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Cosmic Encounter
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from 33 customer reviews
Product Awards:
Deutscher Spiele Preis
6th place, 1992
Manufacturer(s):
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The classic game of colonization, negotiation, conciliation and misrepresentation. Players are aliens on a mission to colonize the galaxy. Through force, guile and card play, be the first to spread out beyond your home system. Molded plastic ships, excellent graphics and 20 alien races allow countless player combinations.
Here are the Cosmic Encounter Design Awards spanning 20 years:
Published 16 editions:
US, Japan, England, Germany, France, Sweden, Finland, Brazil
Selected: Editors Choice
2000 Netscape Editors
SciFi Channel: Originality 8 /10 Enjoyment 9/10
1999 SciFi Channel
Selected: Desert Island Games #4
1998 The Gathering of Game Designers
Inducted: Adventure Gaming Hall of Fame,
1997 Academy of Adventure Gaming Arts & Design
Selected: Games 200
1996 Games Magazine
Voted: Best Science Fiction Board Game
1992 Origins Awards
Voted: Best Science Fiction Board Game
1982 Games Day - London, England
Voted: Best Science Fiction Board Game
1980, 1981 Space Gamer Magazine
Voted: 2nd Best Family Game (after Monopoly)
1980, 1981 Games Day - London
Selected: Games 100 Games Magazine's "Best Games"
'80, '81, '82, '83, '84, '85, '86, '93
Selected: Honorable Mention "Top Ten Games"
1980 Omni Magazine
I cannot understand how these companies have failed so miserably at marketing this game. Everyone I have ever played with LOVES the game. Even those who normally will play nothing more complicated than Hearts will play this game and enjoy it immensly.
GIVE US BACK CE!
Forego the elaborate figures and plastic if it keeps the cost or production down if you must, but please oh please re-release this game and subsequent expansions.
1) IT JUST LOOKS GREAT! Although I got my hands on the Mayfair version before the Hasbro/AH version, the Mayfair version just DIDN'T LOOK inviting enough for me to even try it. With the AH version, I couldnt wait to learn how to play it!
2) IT'S SO MUCH FUN!!! Especially watching your pals turn against each other (and you!) ever so often! It is the NEGOTIATIONS I enjoy most, where both the attacking and defending players lobby for support . Kinda like the great game DIPLOMACY, but lighter (ie. wont lose friends) and shorter playing hours.
3) THERE'S SO MUCH VARIETY! Choosing different alien powers makes every game different!
4) PLAYS SHORT - 4 players can finish in 1-1.5 hours!
5) SO EASY TO LEARN! You can get a new player up and running in 5-10 minutes, and they won't be complaining that you are 'making up more rules as the game progresses'...
It sounds like there's a few hardcore cosmic fans who may have forgotten the full history of Cosmic. Eon did NOT sell to Mayfair. They were bought out by Milton Bradley, who, like Hasbro, got back to the roots and re-released the basic set only. After years of nearly zero sales, an Eon marketing rep came out in 'Encounters' magazine, attempting to explain. When Eon released Cosmic, they had only marginal sales. As they released expansion sets, they found that they sold more expansions than original sets, followed by a coordinated burst in basic set sales, then previous expansion sets. The result: each expansion set increased the market base noticably.
When Milton Bradley released their version of the basic set, they decided to wait until sales showed a marked popularity of the game (at least to the levels Eon enjoyed). Naturally, without expansions, they never saw it. So, we had to wait years before Mayfair got the rights to re-release the game. Mayfair vowed to stick to the original tenants and style of the Eon game, and did a pretty good job of smoothing out many of the difficulties found in the original. But most of all, they did their best to issue as much of the original game as possible, and even came up with new powers in the expansion.
I haven't seen a better looking verson of the game than it's current form. But I urge Hasbro and Avalon Hill to take the lesson of MB to heart: Please concider this version of the game it's beginning, not the end. Based on your current design, I can see that you've planned for an 8 person game, or at least 6. So, at some point, you've got an expansion in mind. You don't need to hit us with over 100 powers right away, especially if you can come up with 75 or 80 that really work well together and keep game fairness high. I'd rather have a 6-player, 6 power [down] game with powers that don't have conflicts.
Keep the Mayfair advancements faithful (like the boarder around the flare cards to make them easy to separate back out of the deck between games), and come up with new ideas of your own (by playing the game yourselves). Moons and Lucre were fun additions, but a lot of people didn't play with them (especially when introducing new people) so keep those separated. And if possible, please, realize the promise made by Eon years ago and release 'technology' in a future expansion.
If you need help, there are 100s of die-hard fans out there to tap. Just put up a BBS and fire questions at us.