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Desperadosin a tin, AKA: DiggingList Price: $14.99
from 3 customer reviews
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Times were mighty hard for miners during the Gold Rush. Rival miners fought over the rights to the few productive gold, silver and copper mine sites. Then came the Desperados. Those gold thieves and mine robbers showed up in all shapes and sizes. It was best to have the help of a reliable partner to fight 'em off.
In Desperados, two players form just such a partnership in order to prospect and develop gold, silver and copper mines. So grab a partner and work those mines together, stay ahead of your rival prospectors, and watch out for those pesky Desperados!
Desperados was previously released under the name Digging and is one of Reiner Knizia's first published games.
My wife and I have enjoyed playing this little strategy card game. It took a few plays to get ahold of the strategy of the game. Later games find us drawing most of the cards until someone decides to play a 'mine open' card, and then the cards start flying to the table. We play it as the rules state....first to score 60. It usually takes 4-5 rounds to get that winning score. You never know how many bandits or 'close mine' cards you are going to receive, so the element of chance is a little more pronounced with two players. We've enjoyed it a lot, and it will be a much played game in our collection. Very playable and enjoyable.
Digging is similar in flavor to the very popular Lost Cities, in that you go just once through a deck of cards and score as much as you can while that happens.
Digging is designed primarily as a partnership game, 2 against 2, and that's how we've played it exclusively. Its scoring mechanism involves first 'opening a mine'--that is, playing a mine card for either copper, silver, or gold--followed by playing cards representing the appropriate metal on the opened mine, concluded by 'closing the mine' with a card that does exactly that. While you are occupied with that simple procedure, your opponents have two different ways to make things difficult for you.
Now the really interesting thing about Digging, once its simple rules about scoring are under your thinking cap, is that you only do ONE thing on your turn, and that includes drawing a card! That's right: You can either play a card or draw one from the deck--but not both! (You also have the option of passing a card to your partner.) It takes a little getting used to, but only a little. The really nice thing about it is that it makes the game ZOOM by! 'Is it my turn already?' will be heard more often with this game than with any other in recent memory. The simplicity of play and scoring is extreme--but so is the speed of the game, and we found them to be nicely matched and therefore a very, very playable package.
I'll have to respectfully disagree with the co- reviewers who did their job just before me, but this game's a losing proposition.
I spent the better part of a weekend with a friend playing this game. It became very apparent after a few plays that there is an easy-to-figure optimal way to play -- once you've put your finger on it, you see every time which one of your cards is the best to play, and that you would make a mistake playing anything else.
From that point on, only the random mix of cards will alter the way the game unfolds. Winning or losing wasn't skill anymore, but pure luck.
We tried our best to salvage the game but there was simply no way to do it. If you're looking for a gold-digging game with actually some meat attached to it, give Boomtown a try. It's not perfect either, but at least it's a game.