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Ages Play Time Players
12+ 30-40 minutes 2

Designer(s): Michael Rieneck

Manufacturer(s): Kosmos

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Product Description

A game for two in which players represent druid cults attempting to subvert each other's trees. Not only is the theme unique, but the gameplay is like no other game as well. Through card play, players cause certain spirits to 'dance' around the trees--when they stop, each cult's tree with matching colored markers oppose one another, and the weaker tree comes one step closer to subversion.

Product Information

  • Designer(s): Michael Rieneck

  • Manufacturer(s): Kosmos

  • Year: 1999

  • Players: 2

  • Time: 30 - 40 minutes

  • Ages: 12 and up

  • Weight: 375 grams

Product Reviews


Average Rating: 4 in 7 reviews

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Nearly unplayable
September 25, 2004
Rules are really bad. There is no answer to certain situations in game play. Okay this is a different mechanic. But it is nearly unplayable with these rules. And I do not like the grafics.
February 25, 2003

Some people thing this game is weird, strange or unusual. I don't think so! It just has a different mechanic that makes it unique-- but I don't think it's weird or bizarre.

Once you get used to how things work, it is actually quite easy to get the gist of things and play. Lots of strategy and thinking ahead is involved. In fact, sometimes players who analyze the movements of all cards in their hand can slow the game down trying to calculate their best play. The Celtic theme works very well for the mechanics and the components (especially the tree tiles) are wonderful. A good buy-- there's really no need for hesitation!

African stone game with a twist
August 01, 2001

This game is a version of Mankala, the African stone game, in the same way Battle Line is a version of Gin Rummy. It is derived from this game but has added many twists and turns to the original. As in Mankala, things spin around a board in a circle. But which way in Drudenwalzer depends on which way the arrow points on the card you play. Also, the goal is not as clear--you don't always want to win! Winning too much from one pile might deplete your cards there, leaving you vulnerable. Clever manipulation of cards is what the game is all about. The druid theme is fun, if a little arbitrary. I love this game because there is a lot going on in it, it is not at all one-dimensional, and you get to make silly dancing druid jokes as you play. If you enjoy Mankala, you will enjoy this game. If you enjoy strategy games like Carcassonne and Battle Line, I also suspect you will enjoy this one. One technical note: there is an error in the translation of the directions. One of your three choices of actions on a turn includes moving a druid. This is ommitted from the overview but included in the directions as you read on.

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