|
Home >
Family Games >
Talkin' Tango
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
|

Pick your partner. You don't have to get up and dance, but you do have to make a sentence, the two of you alternating words. Talkin' Tango can be frenzied at first, but if you hit a groove with your partner and get the others to guess the Target Word, you can boogie to the bank, baby, 'cause you score! Everybody plays at once and you're always switching partners... it's more fun than the fox trot!
Some people cannot be allowed to play certain party games. For example, the Giggler cannot play Balderdash, because they laugh at every wrong answer they read, and don't laugh at the right answer - ruining the game for their round. The Chowderhead is the person who you don't want on your team in Trivial Pursuit, as they don't know the answer to ANY question. The Bore is no fun at Time's Up. But Talkin' Tango, despite the snazzy name, is a game that pretty much anyone can play and do okay at.
So is Talkin Tango a game worth your time? The short answer is a definite yes! A longer answer follows.
A short description of the game: The game is for four to eight players, with no teams. Each player chooses a character from the character deck. Each character has 5 character cards. These cards have a name on them (i.e. 'Ginger') and a humorous caricature drawn on them. The total amount of character cards (i.e. 30 for a six player game) are shuffled together and make up the character deck.
A number or rounds to play is determined. The rules recommend three, but we found that too short. Each round consists or each player having a turn once around the table.
On your turn, you draw a character from the character deck to see who your partner is. If you draw your own character, you can pick the person. Then you draw a card from the Target Word deck. These cards have twelve words on them, ranging from 'Satisfaction' to 'Escalator'. You then roll a twelve sided die to see what your word is.
The two of you look at the word and decide how much time you need to get the others to guess it. The electronic timer with the game has 10 seconds, 20 seconds, and 30 seconds. The shorter time you take, the more points you gain/lose. You and your partner then start the timer, and give a sentence clue to the other players, trying to get one of them to guess the word before the timer runs out.
However, the crux of the game lies in the fact that you and your partner must alternate words! For example, if the word is Happy Meal, the clues might sound like this. Me: It Laura: is Me: the Laura: thing Me: you Laura: buy Me: at Laura: McDonalds Me: for Laura: kids. This sounds a lot easier than it is. You are not allowed to coordinate with your partner, so you have to hope that they flow smoothly with the sentence you pick. For example, if the word is Visa, and Im thinking of the credit card, while my partner is thinking of the thing you need to get into a foreign country, our sentence may come out rather convoluted. The game has a few short rules about the tango sentence. 1). You MUST make a sentence, not just shout out a bunch of random clues. 2). You can start your sentence over if you want. 3). The first person to shout out the correct word (or a part of it) gets the points.
If someone shouts out the correct answer, they, and the two clue givers, get points. For 10 seconds, they get 3 points apiece, for 20, 2 points, and for 30 seconds, 1 point. The flip side to this is that if no one guesses the clue, you LOSE that many points. Points are gotten and lost in the form of yellow chips. Every time you get a point/lose a point, you get a chip/lose a chip.
After so many rounds, whoever has the most points wins!
Some comments on the game:
1). Artwork: The artwork on the character cards if of an extremist caricature nature. But its very humorous, and adds to the funny factor of the game.
2). Components: I would have preferred smaller poker chips rather than the big fat smooth yellow chips that come with the game. But the chips are bright and functional, and its quite easy to keep track of everyones scores. Box quality is good, and the cards are nice.
3). Partners: Youll find that you work really well with some people and that you work just as poorly as others. But its when you work poorly with others that the laughs come in. When you have one sentence in mind, and your partner has another, it is hilarious to watch both of you try to force the sentence around to your way of thinking.
4). The Word Die: This is a variation that we always use. A six sided die with the words some, the, a/an, this, its, and one on it. is included with the game. You can roll the die with the 12 sided die. The word you roll must be the first word of your sentence. We found that it provides a good starting point for the ideas.
5). The Fun Factor: I prefer fun over function and this game has it in spades. As with most party games, winning is not the goal the goal is just to have a lot of fun. And its especially fun watching two mismatched dancers try to say a sentence together. Its even more fun to watch them argue over it after they lose points.
6). Time: Because of the timer, the game goes quite quickly, especially if you play a small number of rounds. This game can easily be played in less than 45 minutes if you want.
7). Replay value: With 12 words on a card, and 150 cards, that gives a total of 1800 words. And knowing that the words can be used over and over again, means that this game should last a long time!
So all in all, this party game is definitely worth picking up. We have a blast when playing it in my group, and I find that it works well in many situations. So if you can find this game, pick it up its definitely worth the money.
Tom Vasel
For all you Taboo players out there, you can pretty much play this game right out of the box. A quick read of the concise rules and you'll be up and tango'ing. There are no restricted words to stumble over. The primary difference and challenge is that you must work together (ie, tango) with a partner to give the clue!
For each round, each player in turn becomes the dealer. The dealer randomly selects a partner. The dealer and the partner cooperate to give a clue (in the form of a sentence) for a target word or phrase while everyone else guesses. The tango'ing comes from the fact that the clue must be in the form of a sentence and the sentence is formed by two players TAKING TURNS adding one word to the sentence. There's no prior consultation, so you never know how your partner will continue the sentence.
For example, if the target word is 'vcr' then the clue sentence might go something like 'This... device... plays... vhs... tapes.' Sounds easy? Sometimes it is, sometimes it isn't! It will depend on how similar you and your partner think as you both contribute to the sentence.
Scoring is accomplished via chips. Before beginning the clue sentence, the two tango'ers guesstimate how long it will take to give the clue and for someone to guess the target word. The shorter the time requested, the greater the earnings. A successful guess will earn equivalent chips for both tango'ers and also for the person who made the correct guess. If the timer expires before anyone guesses correctly, the two tango'ers forfeit chips equal to what they would've won. The game ends after a predetermined number of rounds (the rules recommend 3). The person with the greatest amount of chips is the winner.
One thing I really like about the game is that everyone plays every word (unlike Taboo where it's one team at a time). Also, there are a ton of target words making it very hard to cheat (not that I would!) by simply memorizing all the target words. The betting aspect (predicting how fast someone will guess your word/phrase) also adds spice to the game.
This game offers a good amount of fast-thinking, imagination, nerves-on-the-edge, and laughter to keep the party going on for hours.