Category: Horror / Spooky
Category: Card Games
Munchkin Cthulhu 3: The Unspeakable Vault
For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic "The Unspeakable Vault (of Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3: The Unspeakable Vault.
Yes, it's Fluxx... with Zombies! Zombie Fluxx introduces a new type of card: The Creeper. It's like a Keeper you don't want but must play anyway. The good news is, Zombie Fluxx also includes a bunch of Keepers you can use as weapons against the...
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they... level up?
Gloom: Unwelcome Guests
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of...
Munchkin Bites! 2: Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre.
Gloom: Unhappy Homes
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy...
Be vampires... and werewolves... and snotty fairie changelings. Any similarity to an angsty roleplaying game is strictly conicidental ... and any roleplaying is strictly accidental. You're here to KILL things.
Are You a Werewolf?
A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late...) Each "night" the werewolves eat a villager, and each "day" the surviving villagers attempt to rid...
Cast spells, brew concoctions, melt witches... Use a smidgen of math and a pinch of probability. Capture cards by matching or adding cards from your hand, then count the ingredients and measure the powers. A splash of strategy, and the potion is...