Product DescriptionStep back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon. The game of Tigris & Euphrates lets you play a part in the epic saga of the rise of these great urban centers. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the storied valleys of the Tigris and Euphrates. Product Information
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Games Magazine ReviewsJohn McCallion
January 01, 2000
The rivers are still flowing since last year's review of this game, as players aim to build the most powerful civilization along their banks in ancient Mesopotamia. You earn the colored cubes as victory points for placing resource tiles on kingdoms with leaders matching their affiliation, are kept hidden. Your greatest weakness is your strength: The winner at the end is the player with the most victory points in his weakest resource! You will have to choose between placing resources or leaders, decide whether conflict or peace between kingdoms is best, build scoring monuments, and use nasty tiles to disrupt opponents. The game hasn't become any easier to learn, but your effort will be rewarded with a great experience. Editorial ReviewsRick O'Neil
September 28, 1998
Designed by Reiner Knizia, Euphrat & Tigris is somewhat more involved
than the typical Knizia game, but still shows his trademeark of
elegance and is a true masterpiece of game design. Nominated for
German Game of the Year in 1998, this game is already a classic.
In Euphrat & Tigris, players attempt to develop their civilization in four aspects--population, trade, agriculture, and religion. The challenge, however, is to build your civilization in a balanced manner with respect to these four aspects. Throughout the game, players earn points in each of these four spheres of influence--then at the end of the game, each player compares their weakest sphere of influence to each other player's weakest sphere to determine the winner. For example, if a player has the most points in each of three spheres, but none in the fourth sphere, his score is zero! This unique scoring system adds a fascinating dimension to the game's solid play. Highly recommended. Other Resources for Tigris & Euphrates:
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