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Store:  Strategy Games, Card Games
Genre:  Trick-Taking
Format:  Card Games


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Ages Play Time Players
10+ 20-40 minutes 3-6

Designer(s): Hartmut Witt

Manufacturer(s): Adlung Spiele

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Product Description

The lion is generally regarded as the king of the beasts. But until that title is achieved, a little lion must first rise within and marry into the family dynasty. Others want to prevent this ascension and try to capture the lion. It's good when you have the matching cards to be able to release yourself. Who will be king of the beasts?

Product Information

  • Designer(s): Hartmut Witt

  • Manufacturer(s): Adlung Spiele

  • Year: 1998

  • Players: 3 - 6

  • Time: 20 - 40 minutes

  • Ages: 10 and up

  • Weight: 115 grams


  • 66 playing cards:
    • 60 lion cards (6 families)
    • 3 nets
    • 3 mice
  • rules

Product Reviews


Average Rating: 4 in 2 reviews

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Be king of the jungle in this rolling-trick game.
February 27, 2001

I like this one. It has a rolling-trick format like Dalmuti, Gang of Four, or Frank's Zoo. Usually, tricks go up until someone plays the highest card, but a net and a mouse can throw that off.

Like Gang of Four (or Dalmuti), you have to decide how to allocate your resources: Do you keep topping your opponents to take the trick, or hold off for a bigger haul later? And unlike Phase 10, you can jump up several levels in one hand.

The endgame rules mean you can't just blast your way to a win. Precision playing is needed if you want to guarantee your win: Reaching ten just as the hand ends takes planning.

Lowendynastie has all the elements of a good, medium-weight card game with repeat-play quality. Roar!

A roaring good time for trick takers!
January 02, 2000

Lion Dynasty is a interesting game for those who enjoy trick taking card games--It is certainly unlike any other I have played. While it is still a little too early for me to have figured out the strategy for this game (I got it for Christmas), it does seem to have some--but there is enough luck involved to give a novice a chance to do well in their first game.

I especially like the novel idea of using a card as both a playing piece and as a score marker! Very interesting idea! I also like the fact that the game can be played in about 20 minutes (unlike hearts which can drag on for too long).

A word of caution: the rules are not terribly well written and we wern't sure exactly what we were doing until our second game. A few illustrations would have been helpful.

All in all, it seems like a good game for card enthusiasts. It's quick play and excitement will bring me back to the 'den' for another game.

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