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Jumbo Grand Prix
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This is an imported item.
Game components are language-independent.
Manufacturer's rules are printed in multiple languages (including English).
from 4 customer reviews
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An exciting card game for fast racing drivers. Before you can win the race, you first have to collect a complete combination: tyres, a body, an engine and not forgetting of course the driver. The one who collects the fastest combination wins the race. But... every race gives a different number of points, so it is important that you make your best combination for the race with the most points.
This game is easy to learn and easy to play. If you have younger kids who like cars then they will enjoy this game. So it's not very in depth and only divides the cars into 3 parts, Body, Tires & Engine. But it's still fun and it's a bit of a challenge as you have to decide what cards to keep and what to throw away. Just the pictures of the race cars kept my kids interested long enough to want to play the game.
Our game group opens or closes with this quick, fun game at least once a month since we got it.
No, it's not Knizia's best, but it's got his signature in it with several subtleties. This game is best played with 4 or 5, and we made our own optional rule for 6.
Anyone who has read many of these capsule reviews will notice that I am a pretty big fan of Reiner Knizia. While I think he is the most talented designer in the field of strategy games, he does have occasional misfires on his long resume'.
Jumbo Grand Prix is marginally similar to Lost Cities, which is a fine game with lots of subtle, tough decisions. In Jumbo Grand Prix players start with a hand of four cards and over the course of four rounds, they each discard a card and draw two cards (either from the deck or discards); or draw only one card and hold all the others. After the fourth round, a set is made with one card from each of the four suits. There is a little bit of Knizia-arcane scoring here, but basically the highest valued set gets the highest prize, and so on.
With only four rounds to complete a set and very few cards to choose from each round, there is too much randomness in creating a 'car'. Making sure that the four remaining cards are a good foundation for the next round is even iffier.
The game is decidedly light, and will probably appeal to those who don't want to have to think too hard to play a card game. For those of us who want and expect more, Jumbo Grand Prix just doesn't make it.