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La Cittàmultilingual editionList Price: $44.95
from 25 customer reviews
Product Awards:
Games Magazine Awards
Best Advanced Strategy Game Runner-Up, 2001
International Gamers Awards
Best Strategy Game Nominee, 2001
Deutscher Spiele Preis
5th place, 2000
Spiel des Jahres
Nominee, 2000
Designer(s):
Manufacturer(s):
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Each player is an Italian prince and begins the game with two cities. The first building in each city is the prince's castle. First, the princes must provide food for their people. As the populations of the princes' cities grow, so must the food supplies. With their basic needs met, the people look beyond these basic needs for the services their cities can provide. As the cities grow and seek to provide the services their people want, the princes build schools for education, statues for culture, and public baths for health.
Of course, not all cities' services are equal. Those that provide better services for their citizens will attract people from those that do now. In the end, it is the prince that provides the best services for the people that will have the largest and best cities. That prince will win the game!
After reading over the reviews of LaCitta, I was supprised by two things: That the length of time to play the game was listed as 2 hours, and that some reviewers felt that a large city would continue to grow at the expense of the other cities.
We play typically with 3 players, and games last around an hour. Only with 5 players did the game take 2 hours, and that was our first play as well. Even with four we still finish in under 90 minutes.
Second, while a large city can suck people from neighboring towns, this is not always a good thing. Extra people eat extra food, and it can be nearly impossibly to feed extra people in the last round of the game. When people starve, the player who controlls the city loses an action (or points in the final round). Starving people can also cause a city to shrink in size.
Because everyone has only 5 actions per turn, for a player to grow one city rapidly, it is at the expense of his or her other city. If they don't concentrate enough on farming as well as advances in culture, education, and health, then they will be fighting an uphill battle to feed the rush of immigrants.
Better still, a city that loses a person a round may not grow easily, but can still be a wonderful souce of farmland, mining, and with a hospital and a statue, cheap points at the end of the game.
If one city is getting to large, and the person who is in charge of it is winning, feel free to wait until they are low of actions and have just enough food to feed what they expect to gain in people. Then build a new, small city right nearby and then grow into competition with them. No matter what swear words they utter, know that they really are just thanking you for the extra mouths to feed.
This game is one of the best I own. I can't recommend it highly enough.
With so many of the same tile-placing games showing up now, it great to see that people are still talking about La Citta. It combines placement, building a city, tight competiveness, and long term planning, in an easy to grok game.
Build your city, and give everyone enough, schools, culture, and other attractions, or your town will shrivel in favor of more exciting towns nearby.
If there's anything I'd knock about La Citta, it is it's potential for one player to become a runaway train, with a city that crushes every neighbor unless everyone else unites against him.
But the pieces, the play, and the overall them are clever and classy. This is one of the big ones that my game group comes back to again and again.
Who's in?
Few Euro-style games have this many complex features and are still accessible to everyone.
It has tons of beautiful pieces, and a giant boarad as well.
You must build your city--without messing up--and do it in a way that it sucks away people from neighboring town.
If there's one concern here, it may run a little too long for many gamers. Frequently, the game lasts more than 90 minutes.
It's smart, fun, and pleasantly mean-spirited, too.
I hope it comes back into print soon.