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Crash by CrashEnglish language editionPlease note:
This is an imported item.
Manufacturer's rules are printed in English.
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Players compete either head-to-head or in teams of two, trying to blast their opponent from the bumper car field so that they can end up on the highest scoring positions of the gameboard.
The playing area is created each game from 25 different tiles, with a bell being placed on any space marked with a star. These fields are dead spots, something children have been plagued by for decades; hit one of these with your car, and it's out of the competition. You can bring cars back into play, but doing so takes one of your two actions available each turn.
The other possible actions include making an agreement with the operator – a shady fellow who isn't beyond sabotaging a rider – exchanging two cards, or playing a card.
The game ends after seven scoring events, with players scoring 0-3 points for each car during an event. The darker the space, the more points you'll score, so bump away!
Description written by W. Eric Martin and used with permission of BoardgameNews.com