expansion sets available. The Konig & Intrigant expansion replaces the action cards from the basic set so that each player has an identical set of cards to play from. This adds balance, as over the course of the game, every player can perform the same set of actions as any other player. The Grossinquisitor & Kolonien expansion adds several new territories and a few more action cards to the game, making for even more possible ways one can earn points. Note: this review refers to a different release of this product.
Customer Reviews
My game group typically plays one new game every week. Sometimes a new game gets played just once - sometimes twice, just to check whether the game is really as bad as the players thought after the first session. Rarely, a new game gets added to our list of 'classics' - those games that we play over and over for months. El Grande is one of those. It has become the second most popular of the new games we have tried this year (the most popular new one being Citadels). A great game for people that enjoy games that require strategic thinking. Note: this review refers to a different release of this product.
I returned to El Grande recently after a long break ... and what can I say! My initial review was very wrong! Every game has been a winner: tense, exciting, tough decisions and of course that all important element: lots of opportunities to 'do people over'! Everyone who's played has enjoyed it and I've had no problems getting players to come back for more, in fact it's now enjoying an unusual amount of play (for a game that's over 7 years old) at my local games club! Each game is different as strange combinations of action cards force one to make unusual decisions and modify one's previous tactics. How one's oppinions can change over time! Come back El Grande, all is forgiven, you're a true Classic! Note: this review refers to a different release of this product.
A simply fantastic game. The rules are clear, easy to learn and easy to explain, but due to the game mechanics (described at length elsewhere), game play is deep and varies with each play. A tense, exciting, highly interactive, beautiful game. Worth every penny. Plays best with 4 to 5 players, though. Note: this review refers to a different release of this product.
Other Resources for El Grande: Decennial Edition:
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