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LimitsEnglish language editionList Price: $12.00
from 3 customer reviews
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Take your card game to the edge! In Limits, players endeavor to keep track of how many cards have been played of a specific color, and call out the person who went over the brink! If you're right, you'll score big and cost them points! But, prepare to face the consequences if you're wrong!
We enjoy this game quite a bit, but we've renamed it to 'Double Safe.' And we've fixed the rules. We tend to do that. The game calls for the cards to be put in a stack, and we instead line them up as we play them so that you don't need to memorize what has gone by. When we play the card that puts that color at the limit, we say 'limit.' When we put a card one over the printed limit, which is a potentially unsafe move, we say 'Safe!', as if calling it safe will make it safe. And two cards over the limit, that's 'double safe.' The rules say that you lose two points for losing a challenge, but we find that too much, so we just make it one point. And when you get four of a kind, that's a 'Whoopsie Doodle.'
Uwe Rosenberg makes great games. He should just send them to us first before he publishes them so we can fix them and rename them. We enjoy Schaufenster too, which he foolishly named 'Klunker.'
I played this card game with my friend.
While playing this game, I prayed god everytime
I wanted to choose one to be looser^^
haha~~~very fun~~~
when few people play this game, this game
become a strategy game.
and when many people play this game, this game
become very loud.
It does seem as if memory shows up in quite a few games these days - perhaps it's always been so, but I'm just now beginning to really notice it. Limits (Playroom Entertainment - 2007 - Uwe Rosenberg) is another game from one of the great card game designers (Bohnanza, anyone?) that sounded so simplistic from the rules that I was convinced I wouldn't enjoy it. Instead, I was impressed that Limits has become a very entertaining, battle of the minds card game that is quickly played. I'm pleased that this older game (first published in 2001 by Amigo Spiele) has been republished in an excellent format.
Folks who don't like Limits will complain about the memory aspect; and indeed, those who aren't fond of memorization will likely wish to steer clear. At the same time, the game may use memory, but it's all about a psychological battle between players. A player with perfect memory might do better than others, but they still must attempt to outguess other players to win. On paper, the game really sounds boring; but it plays well even with two players - an enjoyable, fast card game.
Limits is essentially a deck of cards that is broken up into three parts - point cards (in "1" and "5" denominations); Limit cards, and sixty Color cards (simply a card with one of five colors - red, blue, purple, yellow, or green). The amount of players determines the number of Limit cards used in the game, which are placed face down on the table. Five Color cards are dealt to each player, and the rest form a draw pile.
At the beginning of each round, the top Limit card is turned over. Each card shows the limit number for the five colors, which ranges from "0" to "9", but can also show an "x", which means that that color has no limit. Players then choose a card from their hand and place it face down in front of them. This card they've played increases the limit of that color by one. The youngest player takes the first turn in round one.
On a player's turn, they have two choices. The more likely decision is that they will discard a card from their hand face up on the discard pile and draw the top card from the deck. The other possibility they have, if they have four cards of the same color in their hand, is to reveal them, taking a value "1" point card. They then draw four new cards, discarding two of the four card set into the discard pile and the other two on top of the draw pile. The next player then takes their turn.
BUT, at the end of a player's turn, if anyone thinks that the limit on a color has been broken, they slam their hand on the table, shouting, "Call!". This ends the round, and everyone reveals the Color cards they had placed face-down in front of themselves. The player then counts the number of cards in the discard pile - specifically the color that was played when they were "called". If the number of cards of that color is greater than the limit (including the previously facedown cards) of that color, then the accused player loses the round, taking the limit card (worth "-2" points). The accuser receives a "+1" value point card. If the number is equal to or less then the limit, then the results are reversed.
At this point, all players add the color card that they had facedown back into their hands, and a new round begins with the player who took the Limit card going first. Play continues until all of the Limit cards have been taken, at which point the game ends. Players add up their points (subtracting two for each Limit card they have), and the player with the highest score is the winner!
Some comments on the game...
My verdict is that while Limits isn't really anything ground-breaking and won't likely be played twice in one setting, it still is entertaining enough for an "ice-breaker" of sorts on a gaming night and fun enough that it will see play on occasional game nights. I like the low-end bluffing; and although scores are often quite low (it's not uncommon to end up with a negative score), the game is short enough to be an enjoyable appetizer. And since it tastes good, it's a nice start to a gaming night.
Tom Vasel
"Real men play board games"
www.thedicetower.com