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Axis & Allies: Pacific 1940AKA: Axis & Allies: Pacific deluxe edition
from 15 customer reviews
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Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.
Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high. Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.
Not your typical wargame. Japan starts a military powerhouse and must maintain its hold on southeast Asia for as long as possible to win. The allies must makes inroads to stop the Japanese from gaining too many points for victory.
A much shorter game in length of time than the rest of the A & A series. A great naval and Air war game. Real pieces instead of markers makes this a high quality game.
This game will amaze you. It's much more pleasing to the eye with detailed units, and a gameboard that has rounded territories along the edges to represent the vastness of the Pacific Theatre.
What is best is the game concept. Japan is horribly outmatched economically, but the Allies are not battle ready. Japan must strike hard and fast before the American juggernaut can get rolling. This isn't a game of attrition like the original Axis & Allies. It's a game of economic strategy and a fight against the clock. Can Japan take an Allied capital quickly? Or can America bring her forces to bear and pummel the Japanese before they island-hop to victory?
I originally thought the Japanese could never win. Then my friend took Australia and won. Next game I took India and won (in 3 turns). Finally Japan nearly captured Australia again before the Allies could finally manage a win. This game is truly a 'whole new puzzle to solve'!
Once again a great game. If you loved Axis and Allies, Axis and Allies: Europe, you certainly will like this one. There is a lot of space to outmanoeuvre your opponent(s).
The additional rules for airbases in naval ports are good. The rule-change for cruisers, CV of 2 for coast-bombardement is okay because they were a bit to powerful in the Europe-version; nobody bought battleships anymore.