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Medieval Merchant
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Medieval Merchant

English language edition

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Product Awards:  
Deutscher Spiele Preis
10th place, 1999

Ages Play Time Players
12+ 60-90 minutes 2-6

Designer(s): Christwart Conrad

Manufacturer(s): Rio Grande Games, Goldsieber

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Product Description

Toward the end of the Middle Ages, the rise of rich merchant families helped open the cities of Europe to trade and commerce. Beginning with their homes in small villages, players open branches in nearby cities. Once branches are established, players use their income to increase their wealth or to increase their presence in the cities where they have branches. Players then can use their wealth to further develop their trading empire into new cities and regions. In the end, it is the player who has developed the largest trade empire and earned the most money in the process that wins the game.

Product Awards

Deutscher Spiele Preis
10th place, 1999

Product Information

Product Reviews


Average Rating: 4 in 8 reviews

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Quite a bit drier than you'd expect
July 13, 2003

I was enormously disappointed in this, because it seems to be a lot less about buying and selling in a medieval setting, and a lot more about arranging your wooden bits into a row before your opponents can arrange theirs into a row ...

I expected something a bit more along the lines of Union Pacific or Princes of Florence, but what I got was more like Tic-Tac-Toe. This goes back on the shelf, and probably will get sold on eBay in a year, unplayed again.

Note: this review refers to a different release of this product.
Merchants of Pain
February 15, 2003

Every choice causes pain. Wonderful pain. Do I take the fast route for more money, or the cheaper route that takes an extra turn? Do I take income or expand a city? Do I expand my empire or try to take posession of cities?

Tight, tense, tactical and strategic.

I love El Grande and always will. This one is a great contender for the throne though.

Downside for me: Picking my actions is pure torture.

Note: this review refers to a different release of this product.
Tactical thinking at its best.
December 17, 2001

Many reviews seem to want to equate Medieval Merchant with [page scan/se=0040/sf=category/fi=stockall.asc/ml=20]El Grande. I don't think this is really a good comparison, and I feel that MM is the superior game. Where El Grande relies on the semi-randomness of cards to change the situation on the board, MM is pure tactics and strategy. Once you make the decision to play a piece in MM, there is no turning back--no bailing out of a bad move by playing a card.

Every turn you must evaluate your situation and try to anticipate the next move of your opponent. You can never achieve all of your goals, so you must choose which moves to make and when.

I have a large collection of games, and this is the best for pure tactics--and it is not hard to learn or long to play. Possibly the perfect game!

Note: this review refers to a different release of this product.

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