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Quinamid
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The first player to create a line of five counters wins. The twist for Quinamid is that the counters are placed in a series of five boards of differing size that are formed to make a pyramid.
On a turn, a player must make one of three moves:
By moving one or more boards, the player hides the contents of various spaces, introducing a memory element to this game of perfect knowledge. One restriction on moves is that you can't reverse the move of the preceding player. Players continue taking turns until one player achieves the magic five-in-a-row.
A game is often completed in two or three minutes, so it's often better to play a best-of-five series and employ different strategies, which would take around 15 minutes.
Description written by W. Eric Martin and used with permission of BoardgameNews.com
I have been a huge fan of Pentago and have probably played fifty to one hundred games over the last year. The simplicity combined with real strategy of this abstract game kept me coming back for more. When I read the rules to Quinamid (Third Dynasty Games, 2007 - Antony Brown), I was immediately reminded of Pentago - and much more in game play. Both games require getting five pieces of your color in a row, and both allow rotation of boards.
However, Quinamid has quickly become my favorite. With boards that both slide and rotate, the strategy, while simple, is simply marvelous. The basic game is interesting enough; but the advanced game with variants make this a true masterpiece - and one that I would stack up against any abstract game on the market. I've played Quinamid almost fifty times since I've received it, and there is a good chance it will become my favorite abstract game.
The game consists of five boards that are stacked on top of each other from largest to smallest. Each board has a ring of squares on its border, starting with the bottom - having twenty squares, to the top with only four. When stacked on top of each other, the board becomes a six by six grid of squares with twenty-four others covered at any given moment. Each player takes a pile of discs of their color (red and blue), and one player is chosen to go first; with play alternating between them.
On a player's turn, they do one of three things:
The "basic" game does not allow rotations, while the "advanced" game does. There are also five variants that players may use.
Comments on the game...
I highly recommend Quinamid; from the quality components to the simple yet engaging rules, this is one of the best games of 2007 - and easily one of my favorite two-player abstract games. When using the variants, it can become rather deep, yet never so overwhelming as to cause me to dislike it. A two-player game that I can enjoy with my wife, children, or a friend who drops by, Quinamid will likely never leave my collection - an exceptional game.
Tom Vasel
"Real men play board games"
www.thedicetower.com