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from 9 customer reviews
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Go on a fantastic and funny journey in the land of fairies!
Each year, the most powerful wizards of the fairy realm participate in a friendly and prankful magical joust. Only one can be the winner, as each wizard competes to be the first to cast upon his opponents spells from his list of hilarious spells, while searching for and utilizing the strangest and most wonderful of spell components.
Are you ready to compete with these masters of magical might?
Will the powers of the cosmos lead you to victory, or will someone else claim the prize?
This game utilizes a two deck system, one of spells and one of "finds". "Finds" are composed of components, magic items, transactions and items. Spells requiring between 1 and 4 components to cast, the first player to cast all his spells wins.
Elixir is a humorous and fantastically fun card game great for the whole family.
- 56 Spell Cards
- 16 Level 1 Spells
- 24 Level 2 Spells
- 8 Level 3 Spells
- 8 Level 4 Spells
- 112 Find Cards
- 64 Ingredients (4 each of 16 ingredients)
- 39 Objects (Magical or non-magical)
- 9 Transactions (3 each of Auction, Fleamarket, and Market Day)
Average Rating: 3.2 in 9 reviews
My friends and I played this game a few weekends ago and had a wonderful time. Although my husband had to preface everything he said with, 'Well, I'll be a monkey's uncle...,' I think even HE had fun. I look forward to getting my own copy and introducing it to other friends. I'm positive that everyone else will enjoy it, too!
We've played this a few times in my gaming group, and always had fun...granted, the game may take a little longer than expected, but if you put a time limit for people's turns, then it can help tremendously. (And who wants to sit there while your opponent stares at his cards for the fifth minute and whines, 'well, what am I gonna do?')
The cards look great too - the artists have captured that playful, Brian Froud spirit in the drawings. Just have fun with it - it's only a game, after all!
Almohada does a very good job of explaining how Elixir works in a previous review, so I won't add anything to that.
Elixir requires participants who are not reserved, or if they are normally quiet, players who will come out of their shells with a little nudging. During the game, players may cast spells on their opponents that might make them sing a song, or make them 'profess their love' for another player. If your co-players are outgoing and have a sense of humor, you and they will have a lot of fun with this game.
My gaming group liked this game so much the first time we played it, they insisted we immediately play it again. And luckily, there are a large enough quantity of spells in the deck that there isn't frequent repetition from game to game.
One thing I do want to point out is that, even though the game says it's for 3-8 players, don't play with more than 6. We tried it once with 8 and the game just went on and on and on. If you stick with 6 or fewer players, you'll have a hoot with Elixir.
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Civilization hasn't stifled your desire to cast spells and get people to act foolishly, has it? Splendid! Activate all your Spell Cards to win. Your hand of Find Cards has all the exotic ingredients needed to cast the spells. Spells often force another player to behave strangely for one or more turns to avoid losing a Find. Others redistribute Finds or unused spells, nullify another spell, or allow you to replenish Finds. Why's that idiot hopping around the table and calling me "Master"? Because he's obeying you. What fools these mortals be... Master!