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Nur Peanuts!
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Store:  Family Games
Genre:  Push Your Luck
Format:  Board Games

Nur Peanuts!

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Ages Play Time Players
8+ 30-40 minutes 2-6

Designer(s): Heinz Meister

Publisher(s): Goldsieber

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Product Description

All 24 slots of the course have a value between 100 and 2400 with corresponding disks. At the beginning of the game each player buys two slots. There are three dice in the game, two with values 0-5 and one with 1-3 twice. The active player chooses if he rolls one 0-5, two 0-5 or the double 1-3. He moves his pawn the corresponding number of slots and decides if he wants to stop there or if he pays the value of the slot either to the bank or to the owner of the slot and rolls again to advance. When all players are parked on a slot, the player on the highest value receives from each player the difference between his slot and that of the other player. Players on their own slots pay nothing. The player on the highest value can buy the slot. Whoever buys his sixth disk wins the game immediately.

Product Information


  • game board
  • 12 pawns
  • 4 marker pieces
  • 3 special dice
  • 24 property chips
  • play money

Product Reviews


Average Rating: 2.7 in 3 reviews

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Tense action on every turn
July 11, 2002

This is in response to Bob's review: This game is great fun if you look at it like some kind of Vegas game. Sure, it's mostly luck, but it's also fun with alot of tension on the outcome of each die roll. If you are looking for high strategy, stay away. But if you want alot of fun and a game for your non-gamer friends & family, this game is great

It's like the Money Wheel at Vegas ... you lose
July 10, 2002

This is a lousy game that I got when on sale at Funagain. Choice limited to dice roll and to stay on a number or not. We flogged through one 4-player game of going round and round through the WHEEL gameboard, and decided it was a loser. This could be personal taste, but if you like lucky rolling as the central theme - go for it. Otherwise beware. Only posting to warn others.

Calculated to make you laugh
October 26, 2001

This is quite a fun game to play and almost gets four stars! Like Sid Sackson's classic, Can't Stop, this is all about rolling dice and deciding when it's a good idea to press your luck. While the Can't Stop system is very straightforward, easy to understand, and easy to handicap, the Nur Peanuts! system is somewhat giddily complex! There are three dice--one of which only goes up to three, the other two with numbers from 0 to 5--and you may or may not have to pay cash, and it may be to another player or it may be to the bank, if you decide to roll again. The spot you land on may be extremely good or extremely bad, or somewhere in between, and if it's good, it's possible somebody else will land there and bump you off. It's all rather complicated! But, then, once you figure out the way it works, it's all very simple, and you can get down to the fun of deciding when you want to stand pat and when you want to press your luck.

For our tastes, the game is best with five players. Six is good, too, but with five players there is one 'drone' on the board which moves at random after everybody has settled on a spot and just might bump somebody off their chosen location--which may or may not be a good thing for the person being bumped. This is the kind of game that benefits from just that much additional randomness. There's strategy, sure, but first and foremost there is dice-rolling, and if dice-rolling couldn't trump strategy now and then, well, we'd all be playing chess and [page scan/se=0599/sf=category/fi=stockall.asc/ml=20]Go instead, wouldn't we?

With fewer than five players, there are two drones on the board, and this is a little too much of a good thing. But the other reason we don't care for the game as much with fewer than five is the victory conditions. The game can end in one of two ways: 1) Somebody owns five spots on the board, they win. 2) Somebody goes bankrupt, whoever has the most cash at that moment wins.

Generally, we much prefer the game to end with a bankruptcy, as it is faster and more fun that way. Of course, a win by ownership is fine now and then, too, if everybody is playing a closely contested game. But it does take longer, and there's a tendency for two players to be fighting it out for the win while the rest of the table is out of the running. With five or six players, a bankruptcy will almost always end the game. With three or four, you're probably going to end the game by ownerships. With two, you should really be playing something else. This game is just dumb for two.

So that's why 3 stars instead of 4: some plays of the game are better than others, and the game just doesn't work the same with different numbers of players.

When it DOES work, though, it is plenty of fun and runs around 20-25 minutes, and that is a very unusual statement to be able to make about a game for five or six. So, if you've got that number and need to fill half an hour with laughs now and then, I really recommend this one highly.

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