Product DescriptionHive is a boardless, strategic game for 2 players ages 8 and up. The object of the game is to surround your opponent's queen bee while trying to block your opponent from doing the same to your queen bee. Each player has 11 tiles, all in all, representing 5 different insects. The players take turns, either choosing to add a tile to the hive or moving a tile in the hive. Each tile has a unique way of moving (like in chess) and resembles the movement of the insect depicted on the tile. For instance, the grasshopper is the only tile which can jump. Hive is a fun game to play because of its simple rules, yet challenging for its depth. Hive enhances each player's skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defense (to protect your queen bee). A nice decorative storage bag makes it easy to carry, store and play anywhere. Product Information
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Counter Magazine ReviewsAlan How
March 01, 2002
Hive is an abstract game of placement for two people. Each uses 11 hexagonal pieces, which are made of smooth wood about 1 cm in thickness and which provide a quality feel to the game. The eleven pieces are a queen, 3 ants, 3 grasshoppers, 2 spiders and 2 beetles. Each player has an identical set that is distinguished by the background colour of the sticky label (which is already attached to the wood when you get your game). While they look pleasant on a display -- metallic silver and metallic blue -- under fluorescent light they can be hard to tell apart. [Funagain Editor's Note: This issue has been resolved in the second edition of the game; the material and construction of the pieces is the same as before, but the tiles are now nonrefelective and the colors are thus easily distinguished.] The game is played with each player playing one piece at a time and the object is to capture your opponent's queen. This is achieved when the queen is surrounded by pieces, and mainly this will be with your pieces. Each type of insect has its own movement rules. For example, once placed the grasshopper can jump to a vacant space along a straight row of joined pieces, while the ant scoots around the edge of the pieces to a new position, a move that is incredibly good at times. Except for the first turn, when pieces are first placed on the board, they must only touch their own colour. When they move (on a subsequent turn) they must form one continent, i.e. all pieces must be linked somehow. Your queen has to be played during the first four turns and this is also a telling time, as it can end up in the middle of a load of pieces and be "in check" early on, or find itself stranded at the edge of the developing continent and unprotected. The game reminds me of the old Hartland Trefoil classic (sadly, out of print now) called Ancient Kingdoms. This game was about hexagonal tile placement and movement of pieces and was for 2 to 5 players. But it had a similar feel to it as pieces were moved into better positions. The rulebook is extraordinarily good: the colours match the colours of the pieces, there are good examples and the clarity of the rules is first class. Why comment on this? Well, since this is a first production you do not normally get either this attention to detail or this quality. It all comes at a cost of course. The game is 20 in the UK, but if you are at all interested in abstract games, then you should consider this. It plays quickly, has an addictive quality and, with so many options in the play, does not have a perfect strategy or set so many initial moves. After several games now, I am uncertain about the position of the first player. We have had more first player wins than second, but this is simply resolved by reversing the order in the next turn. It could be argued that the second player can counter any move by the first player, but I haven't played sufficiently to guarantee that this is the best way of playing second. (The website says that there is no advantage in going first, but I can only comment on the games I have played so far.) Like chess, there is plenty of room for analysis. Personally, the rule I like the best is that all pieces have to be in contact. This makes for some interesting plays as the continent stretches out. The game is readily available in England and also from the www.hivemania.com website, which itself is well constructed and will provide sufficient further information for you to follow up this review. Some of the site is still under construction, but there are some pictures of the prices, which are useful to see. The cover of the game says, "Hive is a game crawling with possibilities". This set my mind working to the various puns that could be used in the game. The best I came up with was an "all ant attack", but working with insects I'm sure you will do better. While I do not rush to get abstract games, this one has more appeal than most, plays quickly and is well produced. I would recommend adding it to your collection, even if you only have a casual interest in abstract games. Note: this review refers to a different release of this product.
Games Magazine ReviewsJohn McCallion
January 01, 2003
Hexagonal tiles show your creepy-crawly warriors: Ants, Grasshoppers, Spiders, Beetles and Queen Bee. Players in turn form a turbulent hive of insects by laying a piece adjacent to others. After the Queen Bee is placed (no later than the fourth turn), turns may consist of moving placed insects. Queen Bees move one space, and Spiders three spaces, around the hive's edge. Beetles move one space, and may jump onto an adjacent insect, thereby immobilizing it. Ants move anywhere they please around the hive. Grasshoppers jump over one or more pieces. Insects cannot move if they would split the hive into several sections. You win by surrounding the enemy Queen Bee; its adjacent friendly insects contribute to its defeat. This game's chess-like strategy will leave you itching to explore more of its subtleties. Note: this review refers to a different release of this product.
Customer Reviews
This is good stuff… really good… pure strategy and tactics… no luck here. Like chess the opening is all about strategy. Which pieces will you bring out first and where will you place them. The middle game is the battle, one that usually goes back and forth several times. Often you will think you have it won… but then find you lack the fire-power… coming up one piece short of making the final kill. And the end game is pure tactics… a blunder against a better player, and you will lose. This game has become one of our favorite lunch-time games at work. It’s awesome… it’s deep… the more you play (like chess) the more you see how good this game really is. And it plays in 20-30 minutes which makes it excellent for those times when you do not have a lot of time (like lunch). It is also easy to transport, plays almost anywhere, and the Bakelite pieces are of the highest quality (thick and heavy… they feel good in your hands and stay-put on the table)… what more can I say?
"Again!", says my wife. "We just played three times and you want to play again?", I stammer in rapt incredulity! "Again!", she demands... A demand I willingly fulfill! This game is easy to explain, easy to remember, easy to love! We play best out of five when time allows (read; when kids stay sleeping long enough). And we have had to get three copies thus far because guest keep leaving with our latest copy. Note: this review refers to a different release of this product.
One thing I must say is I believe that a previous reviewer thought that you couldn't end movement touching another colors piece. You can. The only restriction on touching an enemy color is when you are bringing a new piece into play, it may only touch your pieces. It can't touch an enemy piece at all. The interaction of the various bugs is tough to coordinate as you opponent can pin and isolate your pieces even as you do the same to him. The choices of which pieces to bring out in the first 4 are the start of hostilities. I like to start off with two beetles and the queen then a Grasshopper. This seems to allow a lot of flexibility in the early going. A great game to carry with you it plays anywhere and always attracts people. Note: this review refers to a different release of this product.
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