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For SaleEnglish language editionList Price: $24.95
from 15 customer reviews
Product Awards:
Games Magazine Awards
Family Game Nominee, 2006
Designer(s):
Manufacturer(s):
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Bid and bluff your way to purchase the most valuable real estate for the lowest amount of money, then turn around and sell those houses (and shacks) for cold hard cash. Be the richest mogul at the end of the game to win this Stefan Dorra classic.
During phase one, players must decide how much of their spending capital to invest in available properties, knowing that their own actions in the second phase could turn those properties into extremely lucrative bargains or crushing losses.
Being a strategy game fan, it is often hard to find something that can be enjoyed by everyone in my family. For Sale fits the bill well. As already indicated, the game is a fast play and the is pretty clever in its construction. Many small games are often overpriced for the elements in them, but this when stands up well. Although it could have easily used play dollars instead of $1,000 and $2,000 coins, there is something more tangible about the coins. The illustrations are clever and the bluffing element is fun. If you play your cards right, you could obtain an old wooden outhouse for nothing and sell it for $10,000?
For a long time, I've heard just how great For Sale (Uberplay, 2005 -- Stefan Dorra) was as a "filler", a game that can be played in a short amount of time. Originally released in Germany in 1997, it's taken eight years before an English version was produced (although no language translation is necessary). Comments from BoardGameGeek include "my favorite filler", "a marvelous filler", "best.filler.ever.", etc. Well, with praise like that, I was eager to play it!
And the critics were right! For Sale is extremely simple, consisting of only two auction rounds. The ease of play, the simplicity of the rules, the quickness of the game, the fact that it can accommodate up to six players, and the beautiful components make For Sale a truly great filler indeed. Currently, when I have only about fifteen or twenty minute and a small group of people, it's my game of choice; and I think it will stay that way for quite a while. Everyone I play with enjoys it -- it's the kind of game that you sit around wishing you had designed.
Each player takes a certain amount of money (depending on the number of players), in $2 and $1 chips. A deck of property cards is then shuffled (thirty cards, numbered one to thirty, with houses of different sorts on them. The "1" card is a cardboard box, while the "29" card is a penthouse suite, etc.) A pile of check cards is placed nearby; they won't be used until the second half of the game. The player who lives in the largest house is the first player, and the first round is ready to begin.
In each round, a number of property cards are turned face-up equal to the number of players in the game. The first player bids any amount of money that they wish with play passing clockwise around the table. Each player, in turn, must either raise the bid or pass. When a player passes, they discard half of the money they bid (if any, rounding up) and take the lowest valued property card on the table, placing it face-down in front of them. The last player remaining in each round must pay all of their money to the bank but get the highest valued property card on the table. This player also goes first in the next round. Rounds continue until all the property cards have been distributed.
The check cards are then shuffled and placed in a face-down deck. There are thirty checks, valued between $0 and $15,000. In each round of this phase, one check is turned face-up for each player in the game. Players then choose one of their property cards and place them face down on the table. Properties are revealed simultaneously and "sold" (discarded) for checks in the middle. The player who played the highest valued property takes the highest check, etc. This continues until all the property cards have been discarded and check cards distributed. At this point, the game is over. Players add up the totals on their checks, along with any remaining money they might have. The player with the highest sum is the winner!
Some comments on the game...
If you don't own For Sale, you should pick it up. I can't think of any reason that a person wouldn't want it in their collection, unless they despised any and all auction games. The speed at which the game plays, the way that the theme actually makes sense to pretty much anybody, and the number of players are all contributing factors to why For Sale is a clever, great game. The very slight "blind-bidding" at the end might turn some people off; but those people are few and far between, and you will entertain scores of others with this magnificent little game.
Tom Vasel
"Real men play board games."
This is my favorite new game that I have found recently. I know that it is a remake of an older game (I can't remember the name of the older game), but it was a wholly new experience for me.
The basic idea is to bid on which property card you get, then use those property cards to bid on which check you receive. Your score it the total of the checks you recieve and the money that you have left over from bidding. It could not be more simple and yet there is a lot of interesting stuff taking place in the game. You can't find a better bang for your buck when it comes to a 25 minutes game!