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San Francisco Cable Carreworked version of MetroList Price: $49.95
Please note:
This is an imported item.
Manufacturer's rules are printed in multiple languages (including English).
Game components are language-independent.
from 15 customer reviews
Product Awards:
Games Magazine Awards
Best Family Game Nominee, 2011
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Each player conducts their own cable car company and tries to expand their network. Victory points are awarded for each destination station connected to a player's line. Who will finally be the owner of the most successful cable car company?
Cable-Car-Company Expansion:
Being shareholders, the players build the rail network of all the cable car companies and buy their shares. For each completed line the respective cable car company gains profit points. Profit points determine the value of the shares which the players obtain during the game.
Who will have the most valuable shares and win the game?
Excellent tile game.
Try to make your train tracks the longest while containing your opponents. Land your track onto one of the four middle squares and you get double points. The best moves are those that advance your train while ending theirs.
Lots of thought goes into this. Excellent game, fun bits.
I learned how to play Metro from someone who was already a huge fan of these gorgeous games. The sturdy board and tiles, the wooden pieces and clean graphics really lend charm to playing.
While there is certainly an element of the 'luck o' the draw' with this game, there is also a high screw-your-neighbor factor. This is what made the first game I played so engaging. Players can plan just far enough ahead to block someone else's train, or they can work to keep their own options open as each tile comes into play.
This is a fun game for non-gamer types or for devotees of great board games. It is easy to learn and has a high replay value, on the same level as any puzzle/memory type of game.
Every time we introduce this game (the Iron Horse edition, later republished as Metro) to new people, they look a bit puzzled and are sometimes overwhelmed by the visually daunting nature of the pieces. But within minutes, they've overcome the fear and they're laying track like professional railroaders.
The beauty of this game is
What is not to like?