This is a race game using dice. There are 21 squares to cover to win the
race. Each player throws his dice in order to post a score. This is
placed on a grid against a point value and indicates the number
of squares you would move on your next turn if it is still on the grid.
The board has been attractively produced by Amigo in the shape of an X.
Players have their own set of coloured dice, which are non-standard.
Both have 1, 2 and 3, but one die has a 7, 4 and an X, while the other has
a 6, 5 and an X. A player may throw his dice as many times as he wants,
providing he does not get an X on either die -- an X counting as a failure.
At any time a player may stop and post that score on the board. The top
position is 5 movement points and a high score normally gets placed
here; the bottom is 0 points. (On the first turn an X counts as a
zero.). The dice are scored as a decimal score, so a 4 and 6 would be
scored as 64. Let's say these are placed on the 4 movement space on the
grid. A subsequent player throwing a 64 or higher can dislodge this
score by placing on a movement place below the four. This also
dislodges any other score of the same or less that is higher on the
grid. Thus a player who throws a 76 has the option of going for the 5
spot if it is available, or sacrificing a near certain good move next
turn by placing his marker on a low spot to get rid of all other players'
pieces above his.
The other way of moving forward is to throw a double and then a player
moves forward as many squares as the number of the double. Thus a double
one moves 1 square forward, a double two, 2 squares etc.. The player may
also continue to throw dice, since these are not very good scores to post on
the grid. Each X thrown moves you back one square.
The game is quite good fun and a good one to finish the evening. It
hots up as one player gets close to winning and it is then that
the other players try hard to prevent the leader moving. This leads to
more players getting closer to the winning position and more tension in
the end game, but there is enough luck to make you feel that you are being
outdone by the dice and enough judgement to allow a player who wins the
feeling that it was all down to good play.