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Battle Cry
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Store:  War Games, 2-Player Games
Edition:  Battle Cry
Series:  Command & Colors
Theme:  American Civil War
Genre:  War & Combat
Format:  Board Games

Battle Cry

Your Price: $100.00
(Worth 10,000 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here. It may also be available in another edition. Try: Battle Cry

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Product Awards:  
International Gamers Awards
Best 2-Player Game, 2001

Ages Players
12+ 2

Designer(s): Richard Borg

Manufacturer(s): Hasbro, Avalon Hill

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

From 1861 to 1865, the United States was at war with itself. The battles of the American Civil War have taken a place in the fabric of American history. And here is your chance to recreate 15 of those Civil War Battles.

Battle Cry elegantly and simply recreates the Civil War experience. The gameboard can be setup with woods, hills, houses, and other features to recreate the specific terrain of the battle. The game system involves using cards to issue orders to specific units on the board. Combat dice decide the outcome of an attack, modified for terrain, distance, and other factors. Whenever a unit is completely destroyed, the victor gets the flag from that unit. Collect six flags first and win the battle.There are also rules for campaign play.

These copies include "The Jackson Campaign" the limited set of scenarios given out at Origins and GenCon 2000.

Product Awards

International Gamers Awards
Best 2-Player Game, 2001

Product Information


  • Confederate and Union Armies:
    • 6 Generals
    • 12 Artillery pieces
    • 18 Cavalry pieces
    • 80 Infantry pieces
  • Gameboard
  • 60 Command cards
  • 46 Terrain tiles
  • 6 Field-work tokens
  • 14 Campaign tokens
  • 8 Battle dice
  • Label sheet
  • Game play manual and battlefield maps

Product Reviews


Average Rating: 4.4 in 55 reviews

Looks and plays great
May 24, 2004

I've owned Battle Cry for a couple of years now, and it's one of my favorites. The rules are simple and fairly clear. The components are terrific looking, and the board/tile system gives you lots of flexibility. Initial set-up is definately a pain--lots of figures and flags to assemble--you will want to set aside an hour or two before you are able to play your first game. Once your figures are ready to go, getting ready for a scenario only takes 5 minutes or so.

Althought the rules are not at the level of a 'simulation', I feel the game is excellent at emulating the ebb and flow of a battle. It 'feels' right to see your infantry charge a hill, only to be beaten back by withering cannon fire. Calvalry can be very effective, especially against isolated forces without protection on their flanks. Terrain is crucial. Leadship from your generals on the field can make or break a battle.

As stated in other rules, there can sometimes be a fairly high luck factor, especially with some powerful cards (All-out-attack can generally turn the tide of most battles). However, there are some good resources on the net with alternate rules, new scenarios, etc.

Not a game for grognards, but a ton of fun for anyone interested in an entry-level wargame. Highly recommended!

Here's why I LOVE this game!
February 15, 2004

I love this game because it captures the FEEL of a Civil War battle in a short, FUN gaming session. The pieces and board tiles are well done, the flavor of the War Between the States is here, and the dice you must roll to determine battle casualties seem to be balanced in favor of common sense. Battle Cry's theme is strong, even if its mechanics are rather abstract.

If I expected a highly-detailed, historically accurate wargame, though, I'm sure I'd be disappointed.

Battle Cry's board allows you to customize the landscape to reflect the basic layout of the battlefields. If you've ever walked these killing fields (and, here in Virginia, it's hard not to), you can see just how important holding a hill, or controlling a bluff truly was. Battle Cry reflects, in abstract, the feel of a battlefield. Winners seek out the hills, strike from the woods, and use buildings to their advantage.

The cards that give you the commands at your disposal CAN be frustrating when the luck of the draw doesn't go your way. Dice rolls that force you to retreat from a hill when you're WINNING a battle can be infuriating. I like to think of a bad hand or rotten dice roll as reflecting the communications problems and utter confusion that was often encountered in this war, but, having had my share of unlucky streaks, I can see how this misfortune could turn a wargamer off.

So, here are my suggestions to help a wargamer like this game:

1. Change your expectations. This game is heavily luck-based, and abstract in nature. While a bit more challenging than vanilla Risk, Battle Cry is NOT a wargame. If you look at it as a bridge game to other wargames, or as a filler, you might be able to tolerate it, or...

2. Change the GAME. By its nature, Battle Cry is easily adaptable. Suggested 'house' rules include reducing the units affected by the 'All Out Offensive' card to four, instead of ALL units, allow Skirmish cards that affect only one unit to apply to ANY flank, not just the one listed on the card, and be more liberal on the rules regarding discarding useless cards.

Okay, I know the argument that a game should be playable out of the box and not have to be 'fixed' with a litany of house rules. In Battle Cry's case, I don't agree. You can tweak the game to cut back the dependency of luck, and to increase the historical accuracy. There are trainloads of options at including rules changes, new landscape tiles, more battle scenarios, etc.

Battle Cry is one of my favorite 2-player games, but unlike The Lord of the Rings: The Confrontation, and Hera and Zeus, Battle Cry is just as much a game KIT as it is a game.

A must have!
October 17, 2003

I already have this game almost two years and I never wrote an article about it. But at this very hour of the day I have the feeling I have just to do this. I'm not going to give an overview of the rules because many fellow gamers already did so! I only want to say that Battle Cry and its designer Richard Borg earns every bit of respect. His game is a hit because it doesn't pretend to be an exact simulation of the battles of the American Civil War, nor does it pretend to be a wargame. I have quite a lot of wargames (75 Avalon Hills) and I played most of them, but Battle Cry surely doesn't fit in this category, nor does it want to.

It's however a terrific game for a moment when you don't have the time to set up Third Reich, World in Flames, Advanced Squad Leader, or the like. It's brilliant in its simplicity and we play it quite a lot.

Show all 55 reviews >

Other Resources for Battle Cry:

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