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<title>Gamer's Notebook</title>
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<pubDate>Fri, 20 Nov 2009 15:42:14 EST</pubDate>
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<description>Gamer's Notebook</description>
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<title>Gamer's Notebook</title>
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<item><title>Gamer's Notebook, April 2009</title><pubDate>Thu, 09 Apr 2009 16:39:56 EDT</pubDate><link>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28694&amp;contentBlogId=1</link><guid isPermaLink="true">http://www.funagain.com/control/viewblogpost?contentBlogPostId=28694&amp;contentBlogId=1</guid><comments>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28694&amp;contentBlogId=1#comments</comments><description>&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Trouble Comes in Threes&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;I hope. It has been a traumatic few months: a bad bike
crash; having my wallet, keys, phone and design notes stolen
in the British Museum; and finally a water leak which,
uncannily, homed in on some of my favourite books - mainly
the big, expensive ones with pictures. This latter event
gave rise to all sorts of emotions, none good, and of course
a frantic effort to save what I could. Despite this, I now
have several crinkly paper doorstops lying around. &lt;/p&gt;

&lt;p&gt;All of which is the main reason for my tardiness. The other
reason was a writer&apos;s block of enormous proportions, lasting
over two months. It started to ease last week, and 11,000
words later here I am. I&apos;ll try not to let it happen again.
As if I knew why they happen in the first place.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Blogging&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;Do I blog? No, if the paltry number of my inbound blog links
is anything to go by. My natural rhythm is quarterly, not
hourly, daily or weekly, and I admire those that can bash
out those columns that require one to start work again as
soon as one is finished. Frankly, I can&apos;t come up with
interesting topics that regularly. It has to be said that
neither can many other people.&lt;/p&gt;

&lt;p&gt;One of my favourite, well paced, always interesting blogs
can be found at &lt;a href=&quot;http://www.rozmiarek.info/games/&quot; target=&quot;_blank&quot;&gt;The Game Ranch&lt;/a&gt;. As in many
cases, the appeal is that the writers, Susan and Ed
Rozmiarek, share many of my interests but always have a good
angle, or analysis, that makes me think. I was chatting to
Susan recently and she said that she hadn&apos;t been blogging as
much because was a little burned out with Euros (&quot;another
worker placement game...&quot;) and that she had been playing
&lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10138&quot;&gt;Descent&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015525&quot;&gt;World of Warcraft&lt;/a&gt;. But she is all better now.&lt;/p&gt;

&lt;p&gt;Fortunately I am not currently singed, hopefully having had
all my burn out in one big five year slice. That position is
rooted in a conscious and constant effort to pace myself on
Euros. I am also very aware of my expectations in that just
one play is highly likely, as is a degree of disappointment.
At the moment I would say that most games are at least okay,
which has been true for a couple of years now, and almost
all have something interesting and &apos;new&apos; to offer. One is
always reminded of the film industry where the sequel is
often the safe option. So even if &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018529&quot;&gt;Stone Age&lt;/a&gt; is recognisable
in many ways, and draws on previous titles, it is good
enough to stand on its own and generate the magical five
plays. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019726&quot;&gt;A Castle for All Seasons&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018501&quot;&gt;Wasabi&lt;/a&gt;, on the other
hand, were definitely not. &lt;/p&gt;

&lt;p&gt;Then occasionally a game comes long that makes you sit back
and say, yes, that&apos;s really good. Numerically, it pushes
into the eights and even the nines. These are the ones that
make it all worthwhile and there are two or three mentioned
this time. Does one have to go through the sampling to get
to these games? I would say yes, and that the sampling (done
with the right people) is still fun, or at the very least a
positive experience. &lt;/p&gt;

&lt;p&gt;Once again, the social element is an important factor and
one that keeps me firmly engaged. The problem I have, like
the movies, is that often reviewers or friends will not like
a game, but usually I find I need to play it to decide for
myself. The best verification, after playing, is a quick
Geekbuddy analysis where there are usually enough trusted
people at least in the same ballpark, but one still returns
to the blogs and friends that got you to play &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018529&quot;&gt;Stone Age&lt;/a&gt; in
the first place. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Treefrogged&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; had quite a year in 2008. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018426&quot;&gt;Toledo&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019205&quot;&gt;Tinner&apos;s Trail&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019875&quot;&gt;Steel Driver&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019647&quot;&gt;After the Flood&lt;/a&gt;. Not a bad haul, I
am sure you will agree. While Toledo is by no means a heavy
game, it is very good and I detect some belated interest
even amongst hard core gamers. A bit of a sleeper perhaps? I
will say no more because I did a bit of work on this one. We
have also been playing &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015283&quot;&gt;Struggle of Empires&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt; and
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015478&quot;&gt;Byzantium&lt;/a&gt; regularly and with &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020298&quot;&gt;Waterloo&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020299&quot;&gt;Automobile&lt;/a&gt;
imminent, this could well turn into a regular Wallace love
fest. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019875&quot;&gt;Steel Driver&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=103651:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Treefrog&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That Mr. Wallace and his railway games, eh? You can&apos;t get
him away from them. This one is a bit different though, and
I think it is fair to say it is lighter and easier to play
than his usual brain busters. &lt;/p&gt;

&lt;p&gt;So, the good bit. For one joyous moment in the first turn, I
thought Martin had designed my dream railway game. There is
an unfettered choice as to where you build your empire, and
an ever changing, interesting map results. Some areas close
down, others remain open for exploitation. Rail routes grow
in believable ways most of the time. &lt;/p&gt;

&lt;p&gt;The weird bit is that there is a bit of herky-jerky
throughout the turns, where you are obliged to change
company and lay track you don&apos;t really want to, and a very
strange end game where bonuses are handed out for all sorts
of things. Let&apos;s just say that in the second game, one might
be clearer what to do. Because of the former aspect, control
and strategy also felt compromised but, again, one would do
things differently second time around.&lt;/p&gt;

&lt;p&gt;Overall I found the game good, with some great bits and some
odd bits. I would definitely play again. Two of the other
three players did not agree with me and were quite critical.
I know why this was, and I suspect it relates to the
management of disappointment I was talking about earlier.
For me &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019875&quot;&gt;Steel Driver&lt;/a&gt; was a solid game that had some very
promising aspects, but which was ultimately a bit
disappointing because of a dose of short termism. As I was
playing for the first time, I was not too worried about
winning or even balance. I do however want to be a contender
in the game, playing it my way, and trying to enjoy the
ride. One to return to. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019647&quot;&gt;After The Flood&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=103651:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Treefrog&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Last year, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt; was just pipped for top honours by an
outstanding game: 1960. No playing second fiddle this year.
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019647&quot;&gt;After the Flood&lt;/a&gt; has been on the table four times and I
experienced a very different, and enjoyable, game in each.
That may not be a good sign in some cases, but in a Wallace
game it is usually a sign of replayability and robustness.
The game has a lot of clever ideas, not least in the way the
game handles the traditional two on one problem in three
player games. As of now, my view is: all good, nothing bad.
An excellent game from a designer now well established
amongst the world&apos;s best. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020027&quot;&gt;Snow Tails&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=16801:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Fraser&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=16802:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Gordon Lamont&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=14160:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Fragor&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019724&quot;&gt;Powerboats&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=013853:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Corne van Moorsel&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=013852:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Cwali&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I have grouped these two games together because they are
both fun, clever, light race games. They are very quick to
complete, feel strangely alike, and make &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_0217&quot;&gt;Formule De&lt;/a&gt; seem an
even longer marathon than it already is. Most impressively,
they actually convey a sense of speed. As such, they
constitute the ideal filler. &lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020027&quot;&gt;Snow Tails&lt;/a&gt; deals with husky sled racing, tackled years ago
by Mush, and typified by the Iditarod race. The steering and
speed mechanism is rather clever, and unless you have
trouble with right and left, you will pick it up in an
instant. While I cannot say that the sleds have the correct
physics when cornering or hurtling through trees, it is
these two skills that you will need to master to win the
short, frantic races. I didn&apos;t, and my sled is still wrapped
around a Scots Pine. I can confidently state that, for me,
Snow Tails is the best yet from the Brothers Grimm Lamont.  &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=103052:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Donald X Vaccarino&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010365:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Rio Grande&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Some of you probably think I am holed up in my internetless,
phoneless, TVless little house in the Fens, oblivious to
what is going on in the wider world. You would be quite
right. But out there, because I have been around a long,
long time, I have a number of operatives. Agents, if you
will. And they tell me things. &lt;/p&gt;

&lt;p&gt;They tell me of hobbits, and a ring. They tell me my teams,
the Phillies and the Steelers, will be world champions at
the same time. Pah! They tell me that some gamers are taking
each other to court. They tell me that my bank is now owned
by the government and that I personally owe the directors
some bonus money. They tell me I can&apos;t afford to go to Essen
or Paris ever again. They tell me that &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; is
churning out good to great games once every four weeks. But
mainly they have been telling me that &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt; is the hot
new game and that it is the next &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019963&quot;&gt;Agricola&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;Sometimes, I have to replace my agents. &lt;/p&gt;

&lt;p&gt;Mr Yu, Ms Putman; please collect your final payslips. &lt;/p&gt;

&lt;p&gt;I have played Dominion three times now. The zealots told me
I must play it at least one hundred times to get the net.
Preferably two hundred. I think not! All I remember is a lot
of shuffling and a neat little bit where I had to stop
getting money and start buying land. This reminded me of
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020034&quot;&gt;Carpe Astra&lt;/a&gt;&apos;s excellent resource arc. Apart from that I
could not really see the appeal. The theme is embarrassingly
weak. The artwork is plain nasty. It ain&apos;t exactly cheap to
buy, and, predictably, I won&apos;t be doing so. &lt;/p&gt;

&lt;p&gt;My level of excitement here is much lower than that for
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015421&quot;&gt;Fairy Tale&lt;/a&gt; which was interesting, different, and a game I
will play every now and then. They are both clearly very
good ideas in search of a decent game. That game will
undoubtedly come along eventually. &lt;/p&gt;

&lt;p&gt;And &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt; will of course be a huge success.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019862&quot;&gt;Diamonds Club&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011957:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Rudiger Dorn&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010065:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Ravensburger&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It is a long time since Ravensburger had a game in my annual
top ten, let alone the top five. But I don&apos;t mind where
games come from if they are as good as this one. Ironically,
the Ravensburger &apos;luxury&apos; production is a bit cheesey but
there is nothing that will stop you playing. There is a lot
that is clever here - the main appeal being the role
selection/auction system (borderline genius) and the
distinct &apos;loosened corset&apos; feel – you can always get
something done, without much pain. Which is more than can be
said for some of Rudiger&apos;s other games. &lt;/p&gt;

&lt;p&gt;It also has genuinely different routes to victory the
validity of which are currently being hotly debated. Which
is good. It all plays quickly, considering. This is
excellent stuff, overall. Not only can I say I liked this
game, I can also say that everyone I have played with has
liked it as well. Everyone. Apart from &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=014983&quot;&gt;Jambo&lt;/a&gt;, I don&apos;t really
care for Dorn games but this one is a must buy. We await the
English edition, not that this is in any way necessary to
play the game.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019752&quot;&gt;Comuni&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=86475:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Acchittocca&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=56008:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Huch&lt;/a&gt;/&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=62125:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Tenkigames&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Frank Branham said, a little while ago now, that the
Eurogame is dead. I generally agree, but we seem to have
moved firmly into the Zombie Era regardless. Because these
games surely keep coming, with their little tweaks and
occasionally good ideas, and they are a pain to kill off. 
Once in a while I set aside a couple of days to blitz the
latest twenty apparitions. At a recent weekend session the
outstanding game was &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019752&quot;&gt;Comuni&lt;/a&gt;. Not because it is stellar, or
because it is going to set the world afire, but because it
works, it is fun to play, it has some of those clever little
ideas and only one or two little concerns. It has an
original auction that even I enjoyed. It even has a decent
theme. Okay, so the theme is Renaissance Italy, but as I&apos;ve
said many times before if the game is good, I&apos;ll take a
repeat theme every time.&lt;/p&gt;

&lt;p&gt;So, what do we have? Comuni pretty much checks all the boxes
in the cliché column: auctions, cubes, worker placement,
erecting buildings, collecting guildmasters, majorities, a
dose of co-op, catch-up mechanism, longest road, fight off
invaders, collect VP&apos;s. I hope you are not dissuaded by this
identikit approach. Every single aspect of this game feels
fresh. It hangs together well, even if the rules are a pain
and it badly needs crib sheets. It provides plenty of
opportunity for clever and wicked play. It is all over in an
hour and a half. Comuni missed winning a Sumo by a
hairsbreadth, which I hope says a lot for this game.  &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018632&quot;&gt;Battlestar Galactica&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=55799:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Corey Konieczka&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012639:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Fantasy Flight&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;No, I have not yet watched the new series. Yes, I easily
understood the game. I have almost no clue why I enjoyed it
so much.&lt;/p&gt;

&lt;p&gt;You want more? Okay, the selling point here is superb
atmosphere. I did actually feel like a Viper pilot, launched
to fight the Cylons. Raiders turn up with alarming
frequency, building pressure. I managed to take out six
fighters before I crashed and burned. It was tense,
gripping, exciting. Bottle that feeling. Better still, there
is a traitor or two in the game, one of whom was my wingman
who left me to fight alone. Remember &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015117&quot;&gt;Shadows over Camelot&lt;/a&gt;&apos;s
little agitator? This is way, way better. We saw real
paranoia at the table. Accusations, suspicion, betrayal,
classic poker faced lying. Wonderful, flavoursome stuff.&lt;/p&gt;

&lt;p&gt;The trade-off? It is slooooooooow. It takes three to four
hours with considerable downtime. In this respect, one
reaches the half-way point with a sigh of relief, and a
sense of terminal achievement, only to have to do it all
over again. Also, the traitor is superbly set up, then
weakened because the Cylon has to know the rules and timing
strategy, and exactly what to do to cause disruption and
when to reveal. The card play, while clever in itself, feels
samey because no-one took the trouble to write some
interesting text, they just cut and pasted duplicate cards.
Over time, one will become familiar with the situations and
I suspect it will become stale. &lt;/p&gt;

&lt;p&gt;The solution for me would be to put it away on the shelf,
and take it down again sometime next year. This will remain
the fate of &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012639:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Fantasy Flight&lt;/a&gt; games (the playable ones, anyway)
until someone comes in and does some decent development
work. I think the game could happily play in 90 minutes. I
fully understand that FF and their audience may not want it
to. In short, BSG is a very, very good game that is
criminally overlong. That will not stop me playing it when
the stars are right, once a year. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Shuuro&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=016516:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Alessio Cavatore&lt;/a&gt; for River Horse&lt;/p&gt;

&lt;p&gt;It is said that there are as many chess variants as there
are players of chess*. Sometimes they remain a brief glimmer
of inspiration, a fleeting daydream; others are nurtured,
tested and sometimes brought to market. Shuuro adds to the
genre, and is notable both because it is designed by Alessio
Cavatore of Warhammer and LOTR fame, and because I think it
is worth your time.&lt;/p&gt;

&lt;p&gt;* I said this, just now.&lt;/p&gt;

&lt;p&gt;Shuuro comes in a very classy box, which contains a sturdy
folding board, a load of plastic chess pieces in blue and
red, dice (dice in a chess box? Sacrilege!) and a plush rule
book that seems to have been translated into every major
language and a couple more for luck. As an added bonus, you
can use the components to play standard chess as well.&lt;/p&gt;

&lt;p&gt;The purest variants retain the core movement rules of chess,
meaning that the game is easily learned – doesn&apos;t everyone
know how to play chess? Clearly, this is a major advantage
for accessibility and learning. Hundreds of board games
experience the purchased-stored-sold unplayed cycle because
of lengthy or opaque rules. In Shuuro one has just two pages
of rules to absorb and we were underway in no time at all.&lt;/p&gt;

&lt;p&gt;So how does Shuuro differ from standard chess? Well, in
three major ways. Firstly the board is extended to 12 x 12
squares. Secondly, a number of blocking obstacles are
randomly placed to create battlefield terrain. Thirdly, you
get to choose your own pieces secretly, generating two
different sides. In true wargamer style, each chess piece
has a points value and you select a mix that suits your
style of play and intended tactics. The King is free, Queens
cost 110, Bishops 40, down to pawns at 10. Anyone thinking
&apos;Chess with an Army List&apos; or Seastrike may claim their £5
reward when you next see me. &lt;/p&gt;

&lt;p&gt;I have to say that this army building is good fun. There is
a great temptation to buy lots of bishops, because they seem
good &apos;bang for buck&apos; value, but they bring their own
drawbacks which you will soon encounter. Neither should one
ignore the humble pawns as without them you will have no
screening capacity. I leave the discovery of the rest to you.&lt;/p&gt;

&lt;p&gt;In play Shuuro is essentially chess but with enough
differences to make it a completely novel experience. I know
this because I am a pretty bad chess player. Okay, really
awful. But this did not seem to matter so much in Shuuro.
The asymmetric sides create one level of interest, and the
obstacles, which always seem to be in the wrong place, add
another. Indeed, they seem to be specifically designed to
frustrate bishops, he said with feeling. While some of our
games went a little longer, we found that the indicated time
of 30 minutes per game was not far off the mark.&lt;/p&gt;

&lt;p&gt;Shuuro brings chess a little closer to the battle game it
claims to be. For collectors of chess variants, I expect
this will be a must buy. It will make for an excellent
closer, or a change of pace from the 36 page rulebook games.
Good fun, and recommended.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Self Satisfaction&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;And finally, the most delayed Sumos ever. These are my
personal awards for the top ten games of the previous
calendar year, minus those that I didn&apos;t get round to
playing, plus those played late from last year (!). They
mean nothing to anyone but me, although three other people
apparently enjoy looking, and one is waiting to berate me
for choosing the top two.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;The Sumos 2008&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Yokuzuna&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019647&quot;&gt;After the Flood&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019447&quot;&gt;Leader 1&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Ozeki&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019862&quot;&gt;Diamonds Club&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018632&quot;&gt;Battlestar Galactica&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017900&quot;&gt;Pandemic&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Sekiwake&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019205&quot;&gt;Tinner&apos;s Trail&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016804&quot;&gt;Jet Set&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019494&quot;&gt;Monuments&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017231&quot;&gt;Race for the Galaxy&lt;/a&gt;&lt;br /&gt;
Robokrieg&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Honourable Mentions&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017528&quot;&gt;Age of Discovery&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020034&quot;&gt;Carpe Astra&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019752&quot;&gt;Comuni&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt; (for the
idea), &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018276&quot;&gt;Hamburgum&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019572&quot;&gt;Le Havre&lt;/a&gt;, Powerboats, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019376&quot;&gt;Roll Through the Ages&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019131&quot;&gt;Shadow Hunters&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020027&quot;&gt;Snow Tails&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019875&quot;&gt;Steel Driver&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018529&quot;&gt;Stone Age&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019655&quot;&gt;Sylla&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Unplayed and Still On the Urgent List&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019952&quot;&gt;Android&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10557&quot;&gt;Corunea&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018517&quot;&gt;Metropolys&lt;/a&gt;,     
MonPoc, Mwhahaha!, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019117&quot;&gt;Nefertiti&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019113&quot;&gt;Okko&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019662&quot;&gt;Planet Steam&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019058&quot;&gt;Senji&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019764&quot;&gt;Scripts &amp; Scribes&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019822&quot;&gt;Uruk&lt;/a&gt; and Wormhole.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Decent Wargames&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Espana 1936, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020204&quot;&gt;Spanish Eagles&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019735&quot;&gt;Unhappy King Charles&lt;/a&gt;, Warriors of God.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Mike Siggins&lt;/b&gt;&lt;/p&gt;
</description></item>
<item><title>Essen 2008 Special (Sort Of)</title><pubDate>Mon, 10 Nov 2008 12:20:25 EST</pubDate><link>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28462&amp;contentBlogId=1</link><guid isPermaLink="true">http://www.funagain.com/control/viewblogpost?contentBlogPostId=28462&amp;contentBlogId=1</guid><comments>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28462&amp;contentBlogId=1#comments</comments><description>&lt;p&gt;&lt;div class=&quot;BlogPostText&quot;&gt;
My Essen started early. Melissa Rogerson arrived in
Cambridge in early October and we spent a very enjoyable day
pottering, chatting and gaming. There was a lot to take in
from those few hours, all positive, and with Melissa safely
off to Europe the next day I was left to look forward to Spiel.&lt;/p&gt;

&lt;p&gt;I was due to travel on the Wednesday with &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=013474:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Richard Breese&lt;/a&gt;. On
the Monday night I managed to pull a muscle low in my back.
It has happened before, it heals eventually, but this was
cruel timing. By Tuesday it had stiffened up nicely and I
could barely walk downstairs without a lot of pain.
Reluctantly, and knowing the prognosis, I decided that eight
hours a day on my feet at Spiel was a really bad option.
Dejectedly, I retired to bed, wondering once again how I was
going to put my socks on, and dreamed of German beer,
friends and new games. &lt;/p&gt;

&lt;p&gt;Oddly, there was a silver lining. Due to this enforced
break, I got a lot of reading done, cleared the DVD backlog,
and generally did absolutely nothing. It turned into a
genuine rest, much needed, where I was often sleeping half
the day. I feel much better for it, a good antidote to a
madly busy year. Much calmer, I didn&apos;t spend a penny and I
still have the games to look forward to. Quite a positive
outcome, on balance. &lt;/p&gt;

&lt;p&gt;From the reports I have read, I am most looking forward to
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019647&quot;&gt;After the Flood&lt;/a&gt; (easily top for anticipation), Kriegbot,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019836&quot;&gt;Krakow&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019662&quot;&gt;Planet Steam&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019752&quot;&gt;Comuni&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016804&quot;&gt;Jet Set&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019729&quot;&gt;Snow Tails&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019822&quot;&gt;Uruk&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019916&quot;&gt;Palais Royal&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019493&quot;&gt;Golden Age&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019724&quot;&gt;Power Boats&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10557&quot;&gt;Corunea&lt;/a&gt;, Saladin,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019861&quot;&gt;Cavum&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019659&quot;&gt;Name of the Rose&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019572&quot;&gt;Le Havre&lt;/a&gt;. Okay, okay.
I am interested in anything you put in front of me. I am
even reasonably intrigued by &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019873&quot;&gt;Duck Dealer&lt;/a&gt;, Battlestar
Galactica and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019821&quot;&gt;Space Alert&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Monday after Essen. Still struggling with the whole walking
thing. Enter Chris Payne, long time gaming friend, regular
Essen attendee and, best of all, possessed of working legs.
Chris did a useful round up for those of us who didn’t
attend, and we quickly decided that this might well be of
interest to you. So, over to my able sidekick: &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Essen 2008 – The Dream Ticket&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;It’s the event every office junior dreams of or dreads: it’s
the big day and the boss rings in sick because he is flat on
his back pumped full of painkillers and told to rest, having
put his back out. The key to the executive wash room is
mine!  Hot tubs, booth babes, parties and cocktails! [MS:
Now they all know…] The reality then soon dawns – 300+ new
games and three and a half days of the fair left means its
time to hoist the press pass into a more prominent position
and go game!&lt;/p&gt;

&lt;p&gt;Every Essen starts the same: reading what one can from the
Geek, &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10260&quot;&gt;Spielbox&lt;/a&gt; and Cliquenband and then progressing to the
companies’ own websites to see what crumbs they are
releasing about their new games. And every year, the
carefully prepared scheduled list goes out of the window in
the first hour as news starts to ripple through from fellow
gamers – either people you know from back home, or people
from the hotel, or snippets from people you get a game with. &lt;/p&gt;

&lt;p&gt;Each Essen is also different.  This year’s mention must be
the number of no shows, caused in many cases I gather by
problems at the Chinese factories which unexpectedly closed
down for 3 weeks to avoid pollution at the Olympics but
which hadn’t been factored into their promised production
schedules.  [MS: some reports indicate that a third of
Chinese toy and game production has disappeared] So, at
there was no sign at least of the following (and probably
many others): Ascendency, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019458&quot;&gt;Middle Kingdom&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019840&quot;&gt;Constantinopolis&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019376&quot;&gt;Roll Through The Ages&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019041&quot;&gt;Battles of Napoleon&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019218&quot;&gt;Black Sheep&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018502&quot;&gt;Genji&lt;/a&gt; (said to be stuck on a lorry somewhere) and Tulipmania.&lt;/p&gt;

&lt;p&gt;What else was new this year?  A number of five and dime
stores selling games on the pile ‘em high, sell ‘em cheap
principle. New games stacked in the following price bands on
one store €2.50 / €5 /€7.50: although post Essen I have read
about the apparent demise of Uberplay which could explain
some of the stock.  So there were real bargains like the old
version of &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019038&quot;&gt;Money&lt;/a&gt; by &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010161:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Reiner Knizia&lt;/a&gt; for €2.50 which I’d been
looking for as presents for my German RPG chums who I’m
weaning on to boardgames.  Obviously there were less
successful games amongst those piled high but the odd
classic appeared.  &lt;/p&gt;

&lt;p&gt;There was a noticeable non German buzz in the background:
lots of Dutch, Italians, Poles with a smattering of French
and a leavening of Brits, Irish and Americans.  The trickle
of English rules in the boxes that started last year seems
to have become a bucket this year.  The big German boys like
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010205:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Kosmos&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010065:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Ravensburger&lt;/a&gt; are still not swayed by this but
there are also often dual releases of their games with an
American partner such as &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010467:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Mayfair&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010365:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Rio Grande Games&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010365:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Rio Grande&lt;/a&gt; were again there in force with a big demo stand,
but this year they seemed to have taken things one stage
further and there was a noticeable lack of people to explain
a game.  Thus an hour’s game creeps to two hours as you read
the rules from scratch, put out the bits to play the game,
and re-do odd bits of various turns as the meaning of a
particular rule becomes absolutely clear or clarified.  This
means less turnover of games being played and a more stress
exercise.  Some the translation of rules into English was
also poor in places.  &lt;/p&gt;

&lt;p&gt;My personal view, based upon experience, is that the best
translation is done by a gamer, and by gamers who have also
played the game.  At €30-€40 for a new game in English then
I do start to expect better translations.  (&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019726&quot;&gt;A Castle for All Seasons&lt;/a&gt; was the Rio Grande translation in question).  I
would argue that successful promotion of a product at Essen
really does need demo space and a demo team if it is to
succeed.  As always it is noticeable how some of the smaller
companies, possibly at their first Essen hadn’t considered
how they were going to sell their product.  &lt;/p&gt;

&lt;p&gt;What follows are personal comments based upon what I saw or
played at Essen:&lt;/p&gt;

&lt;p&gt;Steaming: (too hot to touch) Agricola &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019750&quot;&gt;Extra&lt;/a&gt; &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019914&quot;&gt;Extra&lt;/a&gt;Bits&lt;/a&gt; and
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019572&quot;&gt;Le Havre&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014726:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Lookout&lt;/a&gt;).  For long parts of the days it seemed as if
the queue was always at least thirty minutes until they had
sold out or given the last promotional item away. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019873&quot;&gt;Duck Dealer&lt;/a&gt; by &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=013841:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Splotter&lt;/a&gt; was sold out within an hour.   &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Luxurious long soak in the Hot Tub with Candles:&lt;/strong&gt; &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019836&quot;&gt;Krakow 1325&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Hot Tub:&lt;/strong&gt; (popular and well regarded) &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019101&quot;&gt;Dominion&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019752&quot;&gt;Comuni&lt;/a&gt; and
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019861&quot;&gt;Cavum&lt;/a&gt;.  I bought all three, but have only played the last.   &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Quick Shower:&lt;/strong&gt; &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018501&quot;&gt;Wasabi&lt;/a&gt;, Longarno, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019881&quot;&gt;Sushizock im Gockelwok&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019918&quot;&gt;Mow&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Slippery Floor:&lt;/strong&gt; (rules issues to be clarified, or some
concerns) &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019878&quot;&gt;Aztek&lt;/a&gt;, Windriver, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019726&quot;&gt;A Castle for All Seasons&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;More details…&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019836&quot;&gt;Krakow 1325&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=110323:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Geode Games&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;First game from a new company
and our group was he first to play it at Essen on the
Thursday morning.   It’s only a four player game and is
played as a partnership game but with an overall winner. 
It’s also language dependent with text on cards (available
as English, Dutch and German I think).  The players are one
of four groupings but this is kept secret until the end –
The Good and Decent Citizens, The monks and Mystics, The
Secret Societies and The Underworld.  These are randomly
dealt out at the start and nobody knows who is who.  Players
are then in partnership with who they are sat opposite. 
Players are dealt 9 intrigue cards of which they will play
only seven cards for one season.   Four Seasons make up a
game year and the initial start player changes each season.
 The aim of the gain is to get your control markers (black
or white) into the areas of the board, whilst advancing
(i.e. winning) cards of your colour.  Your score at the end
will be the total of your black or white partnership colour
plus the points scored by your grouping.   Thus I was
partnered with black but wanted blue agendas in the winning
pile to score black and blue.   The intrigue cards will show
what area they will grant control cubes in, and their score
in four colours, although what matters is the colour of the
first card down.  If it is for example yellow then the
yellow scores on cards will be totalled.  Thus, I may lead
with a +6 yellow, to be followed by a -8 yellow from the
opponent on my left, and my partner plays a +5 yellow, and
the last opponent can only play a -2 yellow, so the result
is victory for our team.  There are 56 different intrigue
cards.  There is further subtlety in money, immediate
victory points for a faction on some cards if successful and
assorted other actions.   &lt;/p&gt;

&lt;p&gt;I wallowed in the medieval theme, the artwork and the cards
and gameplay.  It all seemed to hang together for one of
those games that is just a pleasure to play.  Others that I
personally enjoy as much range from &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=004255&quot;&gt;Advanced Civ&lt;/a&gt;
(&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010111:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Avalon Hill&lt;/a&gt;), to &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015084&quot;&gt;Ticket to Ride&lt;/a&gt;, to short snappy games like &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015569&quot;&gt;No Thanks!&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015121&quot;&gt;Poison&lt;/a&gt;. Talking with the designer he is working
on a three player version which will need new control
markers and new cards.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019861&quot;&gt;
Cavum&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=86083:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;QWG&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Build Track – Find Gems – Sell them to the
market is Cavum in a nutshell.  A longer version could be
describing it as &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_0428&quot;&gt;18xx&lt;/a&gt; meets &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016208&quot;&gt;Shear Panic&lt;/a&gt; with dynamite. The
basic premise is that people are miners seeking to exploit
what lies within a mountain. At the start of each round
everyone takes 12 different action tiles (these range from
things like build a single straight, to build two, three or
six crossing straights – the game is hex tile based – to
such things as prospecting or dynamiting.  Each action is
done once, and only once per turn by a player although the
“option” tiles may allow more of the same depending upon
what is in the “bank” pool.  So, in Shear panic you have
twelve actions on your board marked off one by one: in Cavum
you have twelve action tiles.  Alternatively the limited
twelve action tile sequence can be seen as a way of speeding
up those games where one gets say ten actions point and then
deliberates how to spend them (e.g. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015312&quot;&gt;Tikal&lt;/a&gt;) and some people
will spend a very long time working out permutations of
their points.  Each round you play three of your tiles, so
the choice of options decreases each later round in the
turn.  The gem placement tile is such that you will only be
able to exploit it the following round, so turn order starts
to become important.  Dynamite will only affect hexes if
left uncovered at the end of a turn, so will often be
covered over by another tile.  &lt;/p&gt;

&lt;p&gt;The English rules were well written to the point of being
perhaps a little “over written” for the purposes of a rules
explanation when some of the nuances would only need to be
checked if they occurred.  With hexes on a blank board and
multiple options for a round then there is much strategy to
be explored here, and lots of reply value as the tiles will
probably be in different layouts every game.  The only
disappointment I have heard so far has been from railway
game fans who feel that the game is too short to fully
satisfy them.   &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018501&quot;&gt;Wasabi&lt;/a&gt;
&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014526:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Z-Man Games&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Place ingredients to meet recipes and score
points.  Recipes range from two to five ingredients. 
Ingredients are tiles placed on a square grid which is the
board.  To “score” a recipe the ingredients have to be in a
line or column on the board.  Get them in the right order
and for recipes above two ingredients then bonus points
apply.  Additionally there are a few special cards available
after completing recipes that allow some tweaking – for
example play to move ingredients around, play to place two
ingredients rather than the usual one and a few other
special moves.  Turn order is place an ingredient from your
stock of three held, then check to see if you have completed
a recipe, and if so, score it.  Collect a replacement
ingredient and collect a replace recipe (I forget the exact
order). Wasabi is fairly quick, and nicely produced and
therein lies the problem: I consider it relatively expensive
for the game length that comes out when other games in the
same price band are looked at.   It’s likely therefore that
I may suggest this as a club game for our club where the
quality of the components may ensure some longevity in a 45
minute opener or finisher.  Game end either when a points
total achieved or when the board is full.   &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019751&quot;&gt;Lungarno&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=85203:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Red Glove&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Place tiles and (limited supply)
control markers to score city blocks alongside the canal and
main roads of Lungarno.  Tiles are acquired from a choice of
three face up ones (free, one VP or 2 VP’s) accordingly and
once taken tiles shuffle along accordingly thus reducing in
cost.   Tiles come in three different types – palaces which
belong a noble families and which will score points for who
controls them, towers which score across the roads and a few
special buildings such as shops that can increase the value
of the nearby merchant houses or Churches and Cemeteries
which can decrease the value, and the Plaza’s which have a
special scoring mechanism..   This was off to a good start
with me because it’s medieval themed and tile placement. 
Tile placement does mean though that if yours is a group
that has people that think it is fun to play &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=011110&quot;&gt;Carcassonne&lt;/a&gt; in
two hours, then Lungarno could take two hours rather than
the suggested 45 minutes.  &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019881&quot;&gt;Sushizock im Gockelwok&lt;/a&gt;
&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010458:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Zoch&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A Knizia dice and dominoes
game.  The dominoes are sushi morsels or fishbones and to
score a sushi morsel you need a fishbone as well.  Excess
morsels will not score, whereas excess fishbones will.  The
dominoes (nice chunky plastic bits) have a picture and
positive or negative number.   Roll the five dice up to
three times (setting a dice aside each re-roll) to obtain a
combination that either enable you to take a tile from the
centre of the table or from somebody else, so there is some
element of memory.   Fail to get a workable combination and
you get the biggest fishbone (minus score) tile.  Not &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010161:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Reiner&lt;/a&gt;
at his very, very, very best I feel but not far off for a
dice and tiles game that plays in 20 minutes.   &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019918&quot;&gt;Mow&lt;/a&gt;
&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=62521:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Hurrican&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I’d better express some self interest here
since once of our group did the English translation on this.
 Deal five cards to each player, and its play a card
followed by pickup.  Cows are placed in a line based upon
the number of the card, and if you can’t play at the low
end, or the top end of the line then you take the cards and
will be scoring the flies on the cows at the end of the
round.  There a few special cards that do things like allow
insertion into the line, block the line off, can be played
over another card etc.  The &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=EDITION_0004&quot;&gt;6 nimmt&lt;/a&gt; comparison is obvious:
this is a little bit lighter and quicker and has pictures of
cute cows on the cards.  &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019878&quot;&gt;Aztekz&lt;/a&gt;
&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=016468:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Yun Games&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Think multiplayer Pacman meets
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018407&quot;&gt;Labyrinth&lt;/a&gt;.  Players are a chieftain and two slaves searching
a temple for lost souls.  The souls have to be got to the
chieftain who can then “release” them and thus score them. 
The pyramid is a set of 5 x 5 cards, although cards can be
placed on top of other cards thus altering the arrangement
of wall and rooms and access.   Our slippery floor is that
we are unsure if souls once captured by a slave are open to
inspection by other players, and our scores seemed very low
such that one lucky run could win the game.  I have emailed
the author on this point and will report back. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019726&quot;&gt;A Castle for All Seasons&lt;/a&gt;
&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010365:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Rio Grande&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Rival builders
building different parts of a castle for victory points or
occasionally money using resources (sand, stone, wood,
bricks and metal) combined with a card from one’s hand. 
Everyone starts with the same hand of eight cards, one of
which is played face down in a round and revealed
simultaneously.  When revealed there is a turn order for
resolution of the cards, for example traders go before the
stonemason or bricklayer who goes before the more humble
workers.  Often there is lots of flexibility when your card
comes to be resolved and if building is possible, exactly
what one builds.  Buildings can range form the humble tower
requiring a mere eight points of mixed resources but giving
six victory points, to the Hall requiring 30 points but
gives 18 victory points.  The larger buildings also open up
what are termed “helpers” in the rules, although I think
Castle Officials would make it easier to understand, as your
team is limited in numbers.  Placing one of our team as a
Castle Official also costs you money.  The worker cards get
you free resources from stock and the chance to build but
only for half victory points due to poorer workmanship.  If
a Master builder card has been played that round and you
build then you have to give five victory points to the
Master builder as the union inspects your work.  The master
builder card is also the way to get your played cards back
into your hand. In the game I played there were two master
builder cards played in one round, and I chose to pay out 10
victory points (five each to two players) which I think cost
me the game.  With only twelve rounds played then everything
– resources, money and actions from the cards always seem
tight.  I suspect not all the buildings will be built in
every game causing variable results. The reverse of the game
board contains the castle in winter adding more options and
some cards that also affect game play.  &lt;/p&gt;

&lt;p&gt;Personal dislikes on the game were the presentation – the
English translation of the rules seemed poor in places and
occasionally not very intuitive (for example the resource
exchanging ability of the blacksmith was found under the
building rules and not the blacksmith building description).
 The sample couple of rounds described in the box were of a
two player game that has a few differences from the main
game: I feel a three player game using the “normal” rules
would have been better.  &lt;/p&gt;

&lt;p&gt;I liked the game.  The physical presentation is top notch
with nice artwork and tiles.  With the basic mechanism being
to acquire resources – money – jobs and finally build
relationships, then there are obvious comparisons with
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016986&quot;&gt;Pillars of the Earth&lt;/a&gt; (plus &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018643&quot;&gt;expansion&lt;/a&gt;) and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018529&quot;&gt;Stone Age&lt;/a&gt;. I’m on
a slippery floor here as without playing more games then I
cannot express an opinion of which of the three may be
better than any other. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019920&quot;&gt;Windriver&lt;/a&gt;
&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=13109:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Argentum Verlag&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Get your teepees to keep up
with the buffalo who are moving cross the plain and exit on
the other side of the board to score victory points.  On
your turn you move buffalo equal to your excess over tepees,
feed your teepees and then have a special action which can
be acquire food, build more tepees, move one buffalo or move
one tent.  It becomes a struggle to keep up and survive.  A
couple of minor queries to raise with the designer if
possible over the rules but on the slippery floor because of
a concern that whoever is going to come third or fourth may
be able to act as a kingmaker and determine who wins.  Also,
it starts as a fairly friendly almost race game, and then
the last stretch bogs down as analysis paralysis starts to
take over.&lt;/p&gt;

&lt;p&gt;I’m told the boss is better now, so here’s wishing Mike a
speedy full recovery and normal service will be resumed
shortly. The office boy also now knows how hard the boss
actually works as well and I’m surprised that Mike actually
finds time to do normal things like eat and sleep in the
Essen four days. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Chris Payne&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description></item>
<item><title>Gamer's Notebook, October 2008</title><pubDate>Thu, 30 Oct 2008 09:21:10 EDT</pubDate><link>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28444&amp;contentBlogId=1</link><guid isPermaLink="true">http://www.funagain.com/control/viewblogpost?contentBlogPostId=28444&amp;contentBlogId=1</guid><comments>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28444&amp;contentBlogId=1#comments</comments><description>&lt;p&gt;
&lt;div class=&quot;BlogPostText&quot;&gt;
&lt;p&gt;Another long break. Sorry. Designing two games, and
developing three more, in eight months is not an ideal
recipe for regular gaming and writing. But here I am with an
overdue update, and I am hoping to deliver the usual Essen
report later in October.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019447&quot;&gt;Leader 1&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=62004:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Ghenos Games&lt;/a&gt; (via &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=015026:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;JKLM&lt;/a&gt;/&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010365:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Rio Grande&lt;/a&gt;)&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;There are very few negative moods associated with gaming.
Perhaps the empty hole after a day of new, but distinctly
average, games is among the worst. But for me it is having
designed a mechanism years ago, failing to produce the
associated game, and then seeing the market come up with a
similar idea. Yes, I know, only myself and a dose of
procrastination to blame. That is exactly where I found
myself with Leader 1, the latest cycling game to hit the
shelves, which came worryingly close to spoiling my day…&lt;/p&gt;

&lt;p&gt;The good news is that it is a really impressive game, and an
added bonus is that the components are excellent. I say all
that in the firm knowledge of Ghenos’ earlier output. While
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016755&quot;&gt;Bolide&lt;/a&gt;’s and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019042&quot;&gt;Rugby World&lt;/a&gt;’s vector system appeal to many of
the engineering mindset, and work perfectly well, they are
not my idea of fun. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019447&quot;&gt;Leader 1&lt;/a&gt; is a different beast
altogether, as I hope to explain.&lt;/p&gt;

&lt;p&gt;The first clue to the game is opening the box to find a
stack of lovely thick card hexagons, each with a section of
a bicycle stage race route. Wide and narrow roads, flat
sections, climbs, descents and finish straights in all
combinations. And there are plenty of them, allowing mix and
match. There is even a roundabout and uphill and velodrome
finishes, which instantly give away the designers as true
fans.  &lt;/p&gt;

&lt;p&gt;The graphics are bold and computery, but also rather good.
You could happily use these hexes for your own designs, or
perhaps for car races. Each type of section is rated for
speed (obviously climbs are slow, descents are easy) and the
system is clear and elegant. Importantly, each hex also has
a number which when totalled gives us the difficulty (think
par in golf) for the entire stage, and also dictates the
number of stamina points your riders are allocated. As the
race progresses you will burn the stamina, and so management
of these is key. Only a feed station or tactical riding
(‘sitting on’) will gain you more energy. It seems to work
very, very well and while I should work out the math, I am
happy to remain ignorant for now. Trust me, this system is
spot on.&lt;/p&gt;

&lt;p&gt;You have three riders in your team, each identical to the
other players, although you can differentiate them by
allocating one sprinter skill and one descending skill. In
the background, but not depicted, are your five or six
domestiques. This set up will give you an equal chance to
win the race, and the game is well balanced in that sense.
For those who know me, and my love of replay systems, this
is a proper game, with decisions and stuff. It also happens
to have a strong feel for cycling, so I am happy both ways.&lt;/p&gt;

&lt;p&gt;The clever part, and the mechanism that sent a warning shot
across my bow, is the peloton. This is simply a marker that
moves along the stage setting the race tempo, representing
all the uncommitted key riders and domestiques. It is
automated by die roll and rules but, in a sense, also seems
to have a mind of its own. Nicely designed, this. In theory,
if no-one did anything, it could go all the way to the
finish and it would be a big boring draw. But in reality
riders will attack and get away from the peloton, at which
point their individual marker is placed on the road, or even
drop behind the pack and have to catch up – not easy. Once
outside the peloton, especially in the initial breakaway,
you will burn energy at a much greater rate than those left
safely behind. And that is the rub.&lt;/p&gt;

&lt;p&gt;The key to the game is team tactics which, oddly enough, is
very much like cycling. The decisions forced – timing,
stamina management, risk - are interesting and true to life.
The resulting narrative is excellent. Riders breakaway and
bravely ride off on their own. Will their stamina hold? Will
you commit early or bide your time and go for broke on the
descent? Where is the best place to launch an attack for a
climber? When will you chase the leaders? Can you get
another man up to support them, or hold back to get your
sprinter home first? Riders who have made a long lone break
struggle at the final kilometre, sprinters and the peloton
closing in for the kill. Brilliant stuff. If you like that
hidden gem that is Metric Mile, and it is one of my all time
favourites, you will have a feel for this element of the game. &lt;/p&gt;

&lt;p&gt;There are few negatives. The main one is that, as with most
games that allow individual ‘space’ decisions and movement
for a lot of pieces (&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=011066&quot;&gt;Homas Tour&lt;/a&gt;, DTM, &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_0217&quot;&gt;Formule De&lt;/a&gt; and so on),
Leader 1 is not that fast. I would reckon on around 90
minutes, depending on length of the stage. We took two hours
(three players) on the basic layout, so whatever you do
don’t build a massive track for your first game or you may
never return. Timing is initially deceptive, because the
early phases of the game are very quick – not many riders to
move with the peloton. But as more breaks come, and every
rider on the team gets onto the road, it slows up towards
the end. Irony of ironies, the final sprint is the slowest
part.  &lt;/p&gt;

&lt;p&gt;On a strategic level, you can record remaining stamina and
points and then move on to the next stage with a neat carry
over rule. Riders behind the leader are charged with time
difference and quickly you see how a stage race works.
Whether you would want to do an entire Tour de France in
this manner would be debatable (think a full season of
Formule De), but you could certainly do a long Spring
Classic in one sitting, or a three day race - with a mix of
flat stages and mountains - in a long session or over a
weekend.  &lt;/p&gt;

&lt;p&gt;Another oddity is that of your three team members, the team
leader is in some respects the weakest. It obviously depends
on the type of stage you are racing, but a rouleur will
always be faster on the flat, and a climber better going up
the lumpy bits. The leader is an average guy, and so in our
game, albeit with a very close and exciting finish, a
sprinter won. The beauty of such a mechanism is that you can
easily tweak the ratings to taste. &lt;/p&gt;

&lt;p&gt;Finally, there is an annoying translation error on the
English game aid card. Phase 1 should read ‘movement’, not
‘placement’. It will drive you mad until you fix it somehow.  &lt;/p&gt;

&lt;p&gt;I am going to go out on a limb here. Even allowing for my
bias towards cycling of any description, this is an
excellent race game. In fact, I would also say it is the
best cycling title published so far. Even though there are a
few rough edges, and the rules could be tighter, it combines
convincing theme and narrative based on evident knowledge of
the sport. As a result it has plenty of race drama and
decision making thrown in. If it played in half the time we
would be talking genius. If you like &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=011066&quot;&gt;Homas Tour&lt;/a&gt;/&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018425&quot;&gt;Um Reifenbreite&lt;/a&gt; hunt this one down; you won’t regret it. Highly
recommended, and one of my highlights of the year. I am off
to track down at Ghenos&apos; sailing game.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019205&quot;&gt;Tinner&apos;s Trail&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=103651:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Treefrog&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;There is certainly no lack of spectacle in the career of
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt;. The trends and phases are always worth
watching and analysing, the changing pace and weight of
output remains an eternal mystery, and his gradual departure
from inconsistency now makes each new Wallace game an
enjoyable experience. Usually... He is, as I have said
before, the most interesting and talented designer working
in our field (meaning, loosely, gamer’s games with some
theme and substance). Long may he continue. &lt;/p&gt;

&lt;p&gt;Martin’s latest, and the first in the fascinating Treefrog
line, is &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019205&quot;&gt;Tinner&apos;s Trail&lt;/a&gt;. It fits firmly into the economic
game mould that Martin frequently returns to. It is lighter
than &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt;, and quicker, and I think better for both those
achievements. Where it fails is in being a little dry and
calculable. This is balanced by an excellent theme, some
clever ideas, and an engaging system that impressed me and
seemingly most people who have been lucky enough to get hold
of one. A very good release, and establishing a strong
pointer for the two new games at Essen.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017528&quot;&gt;Age of Discovery&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=78514:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Alfred Schulz&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010467:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Mayfair&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Oh boy. This game is so nearly good. I like everything about
it except for the awful, inexplicable, unbalanced,
(untested?) Mission Cards. It also only seems to work with
two or three. I think it is fixable, however. Mayfair, I
would like you to meet Development. Development, Mayfair. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017900&quot;&gt;Pandemic&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014724:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Matt Leacock&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014526:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Z-Man&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You will all have played this mini-hit by now, and if not
please correct that omission immediately. Whether or not you
like co-operative games, this is worth playing at least once
to experience the clever mechanisms, uncanny appeal and
involvment, and inevitably, to get the rules badly wrong. I
liked it enough to play four games in a weekend. I may not
play again for a while, but that should not put you off.
Excellent design work.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019131&quot;&gt;Shadow Hunters&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=77433:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Yatsutaka Ikeda&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014526:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Z-Man&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A lot of people have been bemoaning the fact that games are
no longer fun. Well, this one is. It is not perfect, and in
fact it has some strangely unbalanced cards that should have
been picked up in testing. But it is good. We played it
again immediately, and you know how rare that is.
Essentially &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=019883&quot;&gt;Werewolf&lt;/a&gt;: the Boardgame with a bit of Bang! and
Kutschfahrt thrown in, but different enough to deter
lawyers. You are a Vampire, a Vampire Hunter, or a Neutral.
You know your identity, but no-one else does. By playing
cards you try to work out who is on your side, and how you
might generate a hope in hell of achieving your victory
criteria. Meanwhile, there is mass carnage and everyone
edges slowly toward death. But even in death you might win!
As I said, good fun. Leaner and meaner than &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016597&quot;&gt;Kutschfahrt&lt;/a&gt;, and
altogether better than &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017817&quot;&gt;Bang!&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018529&quot;&gt;Stone Age&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=016761:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Michael Tummelhoffer&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010160:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Hans im Gluck&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Early on this year, when this game was being previewed,
someone described it like this: ‘Stone Age is a worker
placement game. There are dice that are used to find out how
many resources you collect. You have to feed your people.
You build buildings which give victory points. You can use
resources to gain bonus cards that give you an immediate
thing and an end game bonus.’  &lt;/p&gt;

&lt;p&gt;My response was Wow! I have been looking for a game like
this for some while, without success… &lt;/p&gt;

&lt;p&gt;Okay, sure, it sounds exactly like any cube pusher of the
last five years or more. This one could (and would) surely
be a twist on &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=014015&quot;&gt;Leonardo&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016986&quot;&gt;Pillars of the Earth&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017229&quot;&gt;Notre Dame&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018023&quot;&gt;Cuba&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018321&quot;&gt;Yspahan&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015410&quot;&gt;Caylus&lt;/a&gt;, KeyX etc etc. But as I firmly believe
most games offer at least a very small design step forward,
and because I love to be proved wrong, I sat down to play
Stone Age. I liked it. I played again. I liked it some more.
I now rate it marginally above Pillars, which I have yet to
play with the expansion, but will play either happily.
Yspahan is still okay, as is Notre Dame, but I am still not
sure Cuba works properly. &lt;/p&gt;

&lt;p&gt;Meanwhile, Stone Age clearly does work and has a lot of good
stuff going on, with even a decent bit of theme in evidence
(‘Just off hunting, love’). And while I am now bored by
Leonardo, I have not yet become bored with action draft
systems in general. I also really like the way that four
gamers can play Stone Age and come up with four different
routes to victory (or in my case, defeat). Some espouse the
tool approach, others make babies, some collect civ cards,
while I generally starve. I am sure there are other tactics…
About the only thing I am not keen on is that ‘apparently in
contention until the final add-up when all the VP
multipliers are played and ending up dead last’ thing. A
trifle annoying. Multipliers are such difficult things to
control, especially when we can’t see them. Overall,
considering it is about as hackneyed as they come, recommended.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Espana 1936&lt;/div&gt;
&lt;strong&gt;Antonio Catalan for Devir&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;Warriors of God&lt;/div&gt;
&lt;strong&gt;Makoto Nakajima for MMP&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;What with design, playing and miniatures, my opportunities
for board wargame play are few and far between these days.
So, my purchases are restricted accordingly. Having survived
several years without adding a single wargame to the
collection, two good ones came along at once… They are both
very good, and very different. &lt;/p&gt;

&lt;p&gt;Warriors of God is that pleasing rarity, a game about the
medieval era. We are looking at a top level strategic game
with Euro overtones, in that it is quick, highly
flavoursome, decision heavy, and there are lots of options
and tricks to learn. The rules meanwhile are pretty awful,
but they are at least thin. The most appealing element is
not combat, but the management of leaders and factions, and
land grabbing. Leaders die off at inopportune moments (much
like the clever ageing process of In the Shadow of the
Emperor) and armies, titles, kingdoms and territory change
hands. For a historical game, there is a surprising amount
of risk analysis and many outright gambles. Good stuff. The
resulting narrative is impressive. It is all based on a well
tried Japanese system and works well. Enjoyable, light and
fun - one to return to when the opportunity arises.
Congratulations to MMP and to Adam Starkweather who both
championed the game and developed it. &lt;/p&gt;

&lt;p&gt;At the other end of the scale is the gutsy and grinding
Espana 1936, now available in an English edition from Devir
USA. Depicting the Spanish Civil War at a strategic level,
with excellent components, it uses simple, easily remembered
rules, victory conditions and combat procedures to put both
players in a tough position. The system is transparent; you
are left to your own devices with flavoursome cards adding
regular chaos. Heavy on decisions, and never enough actions,
you may feel that you are having it bad, with your entire
front trying to hold and a key objective city under imminent
threat, but the other guy is probably feeling much worse. &lt;/p&gt;

&lt;p&gt;If you like games that offer tense, nervous energy, constant
pressure and epic battles, this is the game for you.
Fortunately (and appropriately) you need suffer this only
for two to three hours, and there may often be a quicker
sudden death resolution. Historical atmosphere is excellent,
graphics are great, I learned quite a bit about the period
(through the point to point map and clear objectives), and
the game situation is one of the best I have ever
encountered. Not since &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=014993&quot;&gt;Friedrich&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=013293&quot;&gt;Wallenstein&lt;/a&gt; have I
played such a good game in this category. Highly recommended.&lt;/p&gt;

&lt;p&gt;NB Devir’s English edition is well worth tracking down as it
saves on card lookup, and it also includes a naval expansion
as standard – I have yet to play this.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017804&quot;&gt;Carcassonne: New World&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014689:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Klaus-Jurgen Wrede&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010160:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Hans im Gluck&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Unless it is absolutely necessary (social pressure, monetary
bribes, Toblerones) I don’t play &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=011110&quot;&gt;Carcassonne&lt;/a&gt; or any of its
fifty seven varieties. Having played New World recently, and
twisting my own arm, I would prefer to play this one more
than any other. Not bad for a little filler. Almost &lt;gak,
choke&gt; fun.&lt;/p&gt;

&lt;p&gt;Enough! To Essen!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mike Siggins&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description></item>
<item><title>Gamer's Notebook, March 2008</title><pubDate>Thu, 20 Mar 2008 10:31:52 EDT</pubDate><link>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28017&amp;contentBlogId=1</link><guid isPermaLink="true">http://www.funagain.com/control/viewblogpost?contentBlogPostId=28017&amp;contentBlogId=1</guid><comments>http://www.funagain.com/control/viewblogpost?contentBlogPostId=28017&amp;contentBlogId=1#comments</comments><description>&lt;p&gt;Many apologies for the delay. January is always busy to the
point of running out of time. This year was worse. Then I
got ill. Anyway, plenty to write about.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018046&quot;&gt;Tribune&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010057:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Karl-Heinz Schmiel&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010056:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Moskito&lt;/a&gt;/&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012119:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Heidelberger&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Regular readers will remember that I got to play this game
last year at Essen. Then it was a game about collecting,
tentatively entitled Sammelsurium. Now re-themed, and
published in a professional package, we have Tribune. And it
remains a very good game indeed. &lt;/p&gt;

&lt;p&gt;To head off the inevitable &apos;pasted-on theme&apos; comments, I
would say that the new theme is actually a much better fit,
not that there was much wrong with the original. Now we are
dealing with political wrangling in ancient Rome. Each
player is trying to build support from the various factions,
eventually gaining enough to become tribune and win. &lt;/p&gt;

&lt;p&gt;The game structure is a straightforward action drafting
system, which we seem to see more and more these days. At
the moment I like them, but familiarity can breed contempt.
Your markers are placed into various sections of the board,
which offer money, faction cards, and various other items
needed to progress. The clever part is that rather than just
claiming on a first come first served basis, as one does in
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016986&quot;&gt;Pillars of the Earth&lt;/a&gt;, some of the sections trigger a short
sub-game. This is all good.&lt;/p&gt;

&lt;p&gt;Interaction is excellent. You always seem to have a rival
for the cards you want to recruit, and there is even more
friction when claiming majorities. The whole basis of the
game is to knock the leaders over, and I will leave that for
you to discover. The game offers some interesting decisions,
not least on timing of your tactical moves, and generally
works perfectly as one might expect from this designer. No
complaints here.&lt;/p&gt;

&lt;p&gt;I&apos;ll finish with what was, for almost all those who played,
a definite issue. Tribune is over too quickly. Games were
taking an hour or less. Now many will regard this as a plus,
and remind me that this is a prime trait of German Games.
But this is a game that plays engagingly, has plenty going
on, and seems to suggest a &apos;long game&apos; strategy. Wrong. In
one game, it was all over in four turns – you really must be
in there and fighting from the start. This is okay if a
title feels like an hour game, but this one seems to have a
pacing issue. It also means that a gamer who has played
before will have an advantage over rookies in knowing when
and where to focus. &lt;/p&gt;

&lt;p&gt;Fortunately, if you consider pacing and length a problem, it
is easily fixed. Victory conditions require us to achieve
three from eight or so targets. To set the winning terms at
four or perhaps five conditions satisfied would seem to be
eminently workable. Either way, as with all variants, it is
your choice. Play as it is intended first, feel free to
tweak, but do play – it is not broken, just quick!   &lt;/p&gt;

&lt;p&gt;On language, the German version (Tribun) is playable but
there is just enough German in the game to make waiting for
the English version well worthwhile. So, definitely a strong
recommendation but I can see some variants coming into
common usage for this one. Good to see Herr Schmiel, the Old
Master, back in business.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018318&quot;&gt;Year of the Dragon&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=31629:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Stefan Feld&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=013206:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Alea&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I remember one nasty incident in my school life. I was
watching a bunch of older kids in the playground who were
picking on some unfortunate lad. He ended up &apos;running the
gauntlet&apos;. At school, this meant that he had to run along a
narrow channel between a wall and a line of the bullies, and
be kicked and punched all the way. The military equivalent
is much less pleasant. In some small way, this game reminded
me of that memory. &lt;/p&gt;

&lt;p&gt;Don&apos;t get me wrong. Alea are still a source of good games.
Stefan Feld is one of my favourite designers. I like all his
games, and all have a welcome, fresh approach. So I had high
hopes for this one, and was very keen to try it. The systems
are clever, the components are lovely. You can score points
in many ways, and there are several options to explore.  &lt;/p&gt;

&lt;p&gt;Simply, there are twelve turns in the game, loosely
representing the months in the Year of the Dragon. Each
month has a randomised chit – famine, tributes to the
emperor, disease – you get the picture. Two of these months
are harmless, and we let off fireworks to celebrate, the
rest are just plain nasty. Life in China was evidently one
long nightmare.&lt;/p&gt;

&lt;p&gt;As a player, you are a landlord (or similar) building houses
to accommodate the dozen or so types of character. Each of
the characters has a special skill, either providing
protection against the nasty events while others provide
immediate or deferred victory points. Your task, apparently
straightforward, is to make sure you have the right balance
at the right time, and have the rooms to accommodate them all. &lt;/p&gt;

&lt;p&gt;The trouble is one can rarely really get this right, I
managed an optimum in just two of the turns, and it seems
you face losing something most of the time. Even in a well
played game there will be substantial tenant turnover. You
even lose buildings if they are unoccupied, which tends to
happen a lot when your lodgers are dying or leaving in
droves. In short, you are taking actions and planning ahead
just to avoid pain and stand still. Add to this the pressing
need to get money, rice, fireworks and victory points at the
same time, and the game quickly takes on Kafkaesque overtones.  &lt;/p&gt;

&lt;p&gt;So let me sum up in a way I have never done before. I really
liked the idea, theme, game systems and mechanisms,
regarding the whole idea and process as original and clever,
but didn&apos;t at all like the negative experience it provided,
of being kicked at every step of the way. Also, it is fair
to say, I am not representative of everyone who played. At
the convention, I would say the split was 60:40 pro and con.
I will have to play again, but I don&apos;t see this one changing
its tune, and it is a tune I definitely didn&apos;t like.&lt;/p&gt;

&lt;p&gt;Year of the Dragon is the antithesis of those positive,
building/snowball games. It is also overlong by 20 to 30 
minutes. It is a little like watching a three hour war
documentary: technically it is spot on, but it is not
entertainment. Eventually, the seat becomes uncomfortable. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018441&quot;&gt;Origins: How We Became Human&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014484:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Phil Eklund&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014483:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Sierra Madre Games&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I have still not managed to define this design from Phil
Eklund. It is no secret that I am a fan of Phil&apos;s games, but
this is a new departure. Not only does it have professional
quality presentation, it is also the closest to being a game
in the normal sense. Nevertheless, there is still a huge
dose of experience gaming, and &apos;going along for the ride&apos;. I
like this, I realise that others don&apos;t. There are also some
very clever mechanisms, not least the cards. The theme
itself is highly ambitious, but it does work. It beats all
of last years games for innovation. I have some reservations
about the &apos;levelling up&apos; and some of the powerful cards and
options. That means I am questioning balance, which also
means here is an Eklund design that is also a game. I
recommend it highly, and would simply say that if you have
played an Eklund before, give this one a chance. It is
different. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016108&quot;&gt;Starcraft: The Board Game&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012921:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Christian Petersen&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=55799:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Corey Konieczka&lt;/a&gt; 
for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012639:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Fantasy Flight&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After my lengthy and negative reaction to &lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10138&quot;&gt;Descent&lt;/a&gt;, which
seemed to run against most of my friends&apos; views, I will keep
this rant short. I believe the explanation is that there is
still a surprisingly large market for eight hour plus games
with huge amounts of bits, seventeen different types of
unit, r&amp;d trees, resources (money) and with play values that
deserve to have stayed in the 1970&apos;s. &lt;/p&gt;

&lt;p&gt;I was, despite all the above, and having suffered &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=014494&quot;&gt;Warcraft: The Board Game&lt;/a&gt; in the interim, still keen to play (!). But
apart from the sheer excitement of opening the box and
sorting the ridiculous number of bits, this one was a bust
from start to finish. Oh, and the rules take an evening of
study and a dry run. In summary, I feel saddened that there
are still people who can term it a game, and give it a 10 on
our favourite ratings site. The game is preposterous and
represents the worst outcome of a &apos;throw everything in and
keep true to the license&apos; mentality. I would like to say it
is unplayable, but I know there are people who will sit
there and persevere for a considerable chunk of their lives. &lt;/p&gt;

&lt;p&gt;If you really must play, ideally you should all know the
rules, be set up, ready to spend two hours learning, and
play with no more than three. My biggest tip is that all
those minuscule little icons on the tiny counters all mean
something, and the yellow and the orange counters are
virtually indistinguishable. Otherwise you should be fine,
given enough time. Enjoy. &lt;/p&gt;

&lt;p&gt;Me? I am moving to Greenland to avoid it.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017352&quot;&gt;Phoenicia&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012745:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Tom Lehmann&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=015026:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;JKLM&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It is probably no secret that I didn&apos;t care for &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017517&quot;&gt;Outpost&lt;/a&gt;. But
since then age, changing tastes and experimentation have
secured &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015764&quot;&gt;Sceptre of Zavandor&lt;/a&gt; a one-outing-per-year visa. Then
word arrived of this game. The latest, final (?) incarnation
of the system, it was rumoured to play very quickly indeed.
Thanks to a review copy from JKLM, I have played this one
twice in recent weeks. It is definitely quick, and it is
very good. It is also clearly the son of the father. &lt;/p&gt;

&lt;p&gt;I have two slight reservations, otherwise it is all positive.&lt;/p&gt;

&lt;p&gt;Firstly, I will need to play more to get a feel for what
exactly to do, typical prices for the cards, and to master
the key task of balancing one&apos;s assets. In my first game,
excusably I hope, I worked my way into a dead end by which I
couldn&apos;t access sufficient storage late on in proceedings.
Game over. The second game was better, but because my
opponent knew what he was doing, he romped away. While I am
no natural at these games, I am not an idiot either. So, as
with most of Mr Lehmann&apos;s games, there is some serious
learning to be undertaken. No bad thing, but not to
everyone&apos;s taste. &lt;/p&gt;

&lt;p&gt;Secondly, the game predictably retains a similar feel to the
earlier designs. If anything, it is even more mechanical and
teutonic. This is, I feel, compounded because the system has
been boiled down to the minimum – perhaps to far? Like an
overcooked Brussels Sprout, boiled until the flavour has all
but gone. Also, in Outpost and Zavandor one felt some
affinity to the items and artifacts being bought, building
into the story (such as it was), here I am not sure the
implementation of theme helps any – we have probably seen
far too many instances of ancient civilisation to make a
storehouse seem interesting.&lt;/p&gt;

&lt;p&gt;I am working a balance here. While the game feels an even
more sterile exercise in calculation, it is at least the
right length for such an experience. And it is an experience
I enjoy occasionally. Why? Because there is definitely some
meat here, with interesting angles, and if I want to apply
my brain this is one of the environments I will work within.
However, as I have said before, I do feel as if I am playing
around with a spreadsheet. Sure, there is an unknown in the
form of the auctions and the run of cards, but still, these
are math heavy, and cash driven, games. &lt;/p&gt;

&lt;p&gt;As it happens I quite like spreadsheets, and financial
models, so there&apos;s the answer. It gives me the good parts of
Outpost without the length. What I can&apos;t tell is if you have
been looking for a copy of Outpost, whether Phoenicia will
end your search. Apart from the pokey little card icons, and
some ragged edges in the rules, I liked it a lot.     &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011456:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Martin Wallace&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012387:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Warfrog&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I feel quite pleased that I was there at the start of
Martin&apos;s efforts to design the ultimate train game. To an
extent, this can be seen as the latest attempt, and what an
attempt it is. It will take you two hours, and more when
learning, but that time is well spent. This is a very
clever, modern, deep game that really works on just about
every level. It is also full of flavour. I have played five
times in the last month, and it is still getting better. In
any normal year, it would easily be my favourite game. &lt;/p&gt;

&lt;p&gt;I&apos;ll tell you how much I enjoyed this one. The box that
arrived in the mail got The Treatment by the Post Office and
is best described as &apos;distressed&apos;. I feel I should go and
buy another copy so that I have a good one for the future
and one to play. As a reformed collector, that is not
something I easily say or do. Excellent stuff. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;The Sumos, 2007&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;Tough year. In a generous mood, I have fifteen games that
might easily have won a Sumo in 2007. But there can only be
ten. Cue lots of juggling with list, comparing &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017573&quot;&gt;Qwirkle&lt;/a&gt; to
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016209&quot;&gt;Age of Empires&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017352&quot;&gt;Phoenicia&lt;/a&gt; to &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017526&quot;&gt;Uptown&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018239&quot;&gt;Giganten der Luefte&lt;/a&gt; to
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018046&quot;&gt;Tribune&lt;/a&gt;. Not easy. Anyway, I eventually got there.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Yokozuna&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017770&quot;&gt;1960: The Making of the President&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014526:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Z-Man&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Ozeki&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018497&quot;&gt;Agricola&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014726:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Lookout Games&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012387:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Warfrog&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017803&quot;&gt;Key Harvest&lt;/a&gt; (R&amp;D)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018441&quot;&gt;Origins&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014483:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Sierra Madre&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Sekiwake&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016209&quot;&gt;Age of Empires III&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=77985:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Tropical Games&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017529&quot;&gt;Before the Wind&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=016281:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Phalanx&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017573&quot;&gt;Qwirkle&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=79054:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Mindware&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018046&quot;&gt;Tribune&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=012119:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Heidelberger&lt;/a&gt;)&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017526&quot;&gt;Uptown&lt;/a&gt; (&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010151:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Funagain&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&lt;i&gt;Honourable Mentions&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017802&quot;&gt;Amyitis&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016993&quot;&gt;Caylus Magna Carta&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018239&quot;&gt;Giganten der Luefte&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018207&quot;&gt;League of Six&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017231&quot;&gt;Race for the Galaxy&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017229&quot;&gt;Notre Dame&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017352&quot;&gt;Phoenicia&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018400&quot;&gt;Power &amp; Weakness&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;On the radar: more games of &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017231&quot;&gt;Race for the Galaxy&lt;/a&gt; to see if I
remain in the &apos;like it&apos; camp or move to the &apos;adore its&apos;.
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017845&quot;&gt;Dust&lt;/a&gt;, because I just love the backstory and graphics.
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018276&quot;&gt;Hamburgum&lt;/a&gt;, because several trusted friends say I will enjoy
it. A re-play of &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018023&quot;&gt;Cuba&lt;/a&gt;, because the first time it sent me to
sleep. &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016181&quot;&gt;Cold War&lt;/a&gt;, because I just plain like the look of it.
And &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018518&quot;&gt;Perry Rhodan&lt;/a&gt;, for which I have very high hopes.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Mike Siggins&lt;/b&gt;
&lt;/p&gt;</description></item>
<item><title>Gamer's Notebook, December 2007</title><pubDate>Mon, 03 Dec 2007 18:44:08 EST</pubDate><link>http://www.funagain.com/control/viewblogpost?contentBlogPostId=27882&amp;contentBlogId=1</link><guid isPermaLink="true">http://www.funagain.com/control/viewblogpost?contentBlogPostId=27882&amp;contentBlogId=1</guid><comments>http://www.funagain.com/control/viewblogpost?contentBlogPostId=27882&amp;contentBlogId=1#comments</comments><description>&lt;p&gt;To sunny Eastbourne on Britain’s South coast for the regular
post-Essen get together organised by Mike Clifford and
myself. Twenty five or so gamers leave their other halves
looking at the calendar, with a sense of deja vu, and whizz
off to a small hotel to enjoy four days of fish &amp; chips and
solid gaming – hopefully ticking off most of those titles
unplayed and bought in the previous month. Uncannily, it
runs at the same time as bgg.con, and we like to note that
we are the senior event, if somewhat smaller in scope (!).
And it was sunny. I don’t know how, but it was. A few hardy
souls were sea swimming in late November.&amp;nbsp;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016209&quot;&gt;Age of Empires III&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=015534:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Glenn Drover&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=77985:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Tropical Games&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I like &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=014382&quot;&gt;Age of Mythology&lt;/a&gt;, but realise I am in a minority.
Otherwise, there have been a long series of computer game
spin-offs that I can happily live without. I would therefore
not have given this game a second glance if it weren’t for
some very positive word of mouth coming out of the States.
In the end, it became my game of the summer and it got a lot
of play at the club and at home sessions.&lt;/p&gt;

&lt;p&gt;This is a clever twist on the action drafting mechanism that
is very much in vogue. Each player places their markers on
areas in the Old World, ready to be shipped across to the
New. Once there, they might annex a region (killing the
indigenous natives), exploit an areas’ resources, fight or
explore. Once established, you start in on buying ships,
buildings and strategy cards. Another nice element is that
you have several types of marker, some of which have
different powers.&lt;/p&gt;

&lt;p&gt;So, not anything we haven’t seen before, but re-jigged into
a very appealing format. There are, cliché time, several
routes to victory which genuinely seem to be distinct. As a
result there is a real sense of building an empire somewhat
different to your neighbour’s, and when the seats on the
settler ships become scarce, one really feels the pressure.
You can, say, completely ignore your merchant fleet and go
for colonial holdings. You can explore rather than bothering
about resources. As usual, a mixed balance can also work.
Because these options work so well, you can actually play
the game five times or more just trying out strategies. Good
stuff.    &lt;/p&gt;

&lt;p&gt;AoE has that slight problem that only seems to bother
hardcore gamers. You can play the whole game cleverly,
brilliantly even, but you are still at the mercy of the
fates. If you get the right cards at the right time, or you
have a run of good luck on discoveries, you will find the
zero-luck addicts crying into their coffee. As you may have
gathered, I don’t mind it. What guarantee was there ever for
a group of explorers landing on a foreign shore? Who is to
know the ultimate outcome of a merchant naval policy? &lt;/p&gt;

&lt;p&gt;Apart from the gaudy and overblown plastic production, and
the map where the space could have been better used, I
really like this game. I find the situation appealing, I
very much like the feel of the Old and New countries, the
constraints of shipping, and the actions available. It all
adds up to one of my favourite games of the year. When
Tropical Games catch on about wooden bits, they’ll be
dangerous.  &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018229&quot;&gt;Agricola&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010311:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Uwe Rosenberg&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014726:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Lookout Games&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You may have heard of this one. &lt;/p&gt;

&lt;p&gt;Despite the massive PR machines behind &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010065:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Ravensburger&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010051:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Amigo&lt;/a&gt;
and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=010160:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Hans im Glueck&lt;/a&gt;, it is the tiny Lookout Games who have,
this Autumn, created that most valuable resource – buzz. I
say again, buzz, not hype. &lt;/p&gt;

&lt;p&gt;Agricola is a game about farming in the 17th century. How
long we have waited for a good one. Each player has their
own farm, is given a set of cards that indicates their
probable route forward, and you get fourteen turns to score
as many victory points as you can. Alternatively, for
reasons that will become apparent, it is also a sandbox
where you can just have fun doing your own thing. It seems
everyone I know really wants to play this game, me included,
and many were prepared to jump through hoops to make that
happen. &lt;/p&gt;

&lt;p&gt;Hoops? Well, the game is in German. Although we have an
excellent rules and card translation, more on that later,
however many assurances you might get that ‘it is only
fourteen cards’, it isn’t. If you want to paste up all the
cards, it is over three hundred, which by anyone’s
calculation is a lot of hours. You can get by on less, just
the ‘E’ pack is enough to get started, but there is old
school work to be done before the game can be played.
Ideally someone you know will have done this paste-up work
for you.&lt;/p&gt;

&lt;p&gt;It must be said here that any Anglophone who buys the German
version will not be left adrift. Lookout Games have promised
to sort out something, and I believe them, but at the moment
they are snowed under with the success of the game.  We need
to be patient.&lt;/p&gt;

&lt;p&gt;The interesting twist with Agricola is that it seems to have
generated a passionate level of enthusiasm. I believe this
is down to a cocktail of the designer’s reputation, the
subject matter, the multi-level gaming it offers, the
frisson of the components, the potential of the cards, and
the long lost frustration of not being able to play a German
game that you have just bought… &lt;/p&gt;

&lt;p&gt;There is also something else: positive mental attitude. A
significant number of gamers have played Agricola, enjoyed
it to a point, and said that they expected it to improve
(and this might be from 7 or 8, to 9 or 10). They also sit
down and play again as quickly as they can. This compares
well with almost all other Euros. Typically they might be
ruthlessly discarded after one play, or less in some cases!
But gamers seem to be willing to give this one every chance
of repeat play.&lt;/p&gt;

&lt;p&gt;Why would that be? I wish I knew, because goodness knows it
is a quality that too many games lack. And what is the
appeal of a game about farming? As the person who has
facilitated hundreds of games through her excellent and
timely translation, I asked Melissa Rogerson why she was so
keen on this particular game. She generated a list of reasons: &lt;/p&gt;

&lt;p&gt;&lt;ol&gt;
&lt;li&gt;It&apos;s complex. Big and meaty, and not too long.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;It&apos;s a game with relatively little player interaction.
See below.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;I spent quite literally every spare moment for a month
translating the game. It has to be hot!&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;The theme and the mechanics seem well integrated. I love
a good theme.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;It was super-cool trying to learn all about 17th century
agriculture. Although I was sorry I didn&apos;t call the
swineherd, ‘Pig boy’.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Variety. Lots and lots of variety.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;The Mystique of Essen.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;I had such a good time translating it - the people
factor. There were lots of late-night conversations, about
precisely what particular terms meant and how we could
translate them. That was fun.&lt;br /&gt;&lt;br /&gt;
I also love getting right into the guts of a game like that.
And I tend to be lazy with rules of games in English - I
skim through them, and am impatient to get to playing the
game. So really getting to understand it is good. And tends
to make me like the game regardless.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018276&quot;&gt;Hamburgum&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018023&quot;&gt;Cuba&lt;/a&gt;, as well as other Messe titles, sound
interesting but &apos;done&apos; already. I&apos;m sure I&apos;ll enjoy playing
them, but they didn&apos;t float my boat.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Insight into the game development process.&lt;br /&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/p&gt;

&lt;p&gt;I can relate to those comments.&lt;/p&gt;

&lt;p&gt;The next point Melissa raised was very interesting and is
something I have been thinking about for some time. The
subject is multiplayer solitaire. Agricola is such a game,
because the only interaction is the joint action
drafting/choice of resources, and not getting what you need,
but I am not going to label this a good or bad attribute. &lt;/p&gt;

&lt;p&gt;Melissa says, “Agricola is a game with relatively little
player interaction. When I look at my top-rated games
(&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=011398&quot;&gt;Princes of Florence&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015107&quot;&gt;Louis XIV&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017229&quot;&gt;Notre Dame&lt;/a&gt;) there is a bit
of a trend there. I know that my gaming weakness is that I
start out making a plan and don&apos;t allow for enough variables
or adapt well to change - so I tend to be weaker at games
like &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=015410&quot;&gt;Caylus&lt;/a&gt; where it&apos;s easy to screw other players over,
although I still enjoy them. But I&apos;m good at the planning
kind of game - and don&apos;t we all like to win, sometimes?”&lt;/p&gt;

&lt;p&gt;My take on this is that almost all the time multiplayer
solitaire is cited as a negative. Like Melissa, I find that
some of my favourite games are in this vein, and it doesn’t
greatly bother me. In fact, it can be a plus. If it means I
can avoid auctions then that is another bonus, usually.
Sometimes it is good to sit and try to implement a strategy,
hindered only by the inability to get resources when you
want them. Not exactly my beloved chaos gaming, but
sometimes it is what I enjoy. Agricola seems to score (based
on the eight gamers I have so far played with) because you
can do your own thing. Every single farm I saw was
different. Some were harvesting crops, some had sheep,
others cattle and wild boar. One of my farms was essentially
secondary to a wood turning business.    &lt;/p&gt;

&lt;p&gt;Mainly then, for me, such games are an experience and I am
happy to go along for the ride. How well can I do with what
I have been given? What is my plan? Can I get enough food?
Do I want to have children? Can I try a weird tactic, or
left field strategy, and still stay respectable or even win?
Most importantly, am I having fun? &lt;/p&gt;

&lt;p&gt;Having played Agricola, I feel there is definitely an
element of ‘personal best’ going on here. After my derisory
20 point opener, I was determined to do better the next
time. And that next time may as well be right away. I made
23, with very different cards, and was pleased. I also
enjoyed it a lot. I’m so easy. So it is a challenge, in a
puzzley sort of way and I can see myself playing it for some
while, even at the basic level of cards.&lt;/p&gt;

&lt;p&gt;On the downside, and you just know this is going to relate
to theme, I have a quibble. While this is a game about
farming, it is farming from a strange angle. I think it is
clear we are micro-managing. A fair amount is made of one
farmer having a cooking pot, another having a proper hearth,
or a makeshift barbecue. The fact that someone might not
have a cooking pot at all, but does own a hut, seems
inconceivable. Doesn’t it? But this is where you start.
Perhaps you have lost everything and have to re-build from
scratch. And where are the chickens and geese?&lt;/p&gt;

&lt;p&gt;More worrying is that ‘technologies’ develop, but they do
not become available to rival farmers, even though we are
all looking over each others hedge all the time. This
compared sharply to a game of Origins going on at the next
table, where skills can often be learned. This also
strengthens the solitaire aspect, already discussed – you
are on your own, doing your own things, building little card
‘engines’, working your own land. I suspect what has
happened is that some aspects have been tweaked to make a
game of it, which is fair enough. Perhaps that is how it
was? None of this is going to stop me playing it, or even
give me a second thought, but it doesn’t sit too well. &lt;/p&gt;

&lt;p&gt;The other area is the cards. From what I have seen so far I
think the cards are reasonably well balanced. This is,
without doubt, quite an achievement. But my neighbour in
game one did have a hand that looked considerably less
useful than mine, with quite a few ‘secondary’ cards that
were not immediately useable. There is undoubtedly a degree
of improvisation required; you make the best of your lot,
and that will improve with experience. I am just slightly
worried that you might be going into a two hour game (it
runs 30 minutes per player, pretty consistently) with little
chance of having a good time or scoring well. This might
happen because of bad cards, or more subtly and more likely,
cards that do not combine well, nor permit synergies later
in the game. At the moment, I don’t know if this is an
issue. I would like to hear your experiences.   &lt;/p&gt;

&lt;p&gt;So, to conclude, Agricola is a very interesting game which
has all the signs of being well designed, developed and
tested. There is definitely more here than the sum of the
parts, and I think we must look to the cards and the
combinations (how I love combinations) to explain this. And
this without yet venturing into the mysterious ‘I’
(interaction) and ‘K’ (complex) decks which will add a raft
of cards and variety. Though whether Agricola will remain
fun while suffering ‘interaction’ remains to be seen. &lt;/p&gt;

&lt;p&gt;Congratulations to &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014727:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Hanno Girke&lt;/a&gt; and all at Lookout Games for
backing this one. In case you have not been reading the web,
there will be an English version from &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=014526:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Z-Man Games&lt;/a&gt;. I think
we can safely predict a big seller. I know it is easier said
than done at the moment, but do try to get a game of this
excellent release.&lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018342&quot;&gt;Filou/Felix&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011782:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Friedemann Friese&lt;/a&gt; for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=011781:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;2F Spiele&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After quite a run of games from Friedemann that I didn’t
care for, here is a very enjoyable filler. I have been
thinking that we should see some positive by-products from
the poker boom (now fading?) and sure enough Filou picks up
on the betting trend. Nothing complicated, just assess a
partly exposed hand based on knowledge, numbers and reading
the opponents, and stick a bet on the total value. Filou is
not quite there because you have to know not to run out of
money during play – this is very important! – but overall
this is quick, fun and interesting enough to revisit.
Recommended.   &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;&lt;a href=&quot;http://www.funagain.com/control/category/~category_id=SERIES_10125&quot;&gt;Battleground: Fantasy Warfare&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=51080:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Chad Ellis&lt;/a&gt; and &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=51081:DESIGNER/~SHOW_UNAVAIL=N/&quot;&gt;Robert Dougherty&lt;/a&gt; 
for &lt;a href=&quot;http://www.funagain.com/control/keywordsearch/~PARTY_ID=51078:MANUFACTURER/~SHOW_UNAVAIL=N/&quot;&gt;Your Move Games&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;About thirty years ago the boardgame company GDW released an
innovative product called System 7. With front page splashes
in The Dragon, wargame magazines and elsewhere, it caused
quite a stir. It certainly caught me up in the excitement
created. Although comprising cardboard markers and a
separate rule book, it was trying hard to replicate the
mechanisms, colour and glory of Napoleonic miniatures
gaming. It did this by offering high quality base-sized
counters in evocative uniform shades, nominally using 7mm
figures. Most of the major nationalities were available in
sets, with units named and jacket/facing colours represented.&lt;/p&gt;

&lt;p&gt;The basic idea was that you could start miniatures style
gaming without the front loaded time and money investment,
or indeed easily move into Naps as a new period. The overall
effect was not unpleasant, and it achieved a creditable
level of success for a while. System 7 foundered, I think,
because it fell between two stools, the terrain was lacking,
and the accompanying rules were not the best. With
hindsight, the ‘figure’ ratio may have been mistaken – there
were several fiddly counters to a unit, making the
adaptation too literal. But ultimately, if you are a
miniatures gamer at heart, well, you probably want
miniatures. Still, the game has fans and you can find
updated rules and components on the web.&lt;/p&gt;

&lt;p&gt;However, for beginners or for testing rules, I still know
gamers who will cut out card or even paper counters.  I know
I did when funds didn’t permit much more. There are a couple
of groups on the web that actively promote paper wargaming.
It is at least lighter than anything else. Some of you will
remember the Micro series from Tabletop Games, and I played
a lot of the Napoleonic and Naval games back in the day. I
also bought into the CCG craze in a major way. Games such as
The Last Crusade, Eagles and Dixie were all collected and
played with some enjoyment, and they still come out
occasionally even now. &lt;/p&gt;

&lt;p&gt;So, there is scope for this ersatz solution. But what is the
appeal here? Probably, the chance to get a taste of the
miniatures experience in a ready made, ‘open and play’,
immediate gratification package.  Miniatures fast food, I
suppose. You can do the whole thing with &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016337&quot;&gt;BattleLore&lt;/a&gt; and
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016332&quot;&gt;Command &amp; Colors: Ancients&lt;/a&gt;, but they are £50 games.
Compromises are inevitable, but with colour graphics,
printing and game design moving ever forwards, we are
getting closer to having everything but the little lead
guys. And that is exactly where Battleground and Your Move
Games are coming from. &lt;/p&gt;

&lt;p&gt;Battleground is purchased in packs of playing cards. These
each represent a fantasy faction, and comprise a range of
units, tactical ploys and events. Each faction – men,
dwarves, elves, orcs, undead, killer turnips etc – also has
a reinforcement pack available, allowing for huge battles
and that undeniable urge to grow instant armies.  More
factions are promised on a regular basis to keep the games’
match-ups fresh. You can also buy cut-out terrain sheets,
which are very nicely done indeed, scenario booklets, and
even custom pens and dice. If you can summon up a table and
green cloth from somewhere, the overall effect of terrain
and units is impressive.&lt;/p&gt;

&lt;p&gt;Graphically, everything is functional but it doesn’t excite.
Units are top down, which aesthetically cuts both ways, and
‘figure ratioed’ rather than 1:1 but there is a good sense
of unit size and pose diversity. You may not care for the
style – it is computer generated in intense colours,
particularly the grass green – but realistically there is no
other economical way to do it in these volumes. Certainly,
the figure graphics do not survive the close-up shots. Of
course there are options here to make your own cards and
factions, for those with graphics skills. The rules book is
well written and we had few queries. We did however feel
that putting some advanced rules in the reinforcement packs
was a bit cheeky.&lt;/p&gt;

&lt;p&gt;The game is played by choosing a force from the unit cards,
usually to an agreed points value. As ever with miniatures,
once you have had your fill of equal sided encounter battles
you can switch to attack/defend, the excellent scenario
book, or even play one of Mr Grant’s teasers. Each unit card
has a row of casualty boxes, progressing through green,
yellow and red and these are marked off with a pen as
casualties are taken. This works fine, but being an anal
type I encased mine in Card Protectors which you can get at
hobby and big bookshops. For reasons expanded upon below, I
suggest that you do not play to the ‘kill all opponents’
game end condition.&lt;/p&gt;

&lt;p&gt;We played two games. The first was a 750 point learning
exercise. The second a 2,000 point battle, which still
fitted on a card table. At the start of the game, you choose
your army mix, set terrain, deploy, and assess the
situation.  Up to this point, the game is actually pretty
exciting, because you get there so quickly and your fingers
are paint free. For a while after, things are still looking
very good. And then, well, you start to question results and
pacing, and in truth it goes on a bit. We came in at almost
four hours for the big battle. That’s a long game when we
started with six to eight units each.&lt;/p&gt;

&lt;p&gt;There are three main timing issues here, all interlinked.
Firstly there is a lot of dicing. This is time consuming and
not always productive. Secondly, some units have quite a
number of hit points, and even the weaker ones aren’t
necessarily going to disappear very quickly (because of luck
of the dice) – one small unit of wolf riders had a charmed
life and stuck around for ages. As mentioned, some scenarios
require you to eliminate 100% of the enemy, which will get
to you long before you get to them… I suggest 50% or 66%
would make your C.O. more than happy. It is the death of a
thousand cuts problem, and boredom sets in. Thirdly, linked
to the hit points, the game system is curiously indecisive.
By this I mean that it is quite forgiving of errors and that
to exploit any tactical advantage is difficult indeed. &lt;/p&gt;

&lt;p&gt;Let me give you an example. At one point, my opponent’s
dwarves did a reckless manoeuvre and ended up exposing their
flank, at right angles to my battleline. Right on cue, my
Treant (really just an ent with a good copyright lawyer) saw
his opportunity, lumbered across the field, and smashed the
dwarves in the flank. This was early in the game and in my
head, even allowing for fantasy fudge, I expected to either
do a ton of damage, have them rout, or simply flatten the
lot of them. Or all three at once. Glorious victory was in
my grasp, the enemy centre would be pierced. In fact, I did
a little damage (the bonus for flank attacks is negligible)
and I was still there, branches flailing, roots a-stomping,
seven turns later. By that time the dwarves had hurried
their little legs and brought up leaf-free reserves. My
Treant eventually ran off having failed a morale check in
the eighth turn, which was not entirely as I’d imagined the
encounter. &lt;/p&gt;

&lt;p&gt;In a nutshell, the cards and concept may be born again, but
the rules are essentially old fashioned. They give a longish
game where a quick one might well be preferable – 90 minutes
rather than 240. Broadly, we are looking at something akin
to Warhammer, when something like the weight of Warmaster,
Armati or perhaps DBA might have been a better fit. I can
understand if this was done to allow quick conversion for
existing miniature gamers, but I think a major thrust of
this game is to let newcomers try their hand. I can see some
recruits playing this and thinking twice about playing
again. It would be very interesting to hear your experience
on this one.  &lt;/p&gt;

&lt;p&gt;I am very much stating a personal preference here, liking a
quick, decisive, decision heavy/dice light game, and it may
well be that the rules are acceptable to most, and even
perhaps what is ‘expected’. Whatever, one of my opponents
came out with the damning, ‘It is like every other figure
game I have ever played’. I know what he means. On the other
hand, there is some clever stuff in there. Initiative and
command is well handled, as is movement – there is a
handy-dandy scale, driven off of card widths. Units are
similar to the extent that they all have half a dozen
ratings, and often a special rule to distinguish them. The
ratings cover movement, close and ranged combat, and the
interesting ‘to hit’ ratings. &lt;/p&gt;

&lt;p&gt;These latter numbers are surprisingly powerful as narrative
builders. Some units may be very hard to hit while on the
move, but much more vulnerable in melee – so we get the feel
for fast, evasive, light troops. Conversely, the Treant is
easily hit, but very hard to hurt, and it has a lot of
damage points. This in addition to the usual flavour stuff –
deadly Elven bows, slow but sturdy Dwarves, swarming Undead.
You know how it goes. I liked this unit differentiation – it
is simply and elegantly handled. The fact that the spread of
these ratings works well, and cleverly conveys the feel of
very different units, shows that the game has been well
designed and developed in this area. As I said, there are a
lot of positive qualities, they just struggle to keep their
head above water.&lt;/p&gt;

&lt;p&gt;Of course, you know what I am thinking. I would doubtless
have enjoyed the whole thing more if it were historical. I
have heard rumours that this development is coming soon. In
fairness you can get generically close by using the Men
factions, but in the end I played Elven Rangers and Trees –
a traditional fallback if required to do the fantasy thing.   &lt;/p&gt;

&lt;p&gt;Despite its problems, Battleground does a lot right. For all
my moans, it is playable and it does work, given time.
Nothing is ‘broken’ here, to use that dismissive and rarely
appropriate term. The battles have their moments, there are
some fresh ideas in a field that has pretty much seen it
all, and I can see that the sets will appeal to certain
gamers, or make ideal presents for the younger generation.
From those gamers that can’t or won’t paint, or simply don’t
accept the expense and storage of miniatures, to those
wanting to instantly recreate Tolkein’s battles, or those of
the Warhamster World, then, well, you can see the huge
potential. Whatever I may say about price, two starter packs
are a bargain compared to any investment in figures. &lt;/p&gt;

&lt;p&gt;As for me, not necessarily the target market, I have to say
I am wary. A key test is whether one would play again, after
the initial exploratory sessions. Personally I would, under
some duress, but I would definitely want to make changes
long term. These would be targeted at play length and combat
decisiveness. The obvious solution is to self modify the
rules, or wait for the second edition on the web, or draft
in another set entirely. The cards themselves, and the base
idea, are fine. If the rumoured historical units appear,
then that would be another major draw, but one can see how
easily the releases might run out of steam with one wrong
turn – ‘Nobody bought the Swiss and Burgundian packs’. But
you can be sure that I would. &lt;/p&gt;

&lt;p&gt;I wish Chad, Robert and Your Move the best of luck. They
have bravely launched a timely and interesting system, and I
know it has already found a niche with a good many gamers.
This could grow within the fantasy genre, then into science
fiction, and hopefully for we sad old buffers - not strictly
requiring pointy ears, gauss rifles or resurrections - into
historical periods. If I were them, I would personally be
looking to tweak my product to speed the game up, possibly
through an official variant quick play rule set, and perhaps
improve the graphics a little. That done, I could happily
say that Battleground could be an outstanding product and
worthy of your time. &lt;/p&gt;

&lt;p&gt;&lt;div class=&quot;BlogSubHeader&quot;&gt;The Sumos&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;While my list of top games of 2007 already has a number of
definites, there is still some gaming and ranking to be done
in the last four weeks. So I’ll list the lucky ten games
next time. What is certain is that the runners-up will be of
a high standard, and it will be close for the final few
spaces - at the moment I have a dozen possibles contending
for three or four slots. I have yet to play &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018023&quot;&gt;Cuba&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018276&quot;&gt;Hamburgum&lt;/a&gt;,
&lt;a href=&quot;http://www.funagain.com/control/product/~product_id=016181&quot;&gt;Cold War&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018049&quot;&gt;Brass&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017845&quot;&gt;Dust&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018400&quot;&gt;Power &amp; Weakness&lt;/a&gt;, and &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017231&quot;&gt;Race for the Galaxy&lt;/a&gt;. I want to give &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017352&quot;&gt;Phoenicia&lt;/a&gt; another workout, but I like
it so far. Will &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018207&quot;&gt;League of Six&lt;/a&gt; prove to have staying power?
Will &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017770&quot;&gt;1960&lt;/a&gt;, &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=017803&quot;&gt;Key Harvest&lt;/a&gt;, Origins or &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=018229&quot;&gt;Agricola&lt;/a&gt; get the ultimate
Yokozuna accolade? All will be revealed.&lt;/p&gt;

&lt;p&gt;Mike Siggins&lt;/p&gt;</description></item>
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