Call of Cthulhu LCG: Denizens of the UnderworldExpansion
"There are black zones of shadow close to our daily paths, and now and then some evil soul breaks a passage through. When that happens, the man who knows must strike before reckoning the consequences.”
Call of Cthulhu LCG: Terror in VeniceExpansion
“Before the canals were filled up they were thoroughly dredged, and yielded forth a sensational array of sawed and split bones of all sizes…”
–H.P. Lovecraft, The Horror at Red Hook
Call of Cthulhu LCG: The Key and the Gate
The Key and the Gate, the fourth deluxe expansion for Call of Cthulhu: The Card Game and introduces 165 cards (three copies each of fifty-five individual cards) that explore the mysteries of Yog-Sothoth and the eerie, fictional word of H.P. Lovecraft.
Cthulhu Gloom: Unpleasant Dreams
In Cthulhu Gloom, you make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom...
Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover...
Munchkin Cthulhu: Crypts of Concealment
The eldritch secrets of Munchkin Cthulhu deserve a special hiding place! The Munchkin Cthulhu Crypts of Concealment are sturdy cardboard, sized to hold 500 Munchkin cards apiece! One is labeled Doors, and one is for Treasures
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air...
Call of Cthulhu LCG: The CacophonyAsylum Pack, Yuggoth Contract #6
The Cacophony is the sixth and final Asylum Pack in The Yuggoth Contract cycle for Call of Cthulhu: The Card Game.
Call of Cthulhu LCG: Domain Statue
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them..."