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D&D 4th Edition: Dungeon Master's GuideCore Rulebook II
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The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The 224-page Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
The Dungeon Master's Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
Have you ever found your self (as a DM) looking for some way to kill off you heros, or needing a weapon of some sort to move your plot, well in the D&D 3rd Edition: Dungeon Master's Guide you can find all of that and more, like special classes and even magic weapons and armor, so if you to impress your friends, or impose on there progress then you will need the D&D 3rd Edition: Dungeon Master's Guide.