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Store:  Strategy Games, Card Games
Theme:  Music
Format:  Card Games


English language edition

Funagain Games does not stock this edition of this title [], usually because it's out of print.

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Ages Play Time Players
12+ 20-30 minutes 2-6

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Product Description

Like the trees that are ever green, some concert performers are always popular with audiences. These singers continue to fill concert halls year after year. Like the tides, their popularity ebbs and flows, but always their presence on the bill brings paying customers to the hall. And, of course, they occasionally produce hit records, which adds to their popularity and value. As concert organizers, the players use their influence cards to obligate artists to appear at their concerts. The amount an organizer earns for a concert will depend on how many artists perform and the popularity of those that do. Each player must organize three concerts of their own and participate in the final concert.

Product Information


  • 7 charting disks
  • 78 influence cards
  • 1 sand timer
  • 1 rule booklet

Product Reviews


Average Rating: 3.3 in 3 reviews

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Light fare from Kramer/Kiesling
August 24, 2001

From the duo that brought you such mega-hits as Tikal, Torres, and the lesser-known Java comes a game about... concert promotion???

While the theming is somewhat light in a couple of the above-named titles, it is so thin here that it is practically non-existent. One might accuse the game of being almost Knizia-esque in that respect. Does this hurt the game at all? Maybe a little, but not much. This is a light game that has some interesting mechanics and plays quickly. It succeeds quite well taken on those merits.

The components are quite nice, although a bit sparse. There is a deck of 78 cards and seven disks for tracking the popularity of six artists and which one is currently the holder of a hit record. That's it. I took a point off for not including some sort of board for tracking one's score. Oh, yes, there's a sand timer, too.

The sand timer is probably what makes this game work as well as it does. Players can over-analyze their moves in the other Kramer/Kiesling games, but they are given only a minute or so in this game in which to try to plot their best moves. I wish more games had timers in them!

There is certainly a high degree of luck to this game, which accounts for the other point taken off this game's rating. It would be difficult for a player with a handful of really low cards to do well, even by laying them off on opponents. Overall, however, the game is quite successful in what it sets out to be. This is a good opener or closer for an evening of gaming. Recommended.

This record is not broken. But worth a replay!
December 04, 2000

On Lees recommendation, I included this title in my order. Of course, I read the previous review and was unsure of the playability of the game. I played with three players (two men and one wife). I do not know why a timer bothers men and not women. However, the timer gave this game something of a hurry up feeling. You know the "think fast and finish your turn before you are penalized" feeling. The female opponent felt none of this, and she seemed to enjoy seeing the men squirm. The game is very clever. It played out in less than 30 minutes. I wanted to play it again but the others where satisfied with one speed-thinking session. This game makes you feel just that. It was fun and very involving with lots of decisions. You can get your non-gamer friends in on this gem; just hide the timer. As far as the timer is concerned, it created an atmosphere of pins and needles for the over-analytical testosterone-toting group.

The theme in any game is to put color into the experience. I find this game, as with any other has a solid mechanic and replayability. Moreover, the theme is up to you to enjoy, as most games are abstract in their mechanics. It is up to the players to enjoy what art form the producer put before them. I have a very large collection of games. One thing I strive for is a variety of original experiences when playing any one game. Evergreen is original and definitely will be repeatedly played.

What goes around comes around
August 03, 1999

This game reminded me a bit of Lost Cities, in that it is a lot more subtle than you first think. You are dealt a number of cards, featuring an artist and a number which indicates how much influence over the artist the card gives.

You only have three piles of cards available to you, so you can't possibly hope to control all artists. The high-numbered cards are good to place on your own piles to give you control of the artist, whereas the low-numbered cards are good to place on your opponents' piles so that their influence is suddenly reduced. Several artists can change place because of your turn, and every time an artist moves, its popularity changes - usually up, but it could also take a nosedive. Popularity is kept track of with cute discs made to look like 45-rpm records. If you have a lot of popular artists at the end of your turn, you can score them with a 'concert' - you get three such opportunities in a game, and one final concert at the end of the game.

As a matter of fact, the music theme is rather thin and doesn't really matter much in the game's play. Still, the cards and pictures are amusing in that - while they are fake - they evoke real performers' names.

This game goes quite fast because each player's turn is limited to about a minute by a sand timer (careful, it's fragile and I broke mine - not that I find I need it anyway). Evergreen is an enjoyable game; because of its theme it will appeal even more to people who enjoy music from the '30s and '40s.

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