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Apr 09, 2009
I hope. It has been a traumatic few months: a bad bike
crash; having my wallet, keys, phone and design notes stolen
in the British Museum; and finally a water leak which,
uncannily, homed in on some of my favourite books - mainly
the big, expensive ones with pictures. This latter event
gave rise to all sorts of emotions, none good, and of course
a frantic effort to save what I could. Despite this, I now
have several crinkly paper doorstops lying around.
All of which is the main reason for my tardiness. The other
reason was a writer's block of enormous proportions, lasting
over two months. It started to ease last week, and 11,000
words later here I am. I'll try not to let it happen again.
As if I knew why they happen in the first place.
Do I blog? No, if the paltry number of my inbound blog links
is anything to go by. My natural rhythm... Read More...
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Nov 10, 2008
My Essen started early. Melissa Rogerson arrived in
Cambridge in early October and we spent a very enjoyable day
pottering, chatting and gaming. There was a lot to take in
from those few hours, all positive, and with Melissa safely
off to Europe the next day I was left to look forward to Spiel.
I was due to travel on the Wednesday with Richard Breese. On
the Monday night I managed to pull a muscle low in my back.
It has happened before, it heals eventually, but this was
cruel timing. By Tuesday it had stiffened up nicely and I
could barely walk downstairs without a lot of pain.
Reluctantly, and knowing the prognosis, I decided that eight
hours a day on my feet at Spiel was a really bad option.
Dejectedly, I retired to bed, wondering once again how I was
going to put my socks on, and dreamed of German beer,
friends and new games.
O... Read More...
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Oct 30, 2008
Another long break. Sorry. Designing two games, and
developing three more, in eight months is not an ideal
recipe for regular gaming and writing. But here I am with an
overdue update, and I am hoping to deliver the usual Essen
report later in October.
Ghenos Games (via JKLM/Rio Grande)
There are very few negative moods associated with gaming.
Perhaps the empty hole after a day of new, but distinctly
average, games is among the worst. But for me it is having
designed a mechanism years ago, failing to produce the
ass... Read More...
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Mar 20, 2008
Many apologies for the delay. January is always busy to the
point of running out of time. This year was worse. Then I
got ill. Anyway, plenty to write about.
Karl-Heinz Schmiel for Moskito/Heidelberger
Regular readers will remember that I got to play this game
last year at Essen. Then it was a game about collecting,
tentatively entitled Sammelsurium. Now re-themed, and
published in a professional package, we have Tribune. And it
remains a very good game indeed.
To head off the inevitable 'pasted-on theme' comments, I
would say that the new theme is actually ... Read More...
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Dec 03, 2007
To sunny Eastbourne on Britain’s South coast for the regular
post-Essen get together organised by Mike Clifford and
myself. Twenty five or so gamers leave their other halves
looking at the calendar, with a sense of deja vu, and whizz
off to a small hotel to enjoy four days of fish & chips and
solid gaming – hopefully ticking off most of those titles
unplayed and bought in the previous month. Uncannily, it
runs at the same time as bgg.con, and we like to note that
we are the senior event, if somewhat smaller in scope (!).
And it was sunny. I don’t know how, but it was. A few hardy
souls were sea swimming in late November.
Glenn Drover for ... Read More...
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Oct 23, 2007
Another year, another Essen. That may well be a cliché, but
so quickly do the shows come round that it seems as if just
weeks are passing in between. Getting old, I guess. But not
too old to enjoy myself for a few days at the biggest game
fair in the world. At one point Eric Martin introduced me to
his wife as an "Old One", which made me smile, and sound
like some sort of mythos creature. In reality, it probably
applies to anyone who was playing German Games, B.S. (Before
Settlers). As I approach my twentieth Essen anniversary, I
rather like the idea of being a boss card in Arkham Horror.
If you want me to give you some general impressions, and I'm
sure you do, then they would be that prices were up, smoke
and crowds were down and that there were quite a few
no-shows amongst the games scheduled to appear. The latter
is down to the usual ... Read More...
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Aug 17, 2007
Torsten Landsvogt for Phalanx
Because I haven’t yet got a copy of this game (where are
they?!), I can’t do the full review I would like to. But I
have played twice, and I thought I’d give you the heads up.
In short, this has all the signs of an interesting game and
I am in no doubt that this is the best that Phalanx have so
far produced. It is going to annoy some, because we have
seen the theme before – buying goods to load onto ships.
Personally, I will take ten games on this same theme if they
each give me a clever new mechanism or two (check), nice
graphics (check) and a solid game (check). Inevitably,
comparisons with ... Read More...
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May 29, 2007
Gamer’s Notebook
May 2007
This is part two of the extended Gathering and Eastbourne report.
Carlo Rossi for Mayfair
I liked this one. It’s quick, it’s quite light, yet it makes you think a bit. It may prove to be clever in a ‘sub-system looking for a bigger and better home’ way, but I doubt you will find one play a negative experience. I for one will enjoy pushing it to find the game’s limits, and to dig around for tactics that may help get me there.
Simply, you are testing, making and ‘patenting’ potions. Each potion recipe needs cubes to concoct, and given a good stir and bubble, it will produce different cubes and VPs – so the cauldrons are really li... Read More...
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May 01, 2007
Gamer’s Notebook, April 2007
What follows is a round up of the games played at three
conventions that saw me occupied for no less than eighteen
days of twenty five in March and early April. These were in
Eastbourne, at The Gathering and the Cambridge Boardgame
Club. Encouragingly, I am not in the least gamed out and
will be back for more in two days time. There are however so
many games to cover, that this report is going to be a two
parter. Look for the balance in a couple of weeks.
For some reason, the Nuremberg releases were both few and
delayed this year. Retailers could not satisfy our cravings
at our mid-March mini-con in Eastbourne. The only ‘new’ game
we had was Pillars of the Earth (Mayfair’s English version –
identical otherwise) which I had managed to secure pretty
much off the boat – ... Read More...
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Jan 21, 2007
This month’s column will comprise four main parts: a round
up of the Essen releases, either played or re-played; some
relevant sports reporting; a short review of the best game
of the year; and finally The Sumos – a list of my favourite
games for 2006. But first, the weather.
It is very mild in England. We had a short winter, on
December 9th, but otherwise I have not yet needed my gloves
or a second fleece. I take this as incontrovertible (is that
really a word?) evidence of global warming, I expect the
Gulfstream to stop at any moment, and it is also how I ended
up playing softball in November. This is what happened.
I went to an afternoon/evening 'party/barbeque' for my
godson's 17th birthday. It featured a dozen or so work-shy,
but sociable, teenagers. They all had better iPods than I
have, and one had such a cool mountain bike that I almost
bought it from him.
We went to the park to kick a ball around and then play
softball. It was agreed to... Read More...
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Oct 24, 2006
I am just back from Germany, the country where smoking, a
100% meat diet, and red trousers for men are still
apparently acceptable. It has saving graces, though, such as
Spiel. And decent beer. The biggest games scene in the
world. The Audi TT. And some very attractive women.
Okay, okay. I love it.
I had, as usual, a fine time wandering around the halls of
Essen, trying and buying games, looking at new products,
chatting to old friends, marvelling at the range and quality
of games we can now buy, and frantically taking notes for
this report. The usual stats apply: over 350 games released
at the show, displayed in ten massive halls, and around
150,000 people coming to check them out.
The big difference to The Olden Days is that there are now
so many new games that it is impossible to assess, or even
find, everything. Paradoxically, this takes the pressure off
when compiling a report. One cannot hope to be
comprehensive, and it makes no sense to ... Read More...
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Oct 11, 2006
Recess (Atlas Games) is the first published design by Morgan Dontanville, a frequent contributor to various internet
forums, and consultant for Café Games. Morgan always has
some insightful and often pointed views on games, and
design, so it was with some interest that I sat down with
the shiny, bright blue box. How would the established critic
negotiate his own stated preferences and attitudes, and what
sort of commentary could he expect as feedback? I really ask
because I am in the same boat…
I was three lines into the rules introduction when the two
fateful words appeared – ... Read More...
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Sep 25, 2006
Okay, let me get this out in the open. Emira (Phalanx Games)
is one of the funniest games I have played in some time. I
will get in trouble for saying that because it revels in
pre-PC sexism, has more double entendres than an Austin
Powers movie, and a decent running gag about Palace Size,
but never Palace Envy. UK readers should just imagine Carry
On Caliph. I am convinced the designers, and definitely the
rules translator, have milked what they can from the
scenario and all inhabit some weird 1970’s time bubble, or
perhaps have read too much Loaded or Maxim. In truth, I
enjoyed the temporary juvenile freedom, the journey back to
a time before PC, and the shocked reactions from women
playing on neighbo... Read More...
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Aug 25, 2006
There is now no getting away from the fact that Fantasy Flight are a major player, and I am actually pleased that is
the case. After several early forays that marked them out as
‘just another American boardgame company’, they have
seemingly cracked the difficult task of presenting a steady
stream of gorgeous looking, hefty and sometimes rather long
games. These are provided at surprisingly reasonable prices,
pushed out the door in numbers, and seem to preserve a
viable business plan at the same time. The latter one is
key, as anyone at Eagle Games will tell you. For these
achievements alone, they should be congratulated.
They also have some real winners in their line-up. As a
result, even I am tempted by their prodigi... Read More...
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Jul 28, 2006
As the summer hots up, and work on my new house -- Sumo Towers -- at last declines, my thoughts immediately turn to long bike rides in the English countryside, blockbuster movies, barbeques, gardening, kite flying, and of course quiet afternoons sitting in the courtyard reading or painting. There is even the odd game session available for anyone not sunning themselves. Were it not for work and mortgage sticking their oars in, things would look pretty idyllic round these parts.
But Mike, we want to hear about games. Okay. The Nuremburg releases have been and gone, and outside of Thurn und Taxis and Um Krone they raised barely a ripple -- but as ever, there have been a couple of notables which deserve comment. Plus, there are some games from The Gathering still unreviewed. I have also been lucky enough to enjoy some good two player sessions recently (s... Read More...
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Jun 09, 2006
Some of you will already know me, through Sumo or The Game Cabinet, in which case you pretty much know what to expect. Some may have heard of me, perhaps through BoardGameGeek, which is at least a start. Others, and very much the majority, will not know me at all, in which case hello. This is a new column that picks up on my past efforts – writing for Games International, G3 and Games & Puzzles, publishing Sumo magazine, running The Rules Bank and being lucky enough to be around when the German Game invasion was just getting underway. Sumo magazine displayed my ability to waffle on about games and other good stuff at great length, and now I am about to do it again. Sometimes, there are even points of interest if you look hard enough.
I am going to be writing about boardgames in the widest sense, through discussion, analysis and in depth reviews, and always with something positive to say. For any number of reasons, not least beca... Read More...
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Jun 02, 2006
In the 1990s, one of things I most looked forward to was the arrival of a new issue of Sumo. No matter what, when it arrived, I'd stop what I was doing and sit down and read it from cover to cover. Because for me, Sumo was, and still is, the best gaming magazine ever.
Now Funagain is bringing Sumo, otherwise known as Mike Siggins, to cyberspace and back to the gaming world. With wit and sarcasm and in wonderfully understated, often rambling, English prose, Mike will once again be writing about games, movies, books, sports, his life, and life in general. So be prepared for a real treat. I'm so excited, I already can't wait to read column number one, coming in June.
Alan R. Moon
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